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#41 |
★★★★★
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![]() Yea any patterns except for jacks or fast trills are okay for FFR.
Preferably those patterns shouldn't be overused for general though. |
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#42 | |
Swamp Lemons Rule
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does said song contain, say, HORNS? also, I've never stepped a song by that name before, and I don't think I've ever heard one by that name either.
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put on a donk on it Last edited by iPatcH; 12-4-2006 at 07:18 PM.. |
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#43 | ||
Admiral in the Red Army
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![]() Why not? Because most people wouldn't be able to type the name out, because most people wouldn't be able to read it, or is there some kind of problem with flash not working well with Asian languages?
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#44 |
Swamp Lemons Rule
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![]() Because that's a weaboo suggestion.
Also, not everyone will know how to pronounce asian characters.
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#45 | |||
TWO THOUZAND COMBO
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#46 | |
Admiral in the Red Army
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![]() EDIT: @ Shash: About the difference between FFR and SM: It's definitely not concrete. It is 100% abstract. About the Japanese language thing: I understand, but I think you should avoid using Japanese tracks if you're going to be so afraid of using the proper characters to represent it.
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#47 | |
★★★★★
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#48 |
Admiral in the Red Army
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It can be hard without feeling like an SM file.
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#49 | |||
TWO THOUZAND COMBO
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#50 |
Swamp Lemons Rule
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I thought you wanted FFR to be different from SM?
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#51 |
★★★★★
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![]() All letters in the FFR R1 screen should be Neuropol, which doesn't support Japanese.
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#52 |
Retired BOSS
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![]() We aren't putting non-Romantic characters into FFR...
1. most people can't read them 2. most people don't have the language packs installed to even read them... for example, me. you put the words for Torinouta above, and it showed as "???" for me. And about "SM sims" in FFR... I seriously do not get what you are talking about, the same as Shash and jx... and I agree with both. The ONLY thing that gets messed up in FFR is when you get any kind of fast jacks (jacks, trills, some 8th jumps). This some is pretty easy to FC... a few spots that are a little tricky, with quick rolls into jumps... but other than that. As I said... expect next week's file to be similar with the beginning of this weeks... and there really is no planning for that. Shash and I look at all of the files we have available for uploading, factor out those that: a) aren't good b) are by artists we recently added from c) are by simfile authors we recently added from and then look at the files that have gotten through those 3 filters and then pick based on 2 criteria: 1) oldest in the queue 2) quality weights vary between 1 and 2 depending on all kinds of factors... needless to say, Shash and I put in A LOT of time in picking each week's song.
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#53 | |
DADALADAH
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SM and FFR are different. Conceptwise, they're the same. However, they differ a lot outside of that. In FFR, there are boos, there are no speed mods, there's easier timing, and the gameplay engine is different. Because of this, files shouldn't be stepped like files in SM. Lately it's felt like FFR's been trying to hard to be like SM, in the way that its files play. The difficulty of the files is beginning to conflict with the boundaries of the game. If I wanted to play an ultra synced file, or a classical one, or something like this file, I'd play SM. I'm not saying that FFR can't be made harder, but stepping files like this isn't the way to go. The concept of being "technically correct" and stepping files that are all over the place shouldn't be an FFR thing, because quite frankly it just doesn't feel right on FFR. However, 3rd style should definitely fix some of R1's current problems, which is why once it comes (or if it comes) these files will be better suited for FFR. Again, this is hard to explain, but I hope i caught the gist of it
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#54 |
Admiral in the Red Army
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![]() Thanks for having my back, sert. You really verbalized what I was trying to get out much better than I would have been able to.
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#55 |
Banned
Join Date: Oct 2006
Location: FFR
Age: 32
Posts: 673
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#56 |
Retired BOSS
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![]() so you're saying you want files that don't go to the music and aren't synced properly?
cause that is what it seems... if you don't want "ultra synced files"... seems to me that there are either synced files or there aren't. you can't have a TOO synced file. Also, the files are either correct or they aren't. It seems like you're complaining that we're using songs that are overall too difficult for FFR and therefore their stepcharts are too difficult? *shrugs* We'll be adding some cake AAA songs for you in the near future. And by cake, I mean like Platypus cake, not Mario cake.
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#57 | |
TWO THOUZAND COMBO
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![]() I see what you're saying, although I have no idea how this file falls into it at all...just because it has little 64th/32nd rolls in places? Give me a break, they aren't that hard at all >_>
Also, besides TGWP, what recent file has been either too techincal or too hard for your liking? Here are a bunch of the most recently added files: KYA - It has nothing past 16ths. Not very "techincal" if you ask me, although this has a LITTLE of it in the staggered 16ths section, I guess. Still, most people seemed to like it, so yeah. Norgers - Besides the minijacks, this is fairly easy and not at all techincal. Sensorium - Again, it's fairly easy and not very techincal. 2003 - Not even slightly techincal. Tetris - Easy. That goes back well over a month...I still don't really understand what beef you have with the files that have been going in lately. They don't seem any different from usual to me, or "trying to be like SM files" at all.
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#58 | ||
DADALADAH
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#59 |
Retired BOSS
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![]() this file would have been added... new noteskin or not... bpm change ability or not...
it just isn't a good example. the 64ths as a jump... well... not much we can do about that, as FFR runs at 30 frames per second. at a certain point, 2 notes are sufficiently close together that they are within 1/30th of a second, and are therefore on the same frame. it just happens to be at a pretty high rate to happen: 30 notes in a second would be 450bpm 16th notes or 112.5bpm 64ths. so anything 113 or over at 64ths has the potential to have 2 notes on the same frame... I could be wrong, but I think it would take all the way up to 225bpm 64ths to guarentee... but that seems too high... Shash can correct me where I'm wrong. But, Torinouta, at 180, is clearly over 113 and has a few 64ths, which is why there are a small number of 2 arrows that shouldn't be jumps that actually are. Next weeks file has 64ths (i believe... they may be 48ths), but it is under 113bpm, so it won't have any jumps from 64ths.
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#60 | |
TWO THOUZAND COMBO
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![]() So now FFR is taking a "bad direction" because of two files? Paranoia much?
With the exception of TGWP (which, by the way, I enjoyed vastly more on FFR than in SM), there is no file that we will select simply because it's "techincal". It just so happens that this week's and next week's songs contain 64ths, but that's a pure coincidence.
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