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#21 |
FFR Player
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#22 |
FFR Player
Join Date: Aug 2007
Posts: 167
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Well **** you guys, Fighting games are probably the most fun games out their. For one, they have the most replay value of any other game cause they are usually short, but fun. You will probably play fighting games over and over.
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![]() Currently making DDR Gameboy stepfiles. So far I have made: Butterfly 8-bit. |
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#23 |
FFR Veteran
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![]() not a bad idea i love soul caliber so yea if they would ever make it i think it would be fun
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#24 |
<<Insert Title Here>>
![]() Join Date: Sep 2004
Location: Regina, SK, Canada
Age: 34
Posts: 1,436
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![]() This thread has gone so far off topic it's not even funny.
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#25 |
FFR Player
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![]() Alright, say this isn't a horrible idea and let's look at the character lineup.
PS3 --- Drake from Drake's Fortune, his moves are that he shoots you with a gun, bang-bang! Ratchet, he can shoot you with non-existant guns! The variety of imagination! Pew-pew! Clank, he attacks with smart remarks! Verbal-know-how! No one else, because all PS3 exclusives are horrible and either involve X-TREME racing to the MAX or...well...Shoot stuff! Xbox 360 --------- Fenix from Gears of War, he'd shoot stuff, then punch it, then chainsaw it! Uhhh that guy from Lost Planet, he'd get in a robot and punch you...or shoot you? Some other characters that would probably shoot stuff. Wii --- They kind of already have a game like this, but it's for one console including their franchise characters. It's called Super Smash Brothers. So it would have all their characters from SSB/M/B, available on every other system! Now this is some business planning! Let's offer our only exclusive game that's any good and give it up to the other consoles! Oh, apart from the fact that no console company would ever give up their exclusive characters in a game, it would completely bankrupt the market because people would only buy this game. |
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#26 |
stating the obvious.
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Fighting games are shallow. Not to say i don't like a few.. but out of ALL the genres, it is the one with the least depth.
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