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Old 03-18-2008, 01:58 PM   #21
-Fallen-
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Default Re: Mario Paint Music Contest.

That was ****ing amazing, wow.


EDIT: His videos are incredible. I love the 600 AD from Chrono Trigger omg.
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Old 03-18-2008, 02:02 PM   #22
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Default Re: Mario Paint Music Contest.

when do we have to finish it
http://www.youtube.com/watch?v=VVlw9iWvE5k
this guy wins.
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Old 03-18-2008, 06:33 PM   #23
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Default Re: Mario Paint Music Contest.

hahaha ok here is my "done in 30 min" little wip. Interesting stuff. I found a cool sound by modifying the gameboy. And a switch to 6/8 time just because :P. Check it out.

http://www.djsbx.com/projects/mpthing.mp3

Hmm.. interesting entries.. either I just need to clean these samples up.. or.. strange.

How do you get the bass note to sustain for so long? unless your opening up the wav and stretch it out manually.
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Old 03-18-2008, 06:45 PM   #24
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Default Re: Mario Paint Music Contest.

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Originally Posted by DJSBX View Post
How do you get the bass note to sustain for so long? unless your opening up the wav and stretch it out manually.
You pretty much can't. The samples are treated in daws how they're treated in the actual Mario Paint program (i.e. when you're using lower octaves, the sound is extended, and the sound's hold is smaller in higher octaves).

The only way to really 'lengthen' the bass is to add release/reverb.

Pretty sick entry btw. I like where you're taking that. :P

Anyway, here's my 'finished' entry (I might add more to it). I might make another song also if that's allowed.

http://www.newgrounds.com/audio/listen/131289
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Old 03-18-2008, 07:09 PM   #25
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Default Re: Mario Paint Music Contest.

Thread updated with new entries

Inorder to extend notes, I just hit notes consecutively and use effects like "sliding" to blend them. A low octave is great for that. Distortion also works with extending.

And please, though they were cute, no more youtube posts.
I want this all about the contest, baby ;D


My 360 bpm song amuses me, but I know its not going to win.

New effect trick for real sounding open HH, Distortion + Metallic Reverb on star set at high octave, low octave if you want a ride/crash cymbal


Oh and no entry is final until the end of the month, notice how I changed mine
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Old 03-18-2008, 07:18 PM   #26
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Default Re: Mario Paint Music Contest.

Quote:
Originally Posted by devonin View Post
Nobody is going to beat this guy though.
this is so cool! i really liked it! also, if you can't supply a subscription then you could offer credits!
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Old 03-18-2008, 08:00 PM   #27
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Default Re: Mario Paint Music Contest.

Oh you guys need to hold the notes? Just add loop points, as shown in my little ditty that I completely hate:

http://popoki.org/stuff/ctrlfawesome/diododd.mp3
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Old 03-18-2008, 08:00 PM   #28
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Default Re: Mario Paint Music Contest.

Is it too late to enter?
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Old 03-18-2008, 08:04 PM   #29
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Default Re: Mario Paint Music Contest.

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Originally Posted by Netjet! View Post
Is it too late to enter?
Nope. Contest ends at the end of the month, and there's no signups or anything.

Edit: Holy **** iPatch this is amazing. Also, I completely forgot about loop points. >:
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Old 03-18-2008, 08:18 PM   #30
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Default Re: Mario Paint Music Contest.

Quote:
Originally Posted by iPatcH View Post
Oh you guys need to hold the notes? Just add loop points, as shown in my little ditty that I completely hate:

http://popoki.org/stuff/ctrlfawesome/diododd.mp3
I REALLY liked this! I think this is amazing. I kept playing until my parents made me stop.
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Old 03-18-2008, 08:19 PM   #31
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Default Re: Mario Paint Music Contest.

you guys use fl right?.. damn Im pretty sure loop points can happen in reason, but I havent actually had a reason to research it untill now.
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Old 03-18-2008, 08:22 PM   #32
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Default Re: Mario Paint Music Contest.

There are a couple applications that allow you to set loop points, also I used a VST called directwave to do it myself.
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Old 03-18-2008, 08:47 PM   #33
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Default Re: Mario Paint Music Contest.

Thread updated.

I play SIU more often than FFR, so I doubt someone wants my 120-odd credits.

@NetJet! This forum moves far too slow for a set sign up date to be convenient. I want as many entries as possible, so I might even postpone the contest ending day depending on how many entries we have.

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Old 03-18-2008, 09:33 PM   #34
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Default Re: Mario Paint Music Contest.

Okay, here it is, the final version.

http://popoki.org/stuff/ctrlfawesome/PP-WSS.mp3

I'm done. :>
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Old 03-18-2008, 10:03 PM   #35
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Default Re: Mario Paint Music Contest.

blah blah blah Thread Updated blah blah directwave vst blah blah
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Old 03-18-2008, 10:52 PM   #36
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Default Re: Mario Paint Music Contest.

omg! starts working....
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Old 03-19-2008, 12:28 AM   #37
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Default Re: Mario Paint Music Contest.

HOLY CRAP!!!!! The vid is on my profile also ftw!! THIS IS SOOOOO ****ING EPIC I SWEAR TO GOD!!!!!!!!
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Old 03-19-2008, 12:32 AM   #38
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Default Re: Mario Paint Music Contest.

Good find but:
Quote:
And please, though they were cute, no more youtube posts.
I want this all about the contest
Unless you made the song, please don't post videos from youtube, just my personal request.
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Old 03-19-2008, 03:13 AM   #39
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Default Re: Mario Paint Music Contest.

This sounds interesting. If I get around to it I'll try and make my own.


~Bynary Fission

EDIT: When does the contest end?
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Old 03-19-2008, 08:59 AM   #40
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Default Re: Mario Paint Music Contest.

Quote:
Originally Posted by Calcium Deposit View Post
Woo done with mine:
http://www.fileden.com/files/2006/11...armanRemix.mp3

I seem to be stuck in some kind of hip hop phase.

Edit- this was all mario paint sample bank baby
hiphop mario..very nice

too bad some1 couldnt try to do piano etude(demon fire) with mario sounds
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