03-23-2012, 07:33 PM | #41 |
FFR Player
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Re: Almost There (12 or 13)
you're a weird player ;______;
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03-23-2012, 10:48 PM | #42 |
Rhythm game specialist.
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Re: Almost There (12 or 13)
scoring difficulty and full combo difficulty on this song are both incredibly high, in multiple sections.
the jumps are very easy to gain bad habits on due to a lack of flow within certain patterns (unintentional mini-jacks?), and the stream itself is just outright insane because of the mini-trill interruptions. a few of these are one handed. i'm willing to see this as one of the top three FGOs in difficulty, or one of the bottoms for FSO. |
03-23-2012, 11:53 PM | #43 |
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Re: Almost There (12 or 13)
To be honest I can count the amount of FGOs harder than AT with one of my hands; Husigi Usagi Milk Tei and Winter Wind Etude.
Carlos you're weird as hell brah haha |
03-24-2012, 12:14 AM | #44 | |
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Re: Almost There (12 or 13)
Quote:
Seriously though, Im surprised no one named Scrap Syndrome. And tbh, AT should be the final mark of the 12. I don't remember it to be so hard. But there again I don't even know why revo etude got bunped, but I can tolerate that one, but do I smile? was a must bump... Revo should be the very easiest 13 imo. The only one left that should get up there is winter wind, and MAYBE scrap.
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03-24-2012, 03:21 AM | #45 | |
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Re: Almost There (12 or 13)
Quote:
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03-24-2012, 03:44 AM | #46 |
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Re: Almost There (12 or 13)
Regarding high-levelled difficulties, I'm thinking of implementing a 1-15 difficulty system on a temporary basis. Eventually, I hear that we're going to switch to a 1-100 difficulty system. That would definitely require a restructing of difficulties for all songs.
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03-24-2012, 04:36 AM | #47 |
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Re: Almost There (12 or 13)
Why the temporary system? (possibly a new thread explaining this?)
Seems unnecessary to restructure everything twice, but maybe I am missing exactly what you plan to do.
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03-27-2012, 09:16 PM | #48 |
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Re: Almost There (12 or 13)
Well probably because for 1-15 you really only have to move Vrofl to 15, 13's to 14, and the upper half of 12's to 13. Where as 1-100 requires much more time and effort because it effects every song. Ideally 1-100 makes it easier to rank songs difficulty accurately, but a 1-15 system would definitely take the pressure off until all the songs can be re-evaluated.
Last edited by omega_grunt666; 03-27-2012 at 09:20 PM.. |
03-27-2012, 09:42 PM | #49 |
SponCon Aficionado
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Re: Almost There (12 or 13)
The system bmah is referring to is slightly different, and is already in the process of changing. Stay tuned guys ;D
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03-27-2012, 11:48 PM | #50 |
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Re: Almost There (12 or 13)
I got the Almost there mash FC WAYYY before Revolutionary etude, La Camp, Winter Wind, and a few others.
Also, you can get pretty good combo scores from hitting the minitrills sloppily, and the rest of the file normally. Probably better than a similar skilled player playing Revolutionary etude with its ugly uncheatable patterns. I vote 12, close to the top of the scale, but still solidly a 12. |
03-27-2012, 11:49 PM | #51 |
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Re: Almost There (12 or 13)
Difficulty should not be rated on how hard it is to mash a FC...
Also: I think 1-100 is the best system you could use. But hey that's just me. |
03-28-2012, 12:56 AM | #52 | |
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Re: Almost There (12 or 13)
Quote:
Meaning if you are hitting the Almost there minitrills as jumpjacks (150 bpm jumpjacks) you are basically doing the same kind of thing as Revolutionary Etude (148 bpm jumpjacks) except you are also getting an assload of goods and averages as well because of cheating the patterns. The anchors are slightly longer in Revo so it's not a perfect comparison, but keep in mind the NPS of that section is higher than Revo, and the section is longer too.
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03-28-2012, 03:04 AM | #53 |
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Re: Almost There (12 or 13)
The thing is the directions switch often enough for you to cheat and still maintain FC. I bet assuming best case, you need to mash faster and for longer to maintain combo during the "hard part" of Revo compared to Almost there. So you can begin the pattern legit and slide into sloppier play, rather than being focused on mashing fast enough to keep up combo.
Id put up pictures showing the difference but I'm too lazy :P |
03-28-2012, 03:30 AM | #54 | |
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Re: Almost There (12 or 13)
Quote:
Talking about non-mashing scoring difficulty though, I still maintain the two sections are pretty similar.
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03-28-2012, 06:09 AM | #55 |
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Re: Almost There (12 or 13)
Same difficulty as Magical 8bit Tour
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03-28-2012, 07:52 AM | #56 |
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Re: Almost There (12 or 13)
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03-28-2012, 02:21 PM | #57 |
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Re: Almost There (12 or 13)
I'd say WWE to RATO is better then WWE to TTE or FN
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03-28-2012, 03:14 PM | #58 |
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Re: Almost There (12 or 13)
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03-28-2012, 07:49 PM | #59 | |
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Re: Almost There (12 or 13)
Quote:
1-100 just causes too much subjectivity. |
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04-25-2012, 01:25 PM | #60 |
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Re: Almost There (12 or 13)
Alright, there are two ways we can grade difficulty, a meshing of both will only cause confusion.
Option 1: Sort difficulty based on how hard it is to AAA This option makes these songs 13s husigi La Camp WWE (DeVour? Not sure because i'm not skilled enough) Rest are 12s. Option 2: Sort difficulty based on how skilled a player must be in order to FC with no boos. This option makes these songs 13s husigi La Camp WWE rain j'ai DeVour Schmollbulk AQD Eclipse That's my two cents, and I put them in this thread because it was the most recent one talking about 13s EDIT: just heard about the system changing.. so really the only point of this then was to say that we need to choose one way to judge files, not multiple ways
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