Ingame Song Information

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  • Erik542
    FFR Player
    • Oct 2006
    • 92

    #391
    Re: R1 - Actual Song Difficulties V2

    Contra-distinction is sitting a 6 and Horizon is at a 5. Horizon is faster, a more constant rhythme, and has triplets. Contra should at least be lowered to a 5.

    Comment

    • Tasselfoot
      Retired BOSS
      FFR Simfile Author
      • Jul 2003
      • 25185

      #392
      Re: R1 - Actual Song Difficulties V2

      contra is difficult because it is offsync. also the background makes it VERY difficult to see the arrows properly. not to mention the slow trills combined with the offsync is quite difficult.

      hence why it is a 3, vs horizon... which is much more straight forward, on sync, etc etc... is a 2.5
      RIP

      Comment

      • jimerax
        FFR Simfile Author
        FFR Music Producer
        • Nov 2003
        • 8185

        #393
        Re: R1 - Actual Song Difficulties V2

        I think both are already rated as Tricky(3/6), and they are in the right place.

        Comment

        • moches
          FFR Player
          • Aug 2005
          • 3996

          #394
          Re: R1 - Actual Song Difficulties V2

          Standard- 29 (S) Burnout (450 Notes / BPM 150)

          Tricky- 37 (M) Horizon (573 Notes / BPM 146)

          Why is Burnout easier than Horizon? Sure, Burnout has much less notes than Horizon, but it's still not fair. Burnout's short streams in the middle make it harder to clear than Horizon because I have a friend who started FFR and he still can't clear Burnout. However, he cleared Horizon on the first time with a whopping 120 combo.

          I suggest Burnout be put at around 36 or 37 and Horizon demoted to a 30.

          Comment

          • Rebirth0
            FFR Originalbro
            FFR Simfile Author
            • Jun 2003
            • 8751

            #395
            Re: R1 - Actual Song Difficulties V2

            I'd say Z is a 4.5. Maybe in between Carol Megamix and Famouz.

            Comment

            • jimerax
              FFR Simfile Author
              FFR Music Producer
              • Nov 2003
              • 8185

              #396
              Re: R1 - Actual Song Difficulties V2

              Z is 4.5 and somewhere between 62-64, it's ok.
              and moved up TGWP 3 and 4.

              horizon is definitely harder than burnout IMO.
              16ths in horizon are faster than 12ths on burnout, and those 12ths are the only difficult place on Burnout.

              Comment

              • Xception704
                FFR Veteran
                • Jul 2006
                • 3984

                #397
                Re: R1 - Actual Song Difficulties V2

                Dang ... I can't read doubles 100% accurately for too long, so TGWP 4 is the hardest one of the five for me. The other four I can get a pretty high ranking ... but I'm stuck in around the 500's on 4. >.<

                Comment

                • igotrhythm
                  Fractals!
                  • Sep 2004
                  • 6535

                  #398
                  Re: R1 - Actual Song Difficulties V2

                  ATTENTION: We are in need of people to submit their evaluations of the new Token songs. This is just my opinion, but it would be nice to mention important things like the approximate BPM, weird or prominent patterns or rhythms, how well the steps and song are synchronized, and other such errata that were important in how you arrived at your rating. DON'T tell us how you unlocked it, we just want to know how difficult it is.
                  Originally posted by thesunfan
                  I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

                  Comment

                  • Shashakiro
                    TWO THOUZAND COMBO
                    FFR Simfile Author
                    • Aug 2005
                    • 9082

                    #399
                    Re: R1 - Actual Song Difficulties V2

                    Difficulties for token songs are in-game.

                    You could have a separate section for the BPM and stuff I suppose, but I don't think they should be included in the main song list, seeing as they aren't really standard fare as far as songs go.
                    4th Official FFR Tournament - Master division champion!

                    Originally posted by Boogiebear
                    use ur bain. Itz there for a reason.

                    Comment

                    • Dronak
                      FFR Veteran
                      • Jun 2004
                      • 601

                      #400
                      Re: R1 - Actual Song Difficulties V2

                      You're right that token songs aren't exactly standard songs for the game since they have to be unlocked by performing specific actions. However, it would be nice to have a list of the songs and difficulties, just like we have for all the rest of them. Even if we can't say how to get them here, I'd at least like to know how many there are and what information about them is allowed to be made public.

                      Essentially retired now, but still ranked on the list of FFR's Top One Handers.
                      One-Hander Skill Tokens unlocked: The V2 Token, The Patience Token, X_X1MissX_X, AAA v5, T.H.E.G.A.M.E.T.O.K.E.N
                      Pseudo Skill Tokens unlocked: Numbers 21, 44, 33, 57, 26, 24, 47, 95

                      Comment

                      • jimerax
                        FFR Simfile Author
                        FFR Music Producer
                        • Nov 2003
                        • 8185

                        #401
                        Re: R1 - Actual Song Difficulties V2

                        added token & subscriber's songs, discuss they should be here or not.

                        seems difficult to add more info on this list, such as patterns, sync, color, etc.

                        Comment

                        • Dronak
                          FFR Veteran
                          • Jun 2004
                          • 601

                          #402
                          Re: R1 - Actual Song Difficulties V2

                          Thanks for updating the information. I'll give a few remarks on the points up for discussion, for what they're worth.

                          Subscriber's songs are just future SotW songs, right? That means we'll all seem them eventually, so I don't think there should be a problem with leaving them in the list. I suppose you could wait on adding them until they go public, but personally it doesn't matter that much to me. I've been looking up the names in the song list anyway to add them to my best scores spreadsheet.

                          As for token songs, I'd like this information to remain available. Knowing that a token song exists, its name, difficulty, stats, etc. shouldn't be a real problem. It looks like threads on the board are going to talk about these as they're released anyway, and give some clues on getting them, so it will be hard not to know they're out there. They could be made a separate listing though since, like Shashakiro said, they're not exactly meant to be standard fare. For now, I'm keeping them separate in my spreadsheet, mainly because I don't see them in the song list, so they're not factoring in to my average rank.

                          Essentially retired now, but still ranked on the list of FFR's Top One Handers.
                          One-Hander Skill Tokens unlocked: The V2 Token, The Patience Token, X_X1MissX_X, AAA v5, T.H.E.G.A.M.E.T.O.K.E.N
                          Pseudo Skill Tokens unlocked: Numbers 21, 44, 33, 57, 26, 24, 47, 95

                          Comment

                          • jimerax
                            FFR Simfile Author
                            FFR Music Producer
                            • Nov 2003
                            • 8185

                            #403
                            Re: R1 - Actual Song Difficulties V2

                            OK, subscriber's songs are future regular songs.
                            songs that I added this time.

                            Destiny (4/6, 51)

                            Xuxa (4/6, 53)
                            Hardcore of the North (4/6, 54)

                            World of Dreams (3.5/6, 46)
                            {Frozen} (5/6, 69)
                            Science Genius Girl (lameboy mix) (3.5/6, 47)
                            Air (5/6, 71)
                            Ruins (4.5/6, 65)
                            Honolulu (3/6, 39)
                            Sonic 1 Final Zone (2/6, 18)
                            Gaussian Blur 3 (4.5/6, 64)

                            Comment

                            • Tasselfoot
                              Retired BOSS
                              FFR Simfile Author
                              • Jul 2003
                              • 25185

                              #404
                              Re: R1 - Actual Song Difficulties V2

                              i'd maybe bump HotN to 56 or so. just in comparing it to xuxa and destiny.


                              for me, frozen is harder than air... but i'd agree that air is harder.
                              RIP

                              Comment

                              • jimerax
                                FFR Simfile Author
                                FFR Music Producer
                                • Nov 2003
                                • 8185

                                #405
                                Re: R1 - Actual Song Difficulties V2

                                Air has some difficulty for 32nd bursts and gallop-like patterns.
                                Frozen has many jumpstreams, but still Air is harder.

                                It's hard to determine the accurate place of HotN, want more opinion.
                                possibly 55 or 56.

                                Comment

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