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#21 | |
Bridge Burner
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Posts: 2,040
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![]() Second place woo
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#22 |
TWG Princess
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+1 point for replacing in, +2 points for hosting a game so there isn't a disincentive to host vs playing
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#23 |
~ お ま ん こ ~
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![]() is there a list of which games comprise the tally?
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#24 |
TWG Chaos
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![]() grtz on mod green blaster.
I'll add the +1 for replacement in. And DBP what do you mean
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#25 |
~ お ま ん こ ~
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like what games were used
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#26 | |
Bridge Burner
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Posts: 2,040
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One would assume only games in 2016..?
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#27 |
TWG Chaos
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![]() Ive started in 2016 till the end of 2016
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![]() ![]() Last edited by Xiz; 03-21-2016 at 07:00 PM.. |
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#28 |
Banned
![]() ![]() ![]() ![]() Join Date: Nov 2013
Posts: 8,563
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![]() having my name on this implies that I'm worth keeping track of when this is definitely not the case
requesting that I get taken off this list |
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#29 |
Banned
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Posts: 8,563
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![]() this is still really cool tho and I'd love to see an all-star game
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#30 | ||
Bridge Burner
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Posts: 2,040
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![]() Quote:
You're a better player than you give yourself credit for.
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#31 |
Role Tide
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but not as good as Red Blaster according to the chart
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#32 |
Keepin it Real since '05
![]() Join Date: Mar 2005
Location: Steamboat Springa, CO
Age: 35
Posts: 549
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![]() If you replace in, I dont think there should be any bonus point awarded. I think points should be assessed only if a faction wins the game.
In addition, i think that if your faction loses the game then no points are given to that faction other than the participation points.
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#33 |
TWG Princess
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![]() bonus points give an incentive to sign up as a replacement which is something that should absolutely be encouraged
plus it's not like the bonus will overwhelmingly tip the balance for people who replace in so I don't see the harm in it tbh |
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#34 |
Role Tide
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![]() My guess is the 13 all-stars will be the 13 people who played the most games
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#35 |
TWG Chaos
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![]() My goal is to avoid that.
What if I factor in points to win percentage?
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#36 | |
Role Tide
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EDIT: I think to avoid players making the game by playing a lot, you would have to make win % a significant factor, while also decreasing the significance of signing up for games/replacing into games.
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Last edited by thesunfan; 03-23-2016 at 03:12 PM.. |
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#37 |
Banned
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Posts: 8,563
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![]() have a minimum games played requirement
if you meet the requirements, determine win/loss ratio |
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#38 |
Banned
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Posts: 8,563
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![]() aka don't factor in amount of games played
someone with 5 wins and 5 losses is the same as someone with 3 wins and 3 losses |
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#39 |
Role Tide
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![]() I think a minimum of 5-6 games is a good idea
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#40 |
TWG Chaos
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![]() See spreadsheet. I'm working with something that MIGHT work.
It factors in Win % to games played with total points. Hopefully by doing this it prevents "most games wins" and "play 1 game, win with 100% never play again" logic.
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