02-14-2013, 09:20 AM | #21 |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
Posts: 9,192
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Re: ~thinking about making a game
I can code or design the programs structure / diagram.
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02-14-2013, 09:43 AM | #22 |
x'); DROP TABLE FFR;--
Join Date: Nov 2010
Posts: 6,332
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Re: ~thinking about making a game
What kind of games y'all interested in making?
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02-14-2013, 09:45 AM | #23 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,981
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Re: ~thinking about making a game
I can code a bit in AS2 if u need me. And I'm sure I can adapt to other languages need be, I know like 5 lol.
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02-14-2013, 09:47 AM | #24 |
VICES
Join Date: Aug 2006
Location: Germany
Age: 30
Posts: 10,031
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Re: ~thinking about making a game
Something 8bit would be cool, esp. platformer imo but since, if I do contribute, only have the small role of UI / Assets I don't think I should chime in on this
but rather let the main programmers, animators (if needed) and designers decide ;) |
02-14-2013, 10:02 AM | #25 |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
Posts: 9,192
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Re: ~thinking about making a game
We should make a platformer in XNA and c#. It's what castle crushers was made in if you've ever heard of that. I have a lot of experience with XNA as well.
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02-14-2013, 10:12 AM | #26 |
lol happy
Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
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Re: ~thinking about making a game
I've always thought a metroidvania style game wouldn't be too hard to create as a first project, and would have a lot of potential depth. Games such as Knytt Stories and Cave Story just seem like the perfect place to start, while still leaving room for a LOT of potential development.
I have a lot of ideas based on what I like from those games. I think about game design very frequently- not only about how something is made, but WHY it was made that way and what could have been done better. One of my odd hobbies is designing raidbosses for MMOs, I think that would be my dream job haha. The power to challenge your consumer to do something unique and difficult while still having fun is really amazing to me. I also have a little coding experience and stuff. Related tangent: Every time I hear Stone McKnuckle's music I imagine a Metroid-style bossfight. For some reason all his songs make me think I have an arm cannon fighting armored space dragons. Imagine Cave Story with badassed VG metal music... fuck yeah Zaghurim :)
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Last edited by hi19hi19; 02-14-2013 at 10:14 AM.. |
02-14-2013, 10:19 AM | #27 |
VICES
Join Date: Aug 2006
Location: Germany
Age: 30
Posts: 10,031
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Re: ~thinking about making a game
ps I have contact with most if not all active FFRtists -- if this takes off I'll be sure to get many of them on board, including zagh ;)
(provided they are interested and have time ofc.) |
02-14-2013, 11:28 AM | #28 |
x'); DROP TABLE FFR;--
Join Date: Nov 2010
Posts: 6,332
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Re: ~thinking about making a game
Well, I'm on Skype right now... let me know if you guys are interested in actually getting together and mapping something out
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02-14-2013, 11:32 AM | #29 |
Zageron E. Tazaterra
RRR Developer & DevOps Support
Join Date: Apr 2007
Location: BC
Age: 32
Posts: 6,586
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Re: ~thinking about making a game
I would be, except my workload rampped up again and I'm booked to be at school for the next 5 days. (All day, working on homework.)
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02-14-2013, 11:35 AM | #30 |
VICES
Join Date: Aug 2006
Location: Germany
Age: 30
Posts: 10,031
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Re: ~thinking about making a game
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02-14-2013, 11:43 AM | #31 |
x'); DROP TABLE FFR;--
Join Date: Nov 2010
Posts: 6,332
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Re: ~thinking about making a game
sent
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02-14-2013, 12:11 PM | #32 |
FFR Veteran
Join Date: Oct 2005
Location: Massachusetts
Age: 33
Posts: 965
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Re: ~thinking about making a game
is it a hobby game? potential profit?
I'm learning C++ expressly to make my own games. I've been designing games on paper for years.
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02-14-2013, 01:05 PM | #33 |
x'); DROP TABLE FFR;--
Join Date: Nov 2010
Posts: 6,332
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Re: ~thinking about making a game
So far only 3 people -- let me know if you're interested in joining in for discussion
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02-14-2013, 03:24 PM | #34 |
FFR Veteran
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Re: ~thinking about making a game
I think this could be interesting and want to see where it goes.
The main problem you'll run into is different people will want to do things different ways, so you'll need some way to decide who does what, who is project lead/head coder/final decision-maker, and so forth. Present the same idea to a dozen different programmers and you might just get a dozen incompatible ways of doing the same thing. Also I think if any of you want to do this, why stop at making just one game for one platform in one language? But I think you'll have problems getting people to agree on what language(s) to use, what library(ies) to use, and what platform(s) to code for as a lot of that will differ based on background. Don't consider me "in" at the moment, but I am interested where this goes. |
02-14-2013, 04:58 PM | #35 |
FFR Veteran
Join Date: Oct 2005
Location: Massachusetts
Age: 33
Posts: 965
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Re: ~thinking about making a game
I'm interested either way, but I just want to know if you have in mind what to you intend to do with the finished product, or if that's part of the opening discussions.
my skype is vanngar@live.com
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02-14-2013, 04:58 PM | #36 | ||
FFR Veteran
Join Date: Aug 2007
Posts: 196
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Re: ~thinking about making a game
Quote:
Quote:
Warp Shooter and the second, Platformer From Hell (which kind of sounds like what you want to make). I highly recommend downloading Visual Studio and install the XNA Platformer Starter Kit 4.0. For the most part it lays the basics of the game down for you, and then its up to you to define the laws of the game. The coding (if you have had any object oriented programming experience) is rather easy, most of it is in C#. Plus, there are a lot of tutorials online. Last edited by Micah_; 02-14-2013 at 05:01 PM.. |
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02-14-2013, 05:10 PM | #37 |
ごめんなさい (/ω\)
Join Date: Aug 2012
Age: 28
Posts: 2,290
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Re: ~thinking about making a game
um holy shit I never thought I would have brought this into FFR lol
I might as well type out my idea for the game so you guys know exactly where I plan to take it. I've had the idea for a while. I just haven't been able to articulate it as it comes and goes in waves. I'll post in here once I've pounded out a paragraph for you guys I guess. Also I can lend a hand in the FFR side project if you guys don't agree with/like the idea |
02-14-2013, 05:40 PM | #38 |
ごめんなさい (/ω\)
Join Date: Aug 2012
Age: 28
Posts: 2,290
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Re: ~thinking about making a game
So basically the original idea was to do something pretty damn artistic. Then one day in class we were talking about optics, rgb channels and whatnot, and I thought to myself, "it would be pretty cool to make a game where you unlock colors in a game after each area you complete." But that idea didn't want to go away. I was watching some gameplay of a GB game from way back (I think it was Kirby's Dreamland or whatever) and it just made me think about the idea some more. From there I forgot about it for a couple of weeks only to start up my GBA cart of Breath of Fire II. I got past the intro and was reminded how wonderful it was for the game to suddenly burst into vibrant color. That's when I suddenly felt an urge to actually get this idea paved into paper and jot stuff down.
So far I only have a rough idea. The idea is for a game with 5-6 areas-- green, blue, red, white, yellow, purple-- each representing different elements of the world--forests/grass, oceans/beaches, fiery volcanoes, a white/blue sky filled with clouds, a powerplant, and a dark world respectively-- and while I have this idea, I didn't really know where to go with this. But I figured, hey we could make it a tricky skill/puzzle game where you complete an area and unlock the color for that area, maybe. But this idea still feels very vague and rough. All I know is that I want to make a game that has platforming like maybe Cave Story and Metroid, but have puzzle and skill like Zelda. But it also has to definitely incorporate this idea of "painting the world with the elements" like I originally planned. Anyway, I'm not sure if I want to lend this idea, but I would need help. I am more than confident I can get it done by myself. I have worked with Game Maker and other programming/game makers before-- including a butchered version of Javascript-- so if you guys just want to create your own, I'm alright on my own. I'm also perfectly fine with fostering this idea for a few years and going through the natural process of game creation. Thanks for all the support, I wasn't sure you guys would really give me so much information. FFR really comes through in times like these. Last edited by Pseudo Enigma; 02-14-2013 at 05:44 PM.. |
02-15-2013, 12:19 PM | #39 |
FFR Veteran
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Re: ~thinking about making a game
I would say work on your game idea. It is far too vague and reading it, I have no idea what you want exactly. So you want something with differently-themed unlockable areas each with their own color-scheme, but beyond that very general requirement, what do you want exactly? You'll need to be very specific before you can start implementing it.
Also, despite what some people might say, there's nothing wrong with using GameMaker or other simplified environments starting out. You can pick up other stuff later. You don't have to jump into hardcore programming mode right from the start. The important thing is that you get into a logical mindset of programming. Can you understand if/then/else? Do/while/until? Events? Objects? Variables + basic algebra? Functions/procedures/subroutines? Data Structures? Those are really the basics. |
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