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#41 |
Batch Manager
Game Manager, Song Release Coordinator
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Location: USA
Age: 29
Posts: 14,871
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![]() 30 - 0 - 1 - 0 - 73
This is totally hilarious, I'm one note off from getting over 72 lmfao Edit: 30 - 1 - 0 - 0 - 72 FUUUUUUUUCKKKK
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Last edited by DossarLX ODI; 01-2-2012 at 12:06 PM.. |
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#42 |
FFR Player
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![]() tc_llama got 72 boos btw
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#43 |
Batch Manager
Game Manager, Song Release Coordinator
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Location: USA
Age: 29
Posts: 14,871
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![]() Raging too hard at this shit |
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#44 |
Administrator
User Administrator
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Location: Vancouver, BC
Age: 29
Posts: 3,902
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![]() ![]() Get your own stepchart submitted into FFR and AAA it. (I'm a D2 player. So if my Neopandemic passes batch, which is a 6/7 difficulty file, I can easily achieve this, so if needed, I can confirm this IN THE FUTURE~~!~ ![]() |
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#45 |
FFR Player
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![]() congrats on the 30.1.1.0.67 dossar
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#46 |
Batch Manager
Game Manager, Song Release Coordinator
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Location: USA
Age: 29
Posts: 14,871
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![]() I actually had a run that was 30-1-1-0-71
I was really pissed Edit: Yeah I'm not doing very good right now on vibrating. I can't even pass Reincarnation oni right now, if I'm going to attempt breaking 72 or tying it I'd need a day like the one where I broke 180 on Reincarnation
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Last edited by DossarLX ODI; 01-2-2012 at 12:22 PM.. |
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#47 |
🥓<strong><span style="col
Resident Overseer
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Location: Kingsport, TN
Posts: 7,648
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![]()
You posted a video, did you not? lol
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#48 |
FFR Player
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![]() hmm good point ~_~
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#49 | |
FFR Player
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![]() Quote:
also judging by all these attempts you've made i think its safe to say that anything higher than 74 is impossible by mashing the ending
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#50 |
Batch Manager
Game Manager, Song Release Coordinator
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Location: USA
Age: 29
Posts: 14,871
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![]() I think 75 or 76 might be possible with a full combo but only if I'm on a day where I'm vibrating as good as I was such as when I broke 180 on Reincarnation
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#51 |
🥓<strong><span style="col
Resident Overseer
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Location: Kingsport, TN
Posts: 7,648
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![]() I have a feeling I'll be getting less of these than I did in the last PST batch... .-.
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#52 |
Batch Manager
Game Manager, Song Release Coordinator
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Location: USA
Age: 29
Posts: 14,871
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![]() Wow I couldn't even pass JHM 1.1, my vibrating is shit right now. I'll have to do this some other time. I'm even surprised I managed to break 70 boos while FC'ing a couple times with it this bad
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Last edited by DossarLX ODI; 01-2-2012 at 12:35 PM.. |
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#53 |
D6 FFR Legacy Player
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Age: 33
Posts: 4,342
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![]() Well... this one should be easy but dodge all of the yellow notes in Vertex Beta :3
I'll try this with a jack heavy file or a bursty file later today :3 Also, I'm not an artist, so someone can make a pseudo token for me xD |
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#54 |
Rhythm game specialist.
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![]() Considering that a large amount of people have offline engines, you might be able to give out level .swfs for token files to those who actually meet the requirement.
I'm really happy to see this thread back; I have a really hard pseudo-token idea but I won't propose it yet because I want to see if it's doable. |
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#55 |
🥓<strong><span style="col
Resident Overseer
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#56 |
🥓<strong><span style="col
Resident Overseer
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Location: Kingsport, TN
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![]() subin, I'm workin on yours now, gotta find a hand first though unless I'm using your drawn one lmao
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#57 |
Rapture Universe
![]() Join Date: Feb 2007
Age: 34
Posts: 1,749
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![]() ooooh i think i am going to do this.
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#58 |
🥓<strong><span style="col
Resident Overseer
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Location: Kingsport, TN
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#59 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
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Location: Squat Rack
Age: 34
Posts: 10,837
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![]() lmao I bet at least a quarter of these are going to end up harder to get than the Scarhand token if every user is setting a req equivalent to what they think is the most impressive thing they've done on FFR (or one of at least)
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#60 |
FFR Player
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>____________>
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