03-10-2006, 08:16 PM | #701 |
Forum User
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Re: Sig/Av
Uh, ok. Could you do something involving this picture? I like the green part on the left side better than the right.
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03-10-2006, 10:17 PM | #702 |
FFR Player
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Re: Sig/Av
Can anyone make me a sig using any of the OTHER pics? I dont mean to sound pushy or unappreciative, but i was just wondering.
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03-10-2006, 11:58 PM | #703 |
FFR Player
Join Date: Mar 2006
Posts: 145
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Re: Sig/Av
this siggys are awsome..
hey anyone can make me one? -Pearl
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03-11-2006, 10:57 AM | #704 |
FFR Player
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Re: Sig/Av
>_< Look, for future reference, attach a picture that you want used for your sig. Even if you dont care, FIND A PICTURE. It puts too much pressure on the person making it and it gives them the opportunity to use any picture that they see first.
Also,I think that a new policy should be taken into effect. NO SIG REQUESTS UNLESS YOU HAVE OVER AT LEAST 20 POSTS!!! and it doesnt count if they are just spam, cause i am sick of people signing up for the forums just so they can get a sig and leave. |
03-11-2006, 05:06 PM | #705 |
FFR Player
Join Date: Feb 2005
Location: hell
Posts: 580
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Re: Sig/Av
I used a CS render since it ties in with your name. I worked your image in, not in the same form, but none the less it's there.
animated, around 500 k. I don't know if anyone will get angry about file sizes so here's a still one: I fogot about this forum changing and I made the borders white. They won't show up until we get the new skins or whatever, but I think they still look good. Pear, just tell me what you want on it and I'll make it. Last edited by gardyloo; 03-11-2006 at 05:08 PM.. |
03-11-2006, 05:38 PM | #706 |
Forum User
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Re: Sig/Av
Ok. That is sweet. I couldn't possibly do that. My name is spelled wrong but that makes it cool. Heh.
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03-11-2006, 10:40 PM | #707 | |
FFR Player
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Re: Sig/Av
Quote:
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03-12-2006, 12:45 AM | #708 | |
FFR Player
Join Date: Feb 2006
Posts: 12
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Re: Sig/Av
He probably used Imageready. It's an animation program that usually comes with photoshop on purchase. You can make it by making two frames having the bg at the starting point on first and end point on second. Click tween, select the number of frames you think would be good. the less it is, the faster it moves, the more it is, the slower it moves.
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03-12-2006, 08:36 AM | #709 |
FFR Player
Join Date: Feb 2005
Location: hell
Posts: 580
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Re: Sig/Av
Yeah, I used imageready to do it. I didn't tween though, I moved it around 10 px each frame, and did it until it got to the end of the image. I actually copied the image and flipped it so that it would match up with the ends of the other one, so it will keep scrolling smoothly.
Sorry about the misspelling, do you want me to fix it? |
03-14-2006, 06:13 PM | #710 |
Forum User
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Re: Sig/Av
Yea, it would be nice if you could fix it, but its not entirely important. I will be regaining my photoshop when I get my laptop back sometime next week and I will try to make something half decent. I could use some pointers or help because those tutorials are quite retarded.
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03-15-2006, 05:23 PM | #711 |
FFR Player
Join Date: Feb 2005
Location: hell
Posts: 580
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Re: Sig/Av
im not any good at writing tuts lol |
03-17-2006, 11:43 PM | #712 |
FFR Player
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Re: Sig/Av
Sure, it's the exact same way for me. I cant write a manual worth crap, yet i find that i am getting increasingly better with step by step explanations when i am talking one on one with a person. That might work better for you as well. Anyways, it usually works better in real-time although it would seem that PM's work well too.
P.S. - I'm not saying that i know anything about making sigs and such although i wish did know... =\ |
03-18-2006, 04:21 PM | #713 |
Banned
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Re: Sig/Av
This is a manipulation of a sig: Some of my work, going in order of when I made them. I've made more, but most of them are just crap. |
03-20-2006, 08:40 PM | #714 |
Forum User
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Re: Sig/Av
Holy siggies....
Well, I have 2 questions about Photoshop. 1. How the hell do you get those slanted lines in the background? 2. How the hell do you put the grid lines in the background?
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03-22-2006, 04:42 PM | #715 |
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Join Date: Feb 2005
Location: hell
Posts: 580
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Re: Sig/Av
You do it by using the define pattern feature.
For scanlines(slanted) create a new 4px by 4px image, transparent background. Zoom in as far as you can, and use the pencil tool at 1px to go from the bottom corner to the top corner opposite of it. Select all and then go to edit-> define pattern. For gridlines create an image of any size as long as it is a 1 to 1 ratio of height to width, depending on how big you want your squares to be. Zoom in again and use the pencil tool to make a vertical line along the very left(or right) side from top to bottom, and then a horizontal line on the very edge from left to right. What you filled in should look like an L flipped one way or another. Select all and define pattern like you did for the scanlines. To use either of these make a new layer on your image, select all, and go to edit->fill and select your pattern from the box. |
03-22-2006, 08:17 PM | #716 |
FFR Player
Join Date: Aug 2005
Posts: 660
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Re: Sig/Av
Ah, new sig finnaly.
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03-24-2006, 07:10 PM | #717 |
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Join Date: Feb 2005
Location: hell
Posts: 580
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Re: Sig/Av
It is very bright.
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03-24-2006, 07:34 PM | #718 |
Banned
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Re: Sig/Av
About scanlines: Reduce opacity. Change blending modes. Use the eraser (with a low opacity) around the render. Don't just slap them on there. It looks stupid.
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03-25-2006, 09:59 AM | #719 |
Forum User
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Re: Sig/Av
I want in your fan club Sol Solis!
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04-2-2006, 08:59 PM | #720 | |
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Posts: 660
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Re: Sig/Av
Quote:
It's not my fault. |
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