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Old 09-4-2006, 10:57 PM   #1
FoJaR
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Default TWG XXXVI: SLEEPOVER!!!

players are:

1. Tasselfoot (Tasselfoot)
2. Mattc16 (Mattc16mcfc)
3. Shashakiro (Shashakiro)
4. DiscoBobbyParanoia (DBP TWG)
5. Mead1 (Fhqwhgads703)
6. Kilgamayan (bjstrattonIM)
7. StoicRoivaS (StoicRoivaS)
8. sertman (alextp1651)
9. Min1ne0 (Min1ne0)
10. CypherToorima (CypherToorima)
11. JurseyRider734 (imjurs)
12. chardish (This Is Chardish)
13. HansSky (NotSoFarOff)
14. Afrobean (Afrobean16)
15. talisman (stressreliefball)
16. Wilkin (Wilkini Evili)
17. flypie743 (i am flypie)
18. iggymatrixcounter (Iggy911Mc)
19. Tps222 (Tps7910)
20. ivaluebet (ivaluebet)
21. FishFishRevolution (insanelikeafish)
22. ddrdanc3r55 (randumb lol)

PMS GOING OUT NOW.

Bunking game:

2 wolves, 1 wolf seer, 1 zombie wolf, 1 tainted seer, 1 bookie, one illuminati trio, 1 zombie human, 2 blue millers, 1 red miller, 9 humans, a total of 22 people.

the wolf seer gets to see if there's "anyone home" at one house each night before the wolves pick their kill. he will not find out how many are inside, only if there is someone inside or not.

the zombie wolf and zombie human get two lives each. they will simply not die upon their first "death".

the tainted seer is on the wolves's team, but starts out not knowing any of them. each night he may seer someone, and will find out if they are green, blue, or red. the tainted seer wins if the wolves win, but he does not have to be dead for the humans to win. once during the game, the tainted seer can perform a dark ritual, killing any player during the night cycle. the tainted seer can only perform the dark ritual if he is alone in his home. if performed in the first two days, the dark ritual will succeed unless the player is in a guarded house. after the second day, the ritual will have a 50% success rate. the dark ritual will be announced as a dark ritual kill.

each night the bookie will bet on EITHER the wolfing or the lynching for the following day. if he is correct, he may raise any lynched player from the dead. the bookie is operating illegally. if his role becomes public, he immediately dies.

the illuminati trio is like a mason trio, except they can as a group make one guard each night. the illuminati trio cannot guard a house containing any of the trio.

millers are humans that will come up as a different color if the tainted seer asks for their role. blue millers come up blue, the red miller comes up red. the millers will not know that they are millers.

no card flipping.

the rules for bunking are as follows:

only two people may bunk together.

for the two people to bunk, they must BOTH send PMs that say who they are bunking with, and which of their houses they will be staying at. if the information doesnt match up, they end up not bunking together.

the wolves make their kill by the house, not by the person. they have a chance to miss, and a chance to score a bonus kill.

the illuminati will likewise guard by the house, not the person.

a wolf, should he convince a human to bunk with him, will have the option to kill his bunkmate. only one wolf may take advantage of this bonus kill per night.

all bodies will be found in the houses that they died in, with the exception of optional wolf kills. with these, the bodies will be found in the houses of the owners, UNLESS the bunking takes place at the house of the wolf and the house is guarded. in this case the wolf will not be able to get the body out of the house, and it will be discovered there.

in the morning, i will flip a coin 3 times, and if the same side comes up on each flip, i will send out PMs detailing to the bunkers whether or not the person they agreed to bunk with came over or not. otherwise, there was a blackout that night, and you wont know if the person came over/let you in or not. the wolves and tainted seer will always know if they succeeded in bunking.

there are to be no mystery PMs or mystery instant messages. no night posting.
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Last edited by FoJaR; 09-5-2006 at 09:47 PM..
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