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#21 |
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FFR Player
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Yeah, I've played like 500 games so I don't have much reason to be ranked well.
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#22 |
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Hookers and Blow
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I am #68 . Its funny comparing to the point that I played this game almost 2000 times already.
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#23 |
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Summer!!
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on lightdarkness im two hundered something
on ld42 im in the 1,000's i gotta play more on my challenge account
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#24 |
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FFR Player
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#170 or so
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#25 |
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Guest
Posts: n/a
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Synth what's wrong with simply adding all the player's Best Ranks together? Guy with lowest number gets 1st place, and so on.
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#26 |
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FFR Player
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if he did that (chardish) then all the songs would have to start at a common rank (or else somebody could play 2 songs and be 1st or something
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#27 |
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FFR Player
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Like 311th. I'm actually suprised it was that high, considering I don't play that often and I'm not that good (read:I suck).
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#28 |
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FFR Player
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Omg, I'm 11th!
I'm very surprised and happy =)
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#29 |
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FFR Player
Join Date: Oct 2003
Posts: 263
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61, i find it odd don't you think?
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#30 |
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Banned
Join Date: Dec 2002
Location: fb.com/a.macdonald.iv
Age: 37
Posts: 6,344
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854
So far I am the lowest out of all of you! I play FFR the least which means I am the coolest. Respect, biatch. |
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#31 | |
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FFR Player
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Quote:
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#32 |
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FFR Player
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787 after 471 games... although in the last 125 games, I've only played about 20 real ones.. other ones were messing around with different things. :P
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#33 |
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Administrator
Founder, System Administrator
Join Date: Nov 2002
Location: United States of America
Age: 52
Posts: 3,057
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Nima,
You suggested the formula below. I will not even touch the results of such a formula as they may be fine. ((10000(or some other arbitary number))/(FFR rank on a certain song)) * (DIFFICULTY OF THE SONG) * ALL SONGS Here is the problem with this though from a technical standpoint. You have somewhere between 70-100 songs in FFR depending on who you talk to. Now remember that anytime I have to fetch data from the database this takes up CPU time and hard drive time. To check your rank on each song I would have to look at the table for that song, find your name, calculate rank and then move onto the next song and do the same until we reach the end (lets say 80 songs).. So what this means is 80 queries that we must execute on the database compared to about 3-4 that are normally executed when you start FFR.Now.. lets take 80 and multiple by the times FFR gets played in a single day. We are going to say an average of 130,000 times a day. That comes to somewhere around 12 million extra queries a day. That would probably bring us to the limit of this server. I have to be careful with these things and always think on a larger scale. Now with that I am already thinking of some other ways to come to the same result without all the hard work. Maybe I make a new field in the database that holds peoples rankings, run a file late at night that generates the rankings and then every 12 or 24 hours after that it updates the rankings.. Just brainstorming. Cheers, Synthlight |
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#34 |
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Summer!!
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synth, your last part was my idea EXACTLY
run a query at 5am when the site is least populated, see my post in the suggestion section ![]()
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#35 |
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FFR Player
Join Date: Jun 2003
Location: TX
Posts: 3,639
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I am #61.
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#36 | |
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FFR Player
Join Date: Aug 2003
Posts: 15
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Quote:
Every couple months you could retabulate it (and it has to be done once before it's implemented) and make sure it was accurate or something, but it's pretty hands off. If you tossed out the old "grand total score" the number of queries stays exacly the same. |
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#37 |
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FFR Player
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here's an idea I'm musing with... why not have some sort of seeding process (tournament, or current ranks) that people can opt to be in or not. Then just run a ladder-type competition with those ranks based on rank challenges. That will rank people according to skill (and occasionally luck on a song) and prevent some from playing say... halcyon (nothing against the song), 50 million times to get a higher score.
Also, only those who are concerned with their rank will be seeded/participate in the ladder, so it might actually save some CPU time due to massively reduced traffic. Just a thought, some tweaking and it might work well. |
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#38 |
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FFR Veteran
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157 ololol
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#39 |
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FFR Simfile Author
Join Date: Jan 2007
Posts: 612
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Im 8th. thats all i gotta say and oh yea. damn cenright. to many points jesus. lol
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#40 |
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FFR Player
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cenright had 277 million... i have 680 million... he already explained the bug, try reading? =\
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Reach: there was this bee. i hate bee\'s...i tryed to kill it, but then it didn\'t die and it started making weird noises so i was like oh (#$% hes gonna sting me. i started running but i triped over some rock and rolled down a hill into the river. |
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