03-5-2014, 06:25 PM | #501 |
FFR Player
Join Date: Jan 2006
Posts: 1
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Re: Beta Engine: R^3 [Updated 7/26/13]
I like the concept, the songs load faster. But I have some complaints, I don't know if it's only me but I feel the arrows are out of sync with the music and they have a light 'shadow' when coming up, makes them harder for me to see them. But apart from that everything is cool, it's easy to get used to it
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03-5-2014, 06:47 PM | #502 | |||
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Re: Beta Engine: R^3 [Updated 7/26/13]
Cross post from another thread to help with the sync issues:
Quote:
more explanation on the offsets: Quote:
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04-11-2014, 05:02 PM | #503 |
I'm okay I guess
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Re: Beta Engine: R^3 [Updated 7/26/13]
Is it just me or does R3 occasionally give you a miss on notes that you're sure you've hit?
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04-11-2014, 05:07 PM | #504 |
Forum User
Join Date: Jul 2007
Age: 29
Posts: 1,405
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Re: Beta Engine: R^3 [Updated 7/26/13]
never had that issue
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04-11-2014, 05:14 PM | #505 |
D6 Challeneged
Join Date: Aug 2012
Age: 31
Posts: 1,267
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Re: Beta Engine: R^3 [Updated 7/26/13]
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04-11-2014, 06:11 PM | #506 |
Simfile Judge
Join Date: Aug 2013
Posts: 689
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Re: Beta Engine: R^3 [Updated 7/26/13]
I think I had this a few times, but I'm not sure if it's just me being stupid or not. An annoyingly frequent problem for me is when it does register, just a good bit after I press the key, resulting in a miss and a boo. :/
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04-11-2014, 10:21 PM | #507 |
Hello Kitty
Join Date: Sep 2004
Location: New York
Age: 32
Posts: 1,296
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Re: Beta Engine: R^3 [Updated 7/26/13]
Hmmm very interesting. I have always blamed it on my keyboard, which is honestly still quite possible. But, every once in a while I do have random misses that I clearly pressed. Still, at this point I will continue to blame my keyboard unless there is any factuality to this whole "r3 makes you miss" business.
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04-20-2014, 03:36 PM | #508 |
FFR Veteran
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Re: Beta Engine: R^3 [Updated 7/26/13]
the R^3 makes me feel like a noob again. songs I can FC regularly on the velocity engine I can't even get a B rating on with R^3. Imma stick with the new one though. I'll get used to it at some point. I think my whole ability to play this game relies on the shorter window. my life is a lie! ugh! it's why I can kick ass at velocity FFR and just cant' seem to cut it on Step mania.... I think... ah well. thems 'r' my rambles on the matter.
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04-21-2014, 04:25 PM | #509 |
I'm okay I guess
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Re: Beta Engine: R^3 [Updated 7/26/13]
Well sometimes I do wonder if it could be my keyboard, as my d, j, and k keys are all missing paint because of my hardcore mashing. I'm not trying to make excuses, I just want to make sure it's not this engine and if it is me, I'm going to be pretty mad at myself for ruining some otherwise good scores. xD
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04-21-2014, 04:29 PM | #510 | |
I'm okay I guess
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Re: Beta Engine: R^3 [Updated 7/26/13]
Quote:
Edit: oh yeah, is this the right place to make a request? |
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04-21-2014, 04:30 PM | #511 |
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Re: Beta Engine: R^3 [Updated 7/26/13]
Alternative is to try an external kb to see if you have any luck with that.
Arc, I also have a request, and it's a rather simple one. Just something I would find very useful. Insert a text version of remaining time in the file (or total song length, if remaining time isn't as easy as it sounds) right here:
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04-21-2014, 04:46 PM | #512 |
D6 Challeneged
Join Date: Aug 2012
Age: 31
Posts: 1,267
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Re: Beta Engine: R^3 [Updated 7/26/13]
It sounds like you're all mis-optimizing your machines to handle FFR right, check my intro sticky in the multiplayer plaza for some performance tips and the standalone thread for some more. Too lazy to link Im eating
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04-29-2014, 02:47 PM | #513 |
FFR Player
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Re: Beta Engine: R^3 [Updated 7/26/13]
For everyone who has performance issues with all the version of Flash Player,
here is the workaround: - right-click on Flash Player (or your Flash project) - Chooce properties - Go to the compatibility tab - And check ""Disable desktop composition" After these steps my FFR R^3 engine runs fine now. It is pretty weird, becuase i have a good desktop for FFR: Mainboard: Gigabyte Z68AP-D3 Processor: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4 CPUs), ~3.6GHz Video Card: MSI GeForce GTX 770 TF Gaming 2GB Memory: 12288MB RAM Hard Drive: Samsung 840 EVO 250GB Operating System: Windows 7 Professional 64-bit SP1 |
04-29-2014, 10:52 PM | #514 |
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Re: Beta Engine: R^3 [Updated 7/26/13]
unrelated to above post,
Has the engine really not seen a build update since 7/26/13?
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04-29-2014, 10:58 PM | #515 | |
The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 30
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Re: Beta Engine: R^3 [Updated 7/26/13]
Quote:
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05-6-2014, 06:53 PM | #516 |
FFR Veteran
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Re: Beta Engine: R^3 [Updated 7/26/13]
thanks for the tip, Sweet. Imma give it a shot.
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05-6-2014, 08:59 PM | #517 |
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Re: Beta Engine: R^3 [Updated 7/26/13]
True, didn't remember about that til you just reminded me. But I was kind of hoping to see a changelog update as I'm curious what's new in the more recent builds
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05-6-2014, 09:15 PM | #518 |
Doing the wrong thing the right way since 2010.
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Re: Beta Engine: R^3 [Updated 4/10/14]
Literally nothing, no one does work on FFR or it's games anymore.
We do have some nice list made, so we have that going for us. Last edited by Velocity; 05-6-2014 at 09:19 PM.. |
05-7-2014, 03:25 AM | #519 |
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Re: Beta Engine: R^3 [Updated 4/10/14]
That doesn't even make sense, why push a build if nothing was changed?
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05-14-2014, 05:29 AM | #520 | |
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Re: Beta Engine: R^3 [Updated 4/10/14]
Quote:
Setting up the last bit for the next update, but I was slightly off on my numbers. Last edited by Velocity; 05-14-2014 at 05:32 AM.. |
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