Ingame Song Information

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  • TC_Halogen
    Rhythm game specialist.
    FFR Simfile Author
    FFR Music Producer
    • Feb 2008
    • 19376

    #3211
    Re: R1 - Actual Song Difficulties V2

    K8107 = FMO; I have absolutely no clue why that was dropped.
    SC = VC - the jumpstream speed is slow and it has only a few bursts that are fairly easy?

    Comment

    • foxfire667
      The FFRchiver
      FFR Music Producer
      • Jun 2009
      • 2170

      #3212
      Re: R1 - Actual Song Difficulties V2

      Originally posted by Xx{Midnight}xX
      K8107 isn't really FMO until the end. That one can stay a VC. It's honestly easy enough.

      SC FMO though.
      Personally I think Southern Cross has more room to miss the AAA than K8107 does. I'd say Southern Cross is easier than K8107, but it's length balances it out. I just don't understand why they are VC if files that are considered easier are FMO's.

      Also...how did this happen?
      77 (P) Silence (1482 Notes / BPM 140)

      Why is Silence a 77? Silence is like taking Southern Cross and playing at .7 speed. Why would Silence be considered just as hard as Southern Cross at any time...or for that matter harder than Going on Spring Wind, or the other FMO's that are only 76's? This confuses me quite a bit. Sure the jump-stream lasts a while, but it isn't like it is fast or really complex so why a 77?
      SM pack archiver | 1.5 Billion Club | Etterna Online: [Register]

      Comment

      • HoneyMelonCalibrator
        Arrow Theory™
        • Feb 2009
        • 905

        #3213
        Re: R1 - Actual Song Difficulties V2

        Bump both up to FMOs ?_?
        Originally posted by ?
        祇園精舎の鐘の聲、
        諸行無常の響あり。
        娑羅雙樹の花の色、
        盛者必衰のことわりをあらはす。
        おごれる人も久しからず、
        唯春の夜の夢のごとし。
        たけき者も遂にほろびぬ、
        偏に風の前の塵に同じ。

        Comment

        • bmah
          shots FIRED
          Profile Moderator
          FFR Simfile Author
          Global Moderator
          • Oct 2003
          • 8448

          #3214
          Re: R1 - Actual Song Difficulties V2

          Originally posted by foxfire667
          Personally I think Southern Cross has more room to miss the AAA than K8107 does. I'd say Southern Cross is easier than K8107, but it's length balances it out. I just don't understand why they are VC if files that are considered easier are FMO's.

          Also...how did this happen?
          77 (P) Silence (1482 Notes / BPM 140)

          Why is Silence a 77? Silence is like taking Southern Cross and playing at .7 speed. Why would Silence be considered just as hard as Southern Cross at any time...or for that matter harder than Going on Spring Wind, or the other FMO's that are only 76's? This confuses me quite a bit. Sure the jump-stream lasts a while, but it isn't like it is fast or really complex so why a 77?
          Ever considered the ridiculous offsync of the file? That and the constant 16th jumpstreams for nearly the entire song makes this unanimously an FMO. Some people find blue-arrow files harder to read too. The file's about how long you can last without screwing up.

          Comment

          • TC_Halogen
            Rhythm game specialist.
            FFR Simfile Author
            FFR Music Producer
            • Feb 2008
            • 19376

            #3215
            Re: R1 - Actual Song Difficulties V2

            Song is rated a 77, but is a VC...yeah.

            Even though Silence is offsync, it's offsync by exactly 1/16th of a note, which makes the chart pretty simple for an FMO.

            Comment

            • stavie33
              FFR Player
              • Aug 2006
              • 1925

              #3216
              Re: R1 - Actual Song Difficulties V2

              I'd make both Southern Cross and K8107 76's, low FMO's. They are FMO, but they are lowest possible. And K8107 IMO is much harder than Southern Cross, but Southern Cross should never be VC, who did that? Silence is 75, fine like that. I STILL hate Feldschlatt and want it a 76 but what/ev. Why is GoSW 76? Move that to 77, and FotBB to 80.

              Seriously, EHHS NEEDS to be dropped to like 78/77, has most AAA's of an FMO and is a complete joke compared to half of the higher ranked songs, Setsoujou is like 78 and is MUCH harder, same with Night and Day, Dead and Direct, etc. EHHS NEEDS to be moved down.
              It's getting better all the time
              I used to get mad at my school (No, I can't complain)
              The teachers who taught me weren't cool (No, I can't complain)
              You're holding me down (Oh Oh)
              Turning me round (Oh Oh)
              Filling me up with your rules (Oooh)

              Comment

              • Vanilla Mnm
                cavs
                • Dec 2007
                • 3258

                #3217
                Re: R1 - Actual Song Difficulties V2

                I blackflagged both.

                Also, I don't know if this is just me.. but Rondo Alla Turca & V2 are both harder than a lot of VCs like Tambourin Chinois, Mute City Remix, and a few others.

                Comment

                • TC_Halogen
                  Rhythm game specialist.
                  FFR Simfile Author
                  FFR Music Producer
                  • Feb 2008
                  • 19376

                  #3218
                  Re: R1 - Actual Song Difficulties V2

                  You've also listed very low VCs, so naturally, the difference between what you're good at and what you're bad at (pattern-wise) might make up this difference.

                  Comment

                  • Vanilla Mnm
                    cavs
                    • Dec 2007
                    • 3258

                    #3219
                    Re: R1 - Actual Song Difficulties V2

                    Originally posted by TC_Halogen
                    You've also listed very low VCs, so naturally, the difference between what you're good at and what you're bad at (pattern-wise) might make up this difference.
                    Well Rondo Alla Turca & V2 both have some pretty weird patterns and are both pretty long, while Tambourin Chinois is 1:09 long, has maybe one pattern that's easy to messup on, which is 5 arrows long. And I don't see how anybody could think Mute City Remix is harder than either Rondo Alla Turca's.

                    But yeah, you're right, that could be the difference.

                    Comment

                    • Patashu
                      FFR Simfile Author
                      FFR Simfile Author
                      • Apr 2006
                      • 8609

                      #3220
                      Re: R1 - Actual Song Difficulties V2

                      imo the solution to the heavy/oni problem is to have a token half way between them that drops on a certain set of VCs (probably mid to high tier VCs or just high tier VCs)

                      that way if you could get old oni you can get new half-oni
                      Patashu makes Chiptunes in Famitracker:
                      http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                      http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                      Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                      http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                      Comment

                      • foxfire667
                        The FFRchiver
                        FFR Music Producer
                        • Jun 2009
                        • 2170

                        #3221
                        Re: R1 - Actual Song Difficulties V2

                        Originally posted by bmah
                        Ever considered the ridiculous offsync of the file? That and the constant 16th jumpstreams for nearly the entire song makes this unanimously an FMO. Some people find blue-arrow files harder to read too. The file's about how long you can last without screwing up.
                        Doesn't really matter considering that it's 16th jumpstreams at the same BPM through pretty much the entire song, meaning you can overlook sync and just play at the same pace until the ending. Although if you have trouble doing this, turning off the speakers would ensure you the easy score if you can AAA files like southern cross and k8107.

                        As far as blue arrow files being harder to read...I suppose it depends on the person. Although unless the file is utter crap it really shouldn't matter what color the arrows are unless a person who has trouble looking at a certain color because it strains your eyes or something.

                        This song is not FMO material in my opinion, it is just way too slow to have any significant difficulty. Unless you want to add in a redundant factor, I really don't undrstand how it can be considered a 77. Maybe a higher VC, but definately not an FMO.
                        SM pack archiver | 1.5 Billion Club | Etterna Online: [Register]

                        Comment

                        • Patashu
                          FFR Simfile Author
                          FFR Simfile Author
                          • Apr 2006
                          • 8609

                          #3222
                          Re: R1 - Actual Song Difficulties V2

                          silence is mindnumbing. if you don't get it in one go you'll get worse and worse because of how tedious it is to play
                          Patashu makes Chiptunes in Famitracker:
                          http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                          http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                          Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                          http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                          Comment

                          • HoneyMelonCalibrator
                            Arrow Theory™
                            • Feb 2009
                            • 905

                            #3223
                            Re: R1 - Actual Song Difficulties V2

                            Silence is definitely an FMO imo.
                            Originally posted by ?
                            祇園精舎の鐘の聲、
                            諸行無常の響あり。
                            娑羅雙樹の花の色、
                            盛者必衰のことわりをあらはす。
                            おごれる人も久しからず、
                            唯春の夜の夢のごとし。
                            たけき者も遂にほろびぬ、
                            偏に風の前の塵に同じ。

                            Comment

                            • OneHandNow
                              Banned
                              • Sep 2006
                              • 5305

                              #3224
                              Re: R1 - Actual Song Difficulties V2

                              when you look at Silence being a potential FMO
                              and..
                              toxiferious dystopia & october being a FMO..

                              :/
                              the difference is too big

                              Comment

                              • AlexDest
                                good hot
                                FFR Simfile Author
                                • Sep 2007
                                • 5309

                                #3225
                                Re: R1 - Actual Song Difficulties V2

                                Just compare Southern Cross and Silence to being FMOs.

                                Silence only has jumpstream throughout the file and it's too slow to be considered an FMO. Southern Cross is longer and a bit faster than Silence, the only different thing Southern Cross has are the short bursts.

                                Comment

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