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Old 11-4-2004, 04:00 PM   #21
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Sakura shouldn't be a 10.
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Old 11-4-2004, 04:48 PM   #22
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Cartoon Heroes should maybe be a 10.
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Old 11-4-2004, 04:55 PM   #23
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dead end double LOLOLOL
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Old 11-6-2004, 09:25 AM   #24
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heh i cannot pass worth my life Healing vision *angelic mix* ugh
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Old 11-6-2004, 12:44 PM   #25
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WTF old...

Quote:
heh i cannot pass worth my life Healing vision *angelic mix* ugh
That's right. become I pwn you
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Old 12-7-2004, 12:00 PM   #26
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K... Sakura should be 9, bag is good as a 10 only cause of the 1x factor. (if you play it on like even 2x or more its like an 8 )
Max 300 is definitely a 10 because of the stamina factor (sure an easy 10 compared to the others, but a 10 none the less)
So deep is EASY, Cartoon Heroes isnt hard enough to be a 10, HVAM isnt hard enough to be a 10, drop out should be an 8 (only semi hard part is the end, and even then its not hard if you start on the correct foot) and so forth, I think the 10's are good (cept for sakura)

thats my oppinion

oh one more thing. I HATE when like noobs play something like so deep for the first time and are like "OH EM GEE!! ITS SO HARD IT SHOULD BE A 10!!!" ok heres some advice, GET GOOD then judge the difficulties. Once you can beat them all with ease, then you have right to judge how many feet they are cause at that point you know which ones put up a bit more of a challenge or not.
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Old 12-7-2004, 03:37 PM   #27
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Here's my standpoint.

Sakura=9 because it's not stamina draining and doesn't have fast runs.
Drop Out= easy 9 because the only hard parts are the jumps and the end, and it's only around 250 BPM.
Across the Nightmare=9 because its 8th streams are extremely simple patterns and the rest is very easy.
So Deep=9 because most of it is easy once you know how to do gallops and it's not stamina draining.
Cartoon Heroes=10 because it's extremely technical and it's even pretty stamina draining.
Max300=10 because it constantly eats at your stamina.
Bag=10 because speed mods don't count. Speed mods are under a menu with options called difficulty modifiers, so without things modifying the difficulty, it's a 10 for being so damn hard to read.
Dead End=8 because the patterns are so easy it makes me laugh. It was my second ever heavy AA on Extreme after Crash, one of the gayest songs ever.
Genom Screams double depends on what your rating. Passing=10, doing good on it=9.

Boochyba brings up a good point. If Sakura should be an easy nine, where does that leave oni? It's so much easier than most of the other nines, it doesn't deserve that rating.
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Old 12-8-2004, 01:39 AM   #28
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Sakura is a ten because of that slowdown... thats the ONLY reason its a 10... the rest of the song is SUPER easy... Sakura is a frustrating song IMO... I've AA'd bag, passed PS and max 300, and still have trouble passing Sakura... I'm perfectly fine with the steps, but that fucking slowdown is annoying as hell... thats the only reason I think they put Sakura as a 10 :P
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Old 12-8-2004, 05:23 PM   #29
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Darn it Anuj, stop playing Stepmania so much! That type of thinking leads to the thought of Cmods on DDR. The slowdown is, what, 150 BPM? So Deep is in that range, so why isn't it a 10? 150 is not hard to read, except for you speed whores on SM.

And maxlive, look over your post. "PSMO=#1 easyest song ever". Riiiiiiiiiight.
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Old 12-8-2004, 06:24 PM   #30
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Ok first of all any1 who says dropout should be or was originally an 8 is an idiot.
The only reason it was ever an 8 is cuz back in the early mixes thats as high as the solo song rateing went U idiots.
Dont underestimate So deep its not that easy to some people it is a 10 on 1x it actually has a higher predicted meter than MaxX , LOM and P Survivor.
Max 300 actually shoud be considered a hard 10 its predicted meter is higher than anything but PSMO.
Cartoon heroes no way it shoud be a 10.
Sakura shoud maybe just because of the slowdown.
Evrything else stays the same.
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Old 12-8-2004, 09:07 PM   #31
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the only reason I say drop out should be an, 8 is because it should. its NOT HARD AT ALL!! except for the ending. It should be a hard 8
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Old 12-8-2004, 09:59 PM   #32
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The only reason I can't read the Sakura slowdown is because it goes from 300 to 150 in like a second... I need time to adjust so I can change my reading style... sheesh...
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Old 12-9-2004, 05:03 PM   #33
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Quote:
Originally Posted by Novacaine
Ok first of all any1 who says dropout should be or was originally an 8 is an idiot.
The only reason it was ever an 8 is cuz back in the early mixes thats as high as the solo song rateing went U idiots.
Dont underestimate So deep its not that easy to some people it is a 10 on 1x it actually has a higher predicted meter than MaxX , LOM and P Survivor.
Max 300 actually shoud be considered a hard 10 its predicted meter is higher than anything but PSMO.
Cartoon heroes no way it shoud be a 10.
Sakura shoud maybe just because of the slowdown.
Evrything else stays the same.
Let me see here. Wrong, wrong, wrong, right but irrelevant, wrong, wrong, wrong. That was one horrible post.

Please account for why Drop Out was an 8 on 5th Mix and Konamix. They both went up to 9.

So Deep should be a 9. Predicted meters don't mean SQUAT. Seriously, gallops are not very stamina draining, as long as you keep your feet low. It still can be stamina draining, but not enough to make it too much harder to pass.

Max300 is not a hard 10. It's an easy 10. The streams are divided so you can still keep enough stamina for the end, and the whole song has easy patterns, so it's not that hard to hit the arrows fast.

Any justifications on WHY Cartoon Heroes shouldn't be a 10? It's hard to read, it's full of jumps, it's stamina draining because there's no breaks, and it's just plain hard.

I don't see how you can bump a song's difficulty up because it slows down for one arrow, and then comes a part that's easier to read than So Deep. So Deep is actually harder than Sakura.

And yeah, Anuj, I guess I went a little overboard there. Still, the slow part isn't very long. I don't think it's enough to make it harder to pass.
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Old 12-10-2004, 08:30 PM   #34
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Well... when you think about it, if you get 3 misses in a row at the arcade, you're dead... or at least thats how it is at the arcades here (higher difficulty then most =\)
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Old 12-10-2004, 09:18 PM   #35
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Quote:
Well... when you think about it, if you get 3 misses in a row at the arcade
Your arcade is trying to rip-off n00bs' money. haha what arcade anuj?
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Old 12-10-2004, 09:34 PM   #36
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Wow, that's harsh XD Teh DDR gods hate you :O

If that's the problem, just try to memorize the slow part, or at least become familiar with it. It's not too long so that shoudn't be a problem.
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Old 12-10-2004, 10:04 PM   #37
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Heh, its the arcade at the University... Thats why we consider passing PSMO here a HUGE accomplishment... Only 2 University students have done it this year so far...
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Old 01-19-2005, 07:11 AM   #38
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WHY IS BAG A 10??? If you play bag at 3x, it's a piece of cake.
It takes time to learn the offbeat nature, but 2 or 3 tries give you a good chance for beating it.
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Old 01-19-2005, 01:58 PM   #39
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In before lock.

EDIT: Oops, nevermind, no one mods the DDR section, my bad
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Old 01-19-2005, 04:12 PM   #40
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Quote:
Originally Posted by debit13
WHY IS BAG A 10??? If you play bag at 3x, it's a piece of cake.
It takes time to learn the offbeat nature, but 2 or 3 tries give you a good chance for beating it.
This is exactly what I've been trying to tell HVAM in the other topic. The bpm is not the major factor for most of these songs. The steps are. You slow down PSMO to about 250 bpm and I guarantee you, more people would be AAA'ing it.

In my opinion, So Deep sholud stay a 9 due to the gallop streams not being difficult until the last 20 seconds of the song. HVAM doesnt believe me when I said that HVAM should be a 10 due to the bpm pauses and crossovers. Sakura should be a hard 9 due to the bpm slowdowns, and this is the big bomb: Max 300 sholud be a hard 9. Only reason Max 300 is made a easy 10 is due to the 300 bpm during the song. Slow down the song, the steps are easy as hell.
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