Go Back   Flash Flash Revolution > Flash Flash Revolution > FFR Batch Forum
Register FAQ Community Calendar Today's Posts Search

Closed Thread
 
Thread Tools Display Modes
Old 02-2-2011, 07:57 PM   #421
-Barista-
FFR Player
 
-Barista-'s Avatar
 
Join Date: Dec 2007
Location: UnderYourBed, Tacoma
Posts: 342
Default Re: Queue/Batch Discussion Thread v2

Oh. . . pffft, K then. Here I was thinking that stop were implemented into the engine. Was jumping for joy.
__________________


Quote:
Originally Posted by lightdarkness View Post
lol i created ffr
-Barista- is offline  
Old 02-2-2011, 08:03 PM   #422
cedolad
moonchild~
FFR Simfile AuthorFFR Veteran
 
cedolad's Avatar
 
Join Date: Jan 2007
Location: .
Age: 30
Posts: 6,879
Send a message via Skype™ to cedolad
Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by Arch0wl View Post
I just don't think you'd see that many files with the fact that they need to have song permissions. The idea that terrible sim authors would submit a ton of files seems possible at first, but when I consider that most new charters step songs that are not even close to music on the FFR permissions list I don't think this would be a concern. Having to limit your music choice is a turn-off for most people.
Yo Arch, what was the last file you stepped?
cedolad is offline  
Old 02-2-2011, 08:04 PM   #423
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by bmah View Post
Stops won't affect gameplay in FFR, but you can use them if you feel compelled to do so.

What you cannot use however are negative BPMs.
I'll fake a negative BPM by going into the flash and adding fake arrow images that scroll at a universal rate only to have the REAL pattern be mirrored from what you see.
TC_Halogen is offline  
Old 02-2-2011, 08:21 PM   #424
jimerax
Retired StaffFFR Simfile AuthorFFR Music ProducerFFR Veteran
 
jimerax's Avatar
 
Join Date: Nov 2003
Location: Tokyo
Posts: 8,185
Send a message via AIM to jimerax Send a message via MSN to jimerax Send a message via Skype™ to jimerax
Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by Arch0wl View Post
Honest question: why is there a submission cap?
1. FFR gets a lot of submissions so it needs some quantity control.
2. We need 1 or 2 good files rather than 100 mediocre files from one sim artist.
3. On this system, your submission cap can be raised easily if you keep submitting good files.
jimerax is offline  
Old 02-2-2011, 08:23 PM   #425
iironiic
D6 FFR Legacy Player
FFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
iironiic's Avatar
 
Join Date: Jan 2009
Age: 33
Posts: 4,342
Default Re: Queue/Batch Discussion Thread v2

Sent Passage D. (Edit: High 11 or low 12)

From now on, I think I'm going to send one file at a time, unless I stockpile enough for the next upcoming batch after this one.

Last edited by iironiic; 02-2-2011 at 08:39 PM..
iironiic is offline  
Old 02-2-2011, 08:27 PM   #426
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: Queue/Batch Discussion Thread v2

So far, it's looking like the submissions for this batch will be...

(0.5) Eclipse [Luna] /(collab: who_cares973) (11)
(0.5) Remember When/(collab: psychoangel691) (she says 8, I say 9 - we'll level with that)
Cest What (12)
Molto Vivace v2 (11)

...and possibly one more, if I can hurry. (which will equal my cap of 4 :3)
TC_Halogen is offline  
Old 02-2-2011, 11:21 PM   #427
Arch0wl
Banned
FFR Simfile Author
 
Join Date: Dec 2002
Location: fb.com/a.macdonald.iv
Age: 35
Posts: 6,344
Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by cedolad View Post
Yo Arch, what was the last file you stepped?
The most recent was a revision of Gaussian Blur for KBO. Before that it was Birthright (Blue Stahli mix), which you can play here.
Arch0wl is offline  
Old 02-2-2011, 11:32 PM   #428
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by Arch0wl View Post
[...]which you can play here.
Well...it started off pretty alright... <_<
TC_Halogen is offline  
Old 02-2-2011, 11:35 PM   #429
Arch0wl
Banned
FFR Simfile Author
 
Join Date: Dec 2002
Location: fb.com/a.macdonald.iv
Age: 35
Posts: 6,344
Default Re: Queue/Batch Discussion Thread v2

I like ghost notes and jacks and tend to dislike the PR/layering on most songs. Most people feel the opposite and I realize that.
Arch0wl is offline  
Old 02-2-2011, 11:35 PM   #430
bmah
shots FIRED
Global Moderator, User Support, Judge
Global ModeratorFFR Simfile AuthorFFR Veteran
 
bmah's Avatar
 
Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
Default Re: Queue/Batch Discussion Thread v2

Holy hell, what was that? hahaha

edit: yeah, you made your affinity for ghost notes very clear in Energizer

My question is, what makes ghost notes enjoyable to play?

Last edited by bmah; 02-2-2011 at 11:47 PM..
bmah is offline  
Old 02-2-2011, 11:44 PM   #431
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: Queue/Batch Discussion Thread v2

I feel that ghosting is an acceptable charting strategy, but not in extreme cases seen like in your version of Birthright, or in Energizer. Ghosting for syncopative purposes is totally alright, but pushing unrealistically beyond accuracy capabilities is a little ridiculous. Then again, this is more of the player opinion than the charter's opinion, but in both cases, I believe you're going a little past common sense. Just seems like a dump.
TC_Halogen is offline  
Old 02-2-2011, 11:45 PM   #432
Arch0wl
Banned
FFR Simfile Author
 
Join Date: Dec 2002
Location: fb.com/a.macdonald.iv
Age: 35
Posts: 6,344
Default Re: Queue/Batch Discussion Thread v2

Well, I don't view files as "playing the song" but "interpreting the song." That's probably the most crucial contrast between how I view files vs. most people today; I view ghost notes as an interpretation of the song's energy. If you actually dance to a song, you tend to move your body to a generalized composite of every rhythm it has. When I use a ghost note I'm not thinking about how the song is being represented in the notes but how your hands are moving to the song, similar to how an Irish dancer would add rhythms to the melody.

Also, I like difficulty spikes a lot. They're used a lot in Korean music games and I like their effect. They make for great entertainment when someone is capable of doing them.
Arch0wl is offline  
Old 02-2-2011, 11:47 PM   #433
bmah
shots FIRED
Global Moderator, User Support, Judge
Global ModeratorFFR Simfile AuthorFFR Veteran
 
bmah's Avatar
 
Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
Default Re: Queue/Batch Discussion Thread v2

@simfile artists: apparently this hasn't been made clear enough

Quote:
Originally Posted by jimerax
Just put [Resubmission] at the top of the name of zip/rar file and folder ,then submit.
i.e. [Resubmission] Magical 8bit Tour (jimerax).zip.
bmah is offline  
Old 02-3-2011, 12:03 AM   #434
dore
caveman pornstar
Retired StaffFFR Simfile AuthorFFR Music ProducerFFR Veteran
 
dore's Avatar
 
Join Date: Feb 2006
Location: ridin on a unicorn
Age: 33
Posts: 6,317
Send a message via AIM to dore
Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by bmah View Post
@simfile artists: apparently this hasn't been made clear enough
qtd for top of page since it was gonna get buried

re: ghosting stuff

It's just my opinion, but the limit for ghosting comes when you drastically alter a song's density. It's one thing to syncopate what you already have or bring out an implied feel, but it's another thing to completely add another layer of rhythm to the song to produce a different feel.

Last edited by dore; 02-3-2011 at 12:07 AM..
dore is offline  
Old 02-3-2011, 12:11 AM   #435
ichliebekase
FFR Simfile Author
Retired StaffFFR Simfile AuthorFFR Veteran
 
ichliebekase's Avatar
 
Join Date: May 2006
Posts: 3,213
Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by bmah View Post
@simfile artists: apparently this hasn't been made clear enough
Sweet, I did it right this time :] last time I noticed that it got switched when it was viewed in the folders so this time I put it in the front. Kewl
__________________
Glorious Morning - Misc, level 48
We Will Fly - Dance 2, level 53
=.The Ocean.= - Dance 2, level 56, collab with krunkykai22
Garden Party - Dance, level 38
ichliebekase is offline  
Old 02-3-2011, 12:14 AM   #436
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by bmah View Post
@simfile artists: apparently this hasn't been made clear enough
I didn't have to do this for The Crow's Newspaper, did I? I just assumed since you told me to give you the version with fixed silence that I would just give it to you.
TC_Halogen is offline  
Old 02-3-2011, 12:16 AM   #437
bmah
shots FIRED
Global Moderator, User Support, Judge
Global ModeratorFFR Simfile AuthorFFR Veteran
 
bmah's Avatar
 
Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
Default Re: Queue/Batch Discussion Thread v2

oh no, if you were just making minor fixes to an accepted file, you don't need to do that
bmah is offline  
Old 02-3-2011, 12:19 AM   #438
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: Queue/Batch Discussion Thread v2

Oh alright. Needed the clarification there, thanks a bunch.
TC_Halogen is offline  
Old 02-3-2011, 12:19 AM   #439
qqwref
stepmania archaeologist
Retired StaffFFR Simfile AuthorFFR Veteran
 
qqwref's Avatar
 
Join Date: Aug 2005
Age: 34
Posts: 4,090
Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by Arch0wl View Post
Well, I don't view files as "playing the song" but "interpreting the song." That's probably the most crucial contrast between how I view files vs. most people today; I view ghost notes as an interpretation of the song's energy. If you actually dance to a song, you tend to move your body to a generalized composite of every rhythm it has. When I use a ghost note I'm not thinking about how the song is being represented in the notes but how your hands are moving to the song, similar to how an Irish dancer would add rhythms to the melody.
If this is what you feel - and to be honest I've lately been starting to feel similarly - you should probably move in the direction of stepping "expressive dumps", since people generally expect totally serious files to be very technically accurate (and this includes most FFR files, except the easiest). The expressive dump category is pretty wide, from files that are mostly technical but have a few ghost note sections, to files that are completely composed of rhythms that aren't in the song but nonetheless try to highlight the energy and feel of the music.

Quote:
Originally Posted by Arch0wl View Post
Also, I like difficulty spikes a lot. They're used a lot in Korean music games and I like their effect. They make for great entertainment when someone is capable of doing them.
Difficulty spikes are normally fine, but they don't belong in a combo-based game like FFR, where a bad player who can mash-combo the hardest part will always outrank a skilled veteran who can't. Basically that's the problem I have with them. Unlike in the avmiss era, hitting a fast jack section is now just a matter of being able to vibrate at least as fast as the jacks, and there are plenty of people out there who lack in actual skill but are pretty decent at vibrating or mashing.
__________________
Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)
qqwref is offline  
Old 02-3-2011, 01:34 AM   #440
dore
caveman pornstar
Retired StaffFFR Simfile AuthorFFR Music ProducerFFR Veteran
 
dore's Avatar
 
Join Date: Feb 2006
Location: ridin on a unicorn
Age: 33
Posts: 6,317
Send a message via AIM to dore
Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by qqwref View Post
Difficulty spikes are normally fine, but they don't belong in a combo-based game like FFR, where a bad player who can mash-combo the hardest part will always outrank a skilled veteran who can't. Basically that's the problem I have with them. Unlike in the avmiss era, hitting a fast jack section is now just a matter of being able to vibrate at least as fast as the jacks, and there are plenty of people out there who lack in actual skill but are pretty decent at vibrating or mashing.
I disagree with that. I don't think you should alter your stepping philosophy due to combo scoring, because regardless of someone mashing a FC getting a better score than someone going for PA and missing once, you're still talking about one player doing less shittily than another, and a AAA will still beat those scores. It's not like anyone's going to mash at the top of the leaderboards, and honestly, it shouldn't affect stepping/judging just because it would affect the middle of the leaderboards.
dore is offline  
Closed Thread


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 11:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution