02-25-2015, 08:59 AM | #21 |
Jack of jacks
Join Date: Aug 2009
Location: Loraine, HO
Posts: 11
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Re: Song Difficulty Changelog
The ending trill transition, the densely clustered, largely one-handed broken JS patterns, the slightly longer than average length all insist that DP exceeds a mere 75 when considering that a AAA is the standard. Indo is perhaps easier for some than it is for myself.
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02-25-2015, 10:10 AM | #22 | |
D7 Elite Keymasher
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Re: Song Difficulty Changelog
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Also, i agree that weapon should unlock scarhand, such an ass file, and so long TTE should be an 80, though
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Thee Burstinator [SIGPIC][/SIGPIC] Last edited by SK8R43; 02-25-2015 at 10:18 AM.. |
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02-25-2015, 10:45 AM | #23 |
Accuracy Player
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Location: Connecticut
Age: 28
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Re: Song Difficulty Changelog
TTE should definitely not be an 80, though I cannot attest to Weapon unlocking Scarhand.
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02-25-2015, 11:35 AM | #24 |
Washed and Irrelevant D7
Join Date: May 2012
Age: 27
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Re: Song Difficulty Changelog
into your eyes got bumped up? interesting.
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Last edited by PhantomPuppy; 02-25-2015 at 01:07 PM.. |
02-25-2015, 11:44 AM | #25 |
D7 Elite Keymasher
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Re: Song Difficulty Changelog
TTE is damn impossible to score well on.... those jacks and walls, needs frame fixing so bad or something. haha
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Thee Burstinator [SIGPIC][/SIGPIC] Last edited by SK8R43; 02-25-2015 at 11:45 AM.. |
02-25-2015, 11:46 AM | #26 | |
Accuracy Player
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Re: Song Difficulty Changelog
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Within 9 tries, I'm still close to the AAA. It isn't as hard as you are making it sound to be.
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02-25-2015, 11:48 AM | #27 |
D7 Elite Keymasher
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Re: Song Difficulty Changelog
6-3-0-2 isnt anywhere near the aaa.... Sorry. And i have 13-0-0-2 after hundreds(360) of tries. I have way better scores on alot higher difficulty songs XD
Edit: In other words, 3 averages and 2 boos proves my point, its damn hard to score well on.
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Thee Burstinator [SIGPIC][/SIGPIC] Last edited by SK8R43; 02-25-2015 at 11:53 AM.. |
02-25-2015, 12:11 PM | #28 |
Senior FFR citizen
Join Date: Jun 2007
Location: Leuven, Belgium
Age: 38
Posts: 1,537
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Re: Song Difficulty Changelog
Did someone summon me? Btw, Djentrap now gives me 8/8, my first 8/x yay, thanks OWA.
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02-25-2015, 12:37 PM | #29 | |
Accuracy Player
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Re: Song Difficulty Changelog
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Just because I personally scored 3av 2 boos doesn't mean shit in terms of the file's difficulty to AAA. 1) It really isn't at all difficult. The reason I don't have a cleaner score is because I haven't touched the song since ~november/december last year. 2) The difficult reflects several other instances instead of just the scores that two players got. No way in hell is TTE 80 worthy, especially with ketsarku/nomina going down which are two relatively harder songs than TTE. Also: If 6-3-0-2 isn't close to an AAA, then you need to redefine the way you play FFR lmfao. Anything of SDG or less status is close to an AAA. EDIT: With that being said, I leave with that being said. I won't continue a very pointless discussion that will get us nowhere.
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Last edited by _Zenith_; 02-25-2015 at 12:45 PM.. |
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02-25-2015, 12:45 PM | #30 |
FFR Veteran
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Re: Song Difficulty Changelog
SS 92 please.
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02-25-2015, 01:42 PM | #31 |
Wubalubadubdub
Join Date: May 2005
Age: 37
Posts: 1,697
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Re: Song Difficulty Changelog
Go Beyond!! -Jazzy mix-, Diff: (86 => 85)
12 Bar Bloops, Diff: (84 => 85) Not sure I agree with these ones. Go Beyond feels leaps and bounds harder than bloops. It's just relentless the entire time with it's difficulty whereas bloops has just one hard section really and that's about it. Does that really make it the same?
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boop |
02-25-2015, 03:37 PM | #32 |
Rhythm game specialist.
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Re: Song Difficulty Changelog
Quite a few of these changes are not resonating well with me, moreso those that went up in difficulty.
A few drops are a bit questionable to me as well. I'll make a post about this later tonight. EDIT: actually, I think before I make my post, I'm gonna do a little bit of data mining and see how things pan out from there. Last edited by TC_Halogen; 02-25-2015 at 03:52 PM.. |
02-25-2015, 04:05 PM | #33 | |
D7 Elite Keymasher
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Re: Song Difficulty Changelog
Quote:
and no, 6-3-0-2 isnt anywhere near the aaa, not even 6 clean is near it. If you had a BF, then sure. But you dont. All in all, TTE should definitely unlock scarhand, its definitely not that low of a difficulty. Its not like you can play it and just aaa easily like most of the other 79's, it requires tons of luck and skill.
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Thee Burstinator [SIGPIC][/SIGPIC] Last edited by SK8R43; 02-25-2015 at 04:05 PM.. |
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02-25-2015, 04:36 PM | #34 |
Rhythm game specialist.
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Re: Song Difficulty Changelog
SK8R: your subjective opinion about files and your capability means absolutely nothing when determining difficulty. Just stop.
For the record, Time to Eye involves absolutely no luck at all -- if you know how to subdivide the 48th bursts into 24th note jumptrills, you will AAA every time; it's really that simple. Gonna quote the list and give my thoughts about it; give me a little bit. |
02-25-2015, 05:20 PM | #35 | |||||||||||||||||||
Rhythm game specialist.
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Re: Song Difficulty Changelog
Changelog (Difficulties 84-99)
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At a glance, it appears that roughly 40% of the chart runs at an average of over 21 NPS, which is absolutely unheard of even in the lower 90 range. At 230 BPM, having to contend with streams and jumps every 8th note (or worse on occasion) is rough for just about anyone. If the difficulty is dictated by AAA potential, note how there's only 25 full combo scores in the top 200 (9 of which are mashed), and 4 AAAs within that. By association, you have to be able to full combo to AAA, and if only 25 people have obtained only a full combo, that's a problem. This file should be a 91 at the absolute minimum in my opinion, both by objective and statistical reasoning. Quote:
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02-25-2015, 05:36 PM | #36 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
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Re: Song Difficulty Changelog
I'll address your post properly in a bit after I finish working on something, but I will say quickly that Fanteu + Journey and Epilogue play nothing like their intended bpms after being frame fixed. Fanteu I believe is 240 but almost all broken jumpstreaming segments now play as 225, and every instance of 24ths in the file is AAA'able (very easily) through jumptrilling, no working through any 2 frame gaps.
Our Journey and Epilogue was fixed in such a way (that I don't entirely agree with mind you, but eh) so that all one-handed biased parts in the ending jumpstream contain the least amount of one framers, which leads to a massive reduction in difficulty, much like TLDNE (before fixes this was actually an appropriate follow-up to Doppelganger in the tourney, and most D6+ players would probably agree that what's in game certainly isn't). The original conversion was definitely 88+ because it was constant 255bpm for the entirety of the ending jumpstream with no lenience being given for certain sections with specific patterns. This conversion isn't. I don't think many players are aware that Our Journey and Epilogue was fixed in this way. I can guarantee that file will have close to 15 AAAs if more players that haven't touched the chart since its release try it again, which is extremely uncharacteristic of anything 87+. edit: I'll also quickly add that WW pt. 1 bump to 85 is purely a statistical bump (hell I was the one that added this in game as a 79 or something lol, but only 6 AAAs in over two years? I know people probably don't play it often because loldoremarathons but the spikier 24th and 12th jumpjack sections are obviously more problematic than the current rating is giving credit for), and I'm fine with Breakbeat going down to 83 Last edited by One Winged Angel; 02-25-2015 at 05:52 PM.. |
02-25-2015, 06:31 PM | #37 |
D7 Elite Keymasher
Join Date: Aug 2006
Age: 34
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Re: Song Difficulty Changelog
Serious Shit, (91 => 90): No what? lol. This is so annoying and semi fast.
Storm Raid Battle, Diff: (84 => 85): This is easy wtf? To Make the End of Battle 79 -> 80: This is also easy. Unicron Barbeque 80 -> 81: No lol.
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02-25-2015, 06:49 PM | #38 |
O Derby, Where Art Thou?
Join Date: Jul 2003
Location: Virginia
Age: 32
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Re: Song Difficulty Changelog
My personal thoughts that obviously don't mean anything but figured I would get them out there.
Last edited by tosh; 02-25-2015 at 07:04 PM.. |
02-26-2015, 10:34 AM | #39 |
D7 Elite Keymasher
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Age: 30
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Re: Song Difficulty Changelog
double helix needs to be an 85 what do you guys think leave a comment below
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02-26-2015, 11:23 AM | #40 |
Washed and Irrelevant D7
Join Date: May 2012
Age: 27
Posts: 1,804
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Re: Song Difficulty Changelog
the only one i have an opinion on is into your eyes. it really doesnt feel like it needed to move up. i mean, its only 1 difficulty, but meh.
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