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Old 06-13-2006, 02:46 PM   #21
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Default Re: The next jTWG

Quote:
Originally Posted by DiscoBobbyPARANOiA
I was also considering masons instead of the Confidants, but I didn't want to make it too heavily weighted, but at the same time I wanted to increase the chances the shaman would hit a blue, but it not be the seer.

How should I change this?
Make a few humans come up blue when the shaman seers them. Even though these humans wouldn't actually have a role, it would throw doubt about if the wolves got the seer or not.

Quote:
Originally Posted by disco
The reason we came up with the Dark Confidant is because it would let someone make an aliance with whoever they want (masons are predetermined) and it would not be as beneficial to the human, as to not weight it towards them.

Using masons would work, but I think it would be balanced looking something like:

10 players
------------
1 Wolf Shaman
1 Master Wolf
1 Seer
3 Masons
4 Humans

Two things, if anyone has an objection to this setup, let me know, and could anyone verify this:

Quote:
Originally Posted by mattc16
I was under the assumption that a person who knows another IRL is allowed to play in a game hosted by that person, just not play together.
Even with this setup you could make it so that the masons come up blue even though they are humans. Hurts the humans but doesn't necessarily mean the seer is gone if the shaman gets a blue seering.

And as far as people that know each other IRL, one can host the other can play. but they both can't play in the same game.

Quote:
Originally Posted by disco
Another thing we just thought about (trying to be creative here) Two special roles, one for the humans, and one for the wolves.

Hunted Wolf - Cannot be lynched. If the village attepts to lynch this person, it becomes public knowledge that they are the Hunted Wolf. Can only die by a PM to the host from the Bounty Hunter with the Hunted Wolf's name.

Bounty Hunter - During the beginning of the night phase (when the wolves and seer send in PMs) this person sends in one pick for who they think the Hunted Wolf is. If they are right, it's an instant kill, and the wolfing/lynching for the day still happen.

If the Bounty Hunter dies, the humans must get rid of all wolves except for the Hunted Wolf in order to win.
I'm starting to realize that this would only work well in a larger game, but all of this is open for conversation. Just trying to get some interesting things out there.
My suggestion for this set up is rather than having the humans get all the other wolves, just make it as follows:
1)HunterWolf can only be killed by the BountyHunter.
2)If BH is dead, then the HW may only be killed when all the other wolves are dead. This adds MUCH MUCH more strategy and discussion.

These are just my thoughts on your ideas. They are all really interesting IMO, and I think having all these new roles would give better "day1 discussions" and therefore more active games. Keep it up.
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Old 06-13-2006, 05:14 PM   #22
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Default Re: The next jTWG

Quote:
Originally Posted by DiscoBobbyPARANOiA
10 players
------------
1 Wolf Shaman
1 Master Wolf
1 Seer
3 Masons
4 Humans
I like this setup in particular.
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Old 06-13-2006, 07:39 PM   #23
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Default Re: The next jTWG

I say drop the seer if you play with masons, to give the wolves a fighting chance lol.
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Old 06-13-2006, 07:45 PM   #24
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Default Re: The next jTWG

They've got a master wolf and a shaman, versus the 3 masons and the seer, I personally think it would be a balanced game, and I was planning on the masons coming up as blue, since they techniacally are a special role (I don't know if the people here on FFR consider them blue, but I thought they would be.)

I like this setup, and I'd like more people to comment so maybe we can get something going.
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Old 06-13-2006, 07:45 PM   #25
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Default Re: The next jTWG

Double post, sorry.
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Old 06-13-2006, 10:48 PM   #26
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Default Re: The next jTWG

WUT DO I DO 2 GET DIS ROLLING LOL I MEEN I JUST POST SIGNUPS AMIRITE LOL BAI

/idiot

But seriously, I know it's not going to happen like in the next five minutes, but within the next few days, what should I do to get this started, just post signups?
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Old 06-14-2006, 05:38 AM   #27
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Default Re: The next jTWG

wait for me to post the signup and host voting thread. it's my job.
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Old 06-14-2006, 07:36 AM   #28
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Default Re: The next jTWG

Quote:
Originally Posted by DiscoBobbyPARANOiA
They've got a master wolf and a shaman, versus the 3 masons and the seer, I personally think it would be a balanced game, and I was planning on the masons coming up as blue, since they techniacally are a special role (I don't know if the people here on FFR consider them blue, but I thought they would be.)

I like this setup, and I'd like more people to comment so maybe we can get something going.
Even though I won't be playing in this game, here's a senario... day 3 (assuming that there are 2 wolves) the seer could reveal himself if his three seer picks were still alive. Then the masons come to the seer and they all vouche for each other and the seer learns of up to three more humans. Meaning that the seer could find out who everyone is, find out if he seered the MW, and just rip the wolves apart by day 3.

But I'm not sure of the numbers with the shaman killing blues that he finds... it may be enough to balance it, but you almost have to set the game up to be leaning towards the wolves' side to make it "balanced."

That's just my opinion as far as balance. But even if you don't take the seer out, you will have a lot of discussion and strategy talk so as far as that aspect goes it's a great setup.
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Old 06-14-2006, 08:56 AM   #29
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Default Re: The next jTWG

MW comes up green.
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Old 06-14-2006, 07:37 PM   #30
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Default Re: The next jTWG

Yes but the seer would know that out of the three that the seer has seen, one of them would be the MW. He wouldn't know EXACTLY who it was yes, but he would know that the MW has been seered.
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