Re: League of Legends [v2]
well thinking of how ali is played you should def run 0/21/9, defense masteries staying pretty much like this:
basic idea of the masteries is to keep alistar alive as long as possible in early engagements, taking utility over offense for the movement speed, mana regen, and hp regen.
your runes should be something like:
x9 armor yellows
x9 mr/level blues OR x9 mr blues OR x9 cdr blues
x9 magic pen reds
x3 HP quints OR x3 movement speed quints
o quick explanations, x9 armor yellows b/c you're versing an adc lane and minions only do physical damage. x9 mr/level blues if your lane opponent is anything other than sona, lulu, or nami (if its one of those three, x9 mr blues) in the rare case you play against a team with ALL PHYSICAL damage then x9 cdr blues work well.
ok x9 magic pen reds simply bc alistar does mostly magic damage plus his passive so this gives you a slight damage increase early game. quints are pretty much a preference, i like x3 ms quints so i can lower the risk of missing his combo (as in, Q'ing first then W'ing)
well thinking of how ali is played you should def run 0/21/9, defense masteries staying pretty much like this:
basic idea of the masteries is to keep alistar alive as long as possible in early engagements, taking utility over offense for the movement speed, mana regen, and hp regen.
your runes should be something like:
x9 armor yellows
x9 mr/level blues OR x9 mr blues OR x9 cdr blues
x9 magic pen reds
x3 HP quints OR x3 movement speed quints
o quick explanations, x9 armor yellows b/c you're versing an adc lane and minions only do physical damage. x9 mr/level blues if your lane opponent is anything other than sona, lulu, or nami (if its one of those three, x9 mr blues) in the rare case you play against a team with ALL PHYSICAL damage then x9 cdr blues work well.
ok x9 magic pen reds simply bc alistar does mostly magic damage plus his passive so this gives you a slight damage increase early game. quints are pretty much a preference, i like x3 ms quints so i can lower the risk of missing his combo (as in, Q'ing first then W'ing)





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