01-4-2009, 04:03 AM | #741 |
TWG Veteran
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Re: TWC Rules, Policies, Etc.
Hey, me too.
But wait... Are we proposing a reformation of the TWC, or are we trying to find a way to improve activity in TWG? Because everyone always tries to go to the root of the problem. That right there makes us lose focus. Screw the root. Focus on what the problem itself is. We have low activity. Everyone's saying "oh we don't need new people rzr," well, you're saying you want the old members back. So, how did people keep the game going back in the day? I mean, you don't see Tass and Guido still playing, do you? Naw... Let's get our recent members back like Kekeb and Kirth. And get some vets back. Like the old days. But, new people are good too. Open up to something new. :] And before someone comes and says "oh we're not saying new people suck" or "we're not saying we don't want new people," don't waste your time, because I'm not accusing you of that. I'm just putting a good idea out there. |
01-4-2009, 07:57 AM | #742 | |
FFR Player
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Re: TWC Rules, Policies, Etc.
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I myself am an example of what can happen when you recruit new members. Manti suggested that I join TWG about a year ago (not too sure of exactly when), and now I'm here, five or six games later. Although the chances are relatively low, new members that dedicate themselves to the game can bring new life into the community. Bringing all vets back is like taking retired senior citizens and telling them to run the country's political positions. Although they may have experience and knowledge, they don't have the energy or the will to do what is needed. Also, I feel that a TWC reform is in order, especially if the FFya members aren't going to come back. They can run their TWG the way they want to; and we should run the public TWG the way we like it to be run. And you know the FFya members don't care all that much on how the rest of the community does; look at TGB. When the panel was around, I was GBanned within a few days, and now I can wreak havoc on whatever thread I want. (Not saying I will, but I have in the past.) With the TWC reformed, it will prove to be much less difficult to bring needed changes to the TWG community. With a full panel of active members, we can pay attention to the other problems that must be addressed, aka inactivity.
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01-4-2009, 09:43 AM | #743 |
TWG Veteran
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Re: TWC Rules, Policies, Etc.
You just want to be on the Council, bro. It's painfully obvious, lol. And you can't contradict me when we're making the same point, lol.
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01-4-2009, 11:27 AM | #744 | |
FFR Player
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Re: TWC Rules, Policies, Etc.
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you're making it seem like twc is full of ffya
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Last edited by pntballa18; 01-4-2009 at 11:27 AM.. Reason: the the werewolf council |
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01-4-2009, 11:39 AM | #745 |
FFR Player
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Re: TWC Rules, Policies, Etc.
Yes, rzr, you're right. I want to be on TWC. I don't want to see TWG go down the drain; I enjoy playing and hosting a lot, and it gives me something to do. So why not try to help out? In the position I'm in now, the most I can do is make suggestions, hoping that they don't fall on deaf ears. It doesn't get much done, especially when half the current TWC, including the only active local mod, is essentially out of commission.
If something's broken, it should be fixed. Even if I never get put on TWC, adding experienced, active members would benefit everybody, so long as they're willing to do the work and stay active. A reform is necessary, and whether or not I'm a part of won't change how I feel about the situation. Also, sorry about the contradiction, haha. Yeah, we're essentially vouching for the same point. It's safe to say that we need more players, and we should recruit both veterans and newbies alike. The question now is, "How do we go about doing this?" I want to see what other people think on the situation before I discuss this too much. A general representation of those that actually care would serve us better than if you and I just talk for three pages, rzr. Edit for pnt: I looked at the member list again; thought thunder was in FFya and thought Lito was in TWC. So yeah, I guess I blew the FFya thing out of proportion. Sorry bout that. However, it doesn't fix the problem.
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Note to self Finish. Last edited by GamerShadow; 01-4-2009 at 11:43 AM.. |
01-4-2009, 11:52 AM | #746 | |
Very Grave Indeed
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Re: TWC Rules, Policies, Etc.
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01-4-2009, 12:02 PM | #747 |
TWG Veteran
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Re: TWC Rules, Policies, Etc.
Good thing you stopped coming into TWG.
Anywho, I'm in a good mood, Gamer. You seem hostile, and I don't wanna be arguing with you. We have the same goal, man. Keep the game going. I've sure as hell worked on getting people. I pretty much got like 45-50% of the people who've played recently TO play, lol. And I keep reformatting my Guide to help make it easier to read and better to use. Which reminds me, I need to redo that... But anyway, maybe a small reformation of the TWC could be good. Nothing major. I mean, I want to be on it just as much as you do, but I'm taking things into a more literal perspective and not bothering to try. Bro, if it goes the same way the elections did before, you've pretty much deff got my vote. Really, what I think is we need to bounce a few members and pop in some new ones. But, I don't really like to say my thoughts like that because someone's bound to jump on my ass. Anywho, I'll definitely put my best foot forward in getting new people again. I got two for the current game. I had 3, but Sully filled the spot too quick. Someone else can get the vets since I never see them around anymore. The main point I want to get across is I want to be cool with you because you seem mad at me. |
01-4-2009, 12:06 PM | #748 |
FFR Player
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Re: TWC Rules, Policies, Etc.
OWNED
P.S someone should ask a mod/admin to make a forumwide announcement saying "hey go play TWG all the cool kids are doing it" or something along those lines. That would get the people's attention. Last edited by aTzUeLo1191; 01-4-2009 at 12:19 PM.. |
01-4-2009, 12:25 PM | #749 |
TWG Veteran
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Re: TWC Rules, Policies, Etc.
I was thinking about making a thread about in CC. Anyone behind that? It'll get more publicity that way.
Anyway, that wasn't owned. That was Devonin upping his post count. I didn't care to defend myself, if you want me to I will. Devonin knows I love him, anyway. |
01-4-2009, 12:28 PM | #750 | |
FFR Player
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Re: TWC Rules, Policies, Etc.
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Also, rzr, I'm not mad. I'm just a bit passionate about getting this done. Which is exactly how I shouldn't be feeling. No emotions on the internet and such. There were elections before?
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01-4-2009, 12:37 PM | #751 |
FFR Player
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Re: TWC Rules, Policies, Etc.
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01-4-2009, 12:43 PM | #752 |
TWG Veteran
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Re: TWC Rules, Policies, Etc.
I voted BDN :]
And I hear you. I'll talk to Tass. I think we all should. There's a sticky in CT. |
01-4-2009, 12:59 PM | #753 |
FFR Player
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Re: TWC Rules, Policies, Etc.
you guys are making suggestions that have nothing to do with twc. smaller games, recruiting newbies, getting vets back, etc. i dont see how getting twg to be more active is linked with replacing a twc which is functioning perfectly welltagged to give credit to trav
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01-4-2009, 01:09 PM | #754 | |
Very Grave Indeed
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Re: TWC Rules, Policies, Etc.
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If you prefer me to be more long-winded about how this is always what you propose as the solution to every problem, and how every time you've made a new initiative to "get more people" playing, the existing problems haven't gone away or even gotten all that much better, I can do that if you'd rather. Dealing with the root of the problem is the ONLY WAY to fix problems. Throwing more people who've never played into a game that ends with inactivity and needless drama just exposes more people to the inactivity and the needless drama. It won't fix any of the fundamental issues with the way TWG has developed on this forum, or the way TWC handles (or mishandles) the issues that come up. You can slap bandaid after bandaid on the wound and cover up the bleeding, but nobody ever got healthy that way. Calling me a postwhore, jesus christ rzr. |
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01-4-2009, 01:16 PM | #755 |
FFR Player
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Re: TWC Rules, Policies, Etc.
Thread needs A LOT more Devonin.
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01-4-2009, 02:15 PM | #756 | ||
FFR Player
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Re: TWC Rules, Policies, Etc.
board needs more litodude modding this
did i say litodude i meant manti :C
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01-4-2009, 02:20 PM | #757 | ||
FFR Player
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Re: TWC Rules, Policies, Etc.
Working perfectly well? I've seen so many games pass by from the start of this new TWC with many players breaking the rules and this Council not enforce or push to enforce. Copped up excuses from those that are accused let them evade any sort of punishment anyway, making your TWC not properly functional.
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01-4-2009, 02:24 PM | #758 |
Very Grave Indeed
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Re: TWC Rules, Policies, Etc.
It would be a lot easier for you to have a properly effective and pointful TWC if you had someone on TWC who was also a forum mod. Unfortunately, Sprite- and I are really the only "really active" forum mods, and neither of us play TWG in here, so we'd not really be very good choices.
At least that way you could do what TGB Panel does and be able to follow up your soft bans with hard bans if the people don't go along with them. |
01-4-2009, 02:24 PM | #759 |
FFR Player
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Re: TWC Rules, Policies, Etc.
examples? all the rulebreakers that have been brought to my attention have been dealt with
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01-4-2009, 02:28 PM | #760 | ||
FFR Player
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Re: TWC Rules, Policies, Etc.
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Edit for Devonin: That is true. However, I am not certain Synth and friends would be very willing to assign a mod to TWG, or promote a TWG player to the point where they can ban others from the TWG board. I don't think Manti can ban, and he's a local mod.
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Note to self Finish. Last edited by GamerShadow; 01-4-2009 at 02:32 PM.. |
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