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Old 05-30-2008, 12:01 AM   #501
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Default Re: Omnipwn Tournament: Dual Core

TBA 2 tiems!

Too lazy to get 4 of them, so im off 4, XD

Also, it's slightly off colored.



Next up, FFR!
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Old 05-30-2008, 12:02 AM   #502
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Default Re: Omnipwn Tournament: Dual Core

tass.... ur a monster....
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Old 05-30-2008, 12:13 AM   #503
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Default Re: Omnipwn Tournament: Dual Core

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Originally Posted by Tasselfoot View Post
sup hammy.
Hiiiii! ^.^

Btw, you'll be saying that a lot throughout the tourney, even in the FFR Challenge aspect. I don't do so well with stuff like playing on stealth and getting the lowest combo. ): I don't even think I will be doing every round in this. xD I lack the motivation/determination to go on. (Unless the Flash challenges and FFR challenges becomes funner for me to play and strive for the best score on.)
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Old 05-30-2008, 12:14 AM   #504
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Default Re: Omnipwn Tournament: Dual Core

FFR Challenge 1--Round 2



Hehehehe. ^^;
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Old 05-30-2008, 12:39 AM   #505
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Default Re: Omnipwn Tournament: Dual Core

The Genere of the Say it right remix being "Hard Trance" Reminded me of a penny arcade comic..

HERE
Last pannel, Part 2, but you have to read the rest to get it

Also, here are some imrages.

Brightone.

Im too tired to do the rest right now, XD Probably have a better one tomrow.
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I saw a flyer on a bulletin board at school asking for high-functioning aspergers/autism people to participate in some kind of experiment, and all I could think was, that sounds like a great place to meet girls.
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Old 05-30-2008, 10:17 AM   #506
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Default Re: Omnipwn Tournament: Dual Core

I might just need to update the tables, but it feels like there are less people submitting this round.

Would a 10-round tournament appeal to more people or should it remain at 15?
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Old 05-30-2008, 10:19 AM   #507
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Default Re: Omnipwn Tournament: Dual Core

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I might just need to update the tables, but it feels like there are less people submitting this round.

Would a 10-round tournament appeal to more people or should it remain at 15?
That would be 9 rounds plus the Omnidomination Challenge? I think that sounds better than 15 rounds.
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Old 05-30-2008, 10:23 AM   #508
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Default Re: Omnipwn Tournament: Dual Core

eh, but I sort of want to see what you will come up with for the 15 rounds. I say leave it at 15
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Old 05-30-2008, 10:23 AM   #509
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Default Re: Omnipwn Tournament: Dual Core

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I might just need to update the tables, but it feels like there are less people submitting this round.

Would a 10-round tournament appeal to more people or should it remain at 15?
Depends on how many people are still in by, say, the 8th round. I'd prefer 15 rounds :P
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EDIT: Wow Magewout just slayed my riddles
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Old 05-30-2008, 10:24 AM   #510
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Default Re: Omnipwn Tournament: Dual Core

Yeah right now it's 14 + Omnidomination. I'm asking if people would prefer 9 + Omnidomination


But if more people are willing to stick out all 15 then I'll leave it at that
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Old 05-30-2008, 10:24 AM   #511
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Default Re: Omnipwn Tournament: Dual Core

10, so we can skip to the harder rounds.
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Old 05-30-2008, 12:03 PM   #512
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Default Re: Omnipwn Tournament: Dual Core

More the better. I love the crazy stuff you come up with.
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Old 05-30-2008, 12:23 PM   #513
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Default Re: Omnipwn Tournament: Dual Core

SCORES!
Mini makes doing **** hard!
FC Tourana, best im going to do, XD
Brightone Improvment
Free Space challange....no



EDIT: Depends how many peoples are left by rond...6ish, but untill then, i say 15...
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I saw a flyer on a bulletin board at school asking for high-functioning aspergers/autism people to participate in some kind of experiment, and all I could think was, that sounds like a great place to meet girls.
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Old 05-30-2008, 12:29 PM   #514
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Default Re: Omnipwn Tournament: Dual Core

I almost wonder if between you, Tass, jon and myself we couldn't cook up some sort of permanant event like this, and we can do prizes based on points after every X number of rounds/X span of time.
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Old 05-30-2008, 01:27 PM   #515
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Default Re: Omnipwn Tournament: Dual Core

but, then how would any of us participate? i have much more fun participating than running.

edit: whoops. apparently this was my 24,000th post. at this point, who cares?
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Old 05-30-2008, 02:11 PM   #516
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Default Re: Omnipwn Tournament: Dual Core

I think the rounds should remain 14 + Omnidomination Round. 10 seems very standard in versatile tournaments like this, and 15 will make the people who really are "omnidominant" and determined stick out and dominate to the very end.
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Old 05-30-2008, 02:43 PM   #517
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Default Re: Omnipwn Tournament: Dual Core

For now, I will probably improve later.
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Old 05-30-2008, 02:55 PM   #518
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Default Re: Omnipwn Tournament: Dual Core

Heh, slight improvement. :P

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Old 05-30-2008, 03:16 PM   #519
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Default Re: Omnipwn Tournament: Dual Core

Alright, 15 it is

The only people who lose out and drop are those who obviously don't want any cool keyboards or subbies :P

Remember guys, you have the WHOLE TOURNAMENT to do these rounds. You can take a break from the tournament, come back later, and catch up if you want.
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Old 05-30-2008, 04:10 PM   #520
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Default Re: Omnipwn Tournament: Dual Core

also, those who drop out don't want their vROFL challenge (which is almost as disgustingly sick of a grabber as my tournament and bonuses for reaching level 10 on Kong).
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