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Old 06-8-2006, 11:49 PM   #41
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Default Re: The Official FFR PICTURE Dictionary



Spins
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Old 06-9-2006, 12:04 AM   #42
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Default Re: The Official FFR PICTURE Dictionary

Oh they're in For FFR too, at the end.
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Old 06-9-2006, 12:47 PM   #43
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Default Re: The Official FFR PICTURE Dictionary

Quote:
Originally Posted by ebs2002
it's not a common rhythm
You obviously haven't played many files. It appears everywhere.
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use ur bain. Itz there for a reason.
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Old 07-2-2006, 12:57 PM   #44
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Default Re: The Official FFR PICTURE Dictionary

I call 'Jumps', 'Chords' I find it more fitting
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Old 07-3-2006, 10:52 AM   #45
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Default Re: The Official FFR PICTURE Dictionary

*COUGHnerdsCOUGH* lol j/k
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Old 07-3-2006, 04:51 PM   #46
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Does any body know how to put a ffr flash game on myspace???
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Old 07-3-2006, 05:20 PM   #47
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Default Re: The Official FFR PICTURE Dictionary

Quote:
Originally Posted by jose_397
Does any body know how to put a ffr flash game on myspace???
A. wrong thread
B. you can't
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Old 07-17-2006, 01:26 AM   #48
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Default Re: The Official FFR PICTURE Dictionary

A green flag is when you get 1 good.
A black flag is when you get 1 good at the very last note.
A white flag is when you get 1 good at the very first note.

Even though this terminology is only truely applicable with DDR and ITG, you could still technically use it because a good's colour is green.

The "flag" system is based off of what colour the timing values were. "GREAT" is green, "GOOD" is blue, "BOO" is purple, "MISS" is red, and in the case of ITG "Excellent" is gold.

I.E. - A blue flag is getting one good.

So technically getting one Average is a yellow flag.
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Old 08-5-2006, 12:38 PM   #49
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Default Re: The Official FFR PICTURE Dictionary

I gotta say, this is very helpful. Thank you.
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Old 08-25-2006, 03:35 PM   #50
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Default Re: The Official FFR PICTURE Dictionary

Boowhoring/Mashing:
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Old 08-30-2006, 02:34 AM   #51
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Default Re: The Official FFR PICTURE Dictionary

Do the colors of the arrows have any significance??? I havnt noticed them to but just wondering?
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Old 08-30-2006, 04:19 AM   #52
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Default Re: The Official FFR PICTURE Dictionary

No, they don't have any effect to your score or anything like that.

1/4 red
1/8 blue
1/16 yellow
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Old 08-31-2006, 03:27 AM   #53
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Default Re: The Official FFR PICTURE Dictionary

what do the fractions mean???
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Old 08-31-2006, 05:44 AM   #54
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Default Re: The Official FFR PICTURE Dictionary

Quarter notes, eight notes, and sixteenth notes.
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Old 09-18-2006, 05:49 PM   #55
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Default Re: The Official FFR PICTURE Dictionary

Wow, I can't believe you missed Jumpstream.
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Old 09-18-2006, 05:54 PM   #56
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Default Re: The Official FFR PICTURE Dictionary

Ladders should be added, dunno what a running man is either...

Also triplets make me think of triples lol...I'd just call any break in a 16th run a gallop and straight 16th runs could be called stream
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Old 09-18-2006, 06:28 PM   #57
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Default Re: The Official FFR PICTURE Dictionary

running man is that hell in Uber2... from 670-715 or so. the stupid 424642464246
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Old 09-18-2006, 06:46 PM   #58
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Default Re: The Official FFR PICTURE Dictionary

Running man=index biased stream?
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Old 09-18-2006, 07:16 PM   #59
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Default Re: The Official FFR PICTURE Dictionary

Running man = Crossover, at least that's that pattern he put
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Old 09-18-2006, 07:16 PM   #60
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Default Re: The Official FFR PICTURE Dictionary

Quote:
Originally Posted by Tasselfoot
running man is that hell in Uber2... from 670-715 or so. the stupid 424642464246

Oh haha, I love those patterns, sound so cool on my keyboard

I think since rolls and spin patterns have a name...we should name 482648264826 or 628462846284 something...those are at the first part of the end in For FFR...maybe call them twiddles or something, cuz it feels like ur twiddling ur fingers when the patterns are faster lol

Also what's the differnence between a crossover and a turn
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