01-18-2023, 11:05 PM | #21 | |
Gᴇᴛ ᴀ ɢʀɪᴘ ᴜ ɴᴇʀᴅ
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Re: TWG 204 - Forest Feast POST-GAME THREAD
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that's why I am submitting a setup and hoping I host |
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01-18-2023, 11:05 PM | #22 | |
Beach Bum Extraordinaire
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Re: TWG 204 - Forest Feast POST-GAME THREAD
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If abled, games should end when win condition are met. The standard wincons always include or nothing can prevent this from happening after all. Well, that's my two cents anyway as someone who wasn't even playing |
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01-18-2023, 11:06 PM | #23 |
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Re: TWG 204 - Forest Feast POST-GAME THREAD
999% of the reason i don't want to rerun is bc i want to play your game, ngl
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01-18-2023, 11:07 PM | #24 |
Gᴇᴛ ᴀ ɢʀɪᴘ ᴜ ɴᴇʀᴅ
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Re: TWG 204 - Forest Feast POST-GAME THREAD
modkills are always stinky
as someone who has made a number of modkills, they never feel right I don't think there's anything to worry about |
01-18-2023, 11:07 PM | #25 |
Gᴇᴛ ᴀ ɢʀɪᴘ ᴜ ɴᴇʀᴅ
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Re: TWG 204 - Forest Feast POST-GAME THREAD
good percentage choice
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01-18-2023, 11:07 PM | #26 |
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Re: TWG 204 - Forest Feast POST-GAME THREAD
MVP is roundbox for making a Zero Escape reference about termites that me and Force were literally going to do during EOD 0
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they/them |
01-18-2023, 11:13 PM | #27 | |
Gᴇᴛ ᴀ ɢʀɪᴘ ᴜ ɴᴇʀᴅ
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Re: TWG 204 - Forest Feast POST-GAME THREAD
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what are your thoughts on Locke's socks? you ever play the stock market? |
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01-18-2023, 11:19 PM | #28 |
Role Tide
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Re: TWG 204 - Forest Feast POST-GAME THREAD
you fooled him last time!!
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01-18-2023, 11:21 PM | #29 | |
Role Tide
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Re: TWG 204 - Forest Feast POST-GAME THREAD
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ideally, modkills shouldn't happen, but we all know reality differs from the ideal modkills should take the place of the daykill, otherwise wolves are (on average) heavily disadvantaged since town essentially gets a free kill
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01-18-2023, 11:22 PM | #30 |
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Re: TWG 204 - Forest Feast POST-GAME THREAD
OH, please don't stop birdy boy, I'm here for it :P
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01-18-2023, 11:22 PM | #31 |
Somewhere, but not here
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Re: TWG 204 - Forest Feast POST-GAME THREAD
I am so fucking sad I had to drop out of this. Good job town!
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01-18-2023, 11:26 PM | #32 |
Role Tide
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Re: TWG 204 - Forest Feast POST-GAME THREAD
we have to go to game voting rather than rerun this game, I think
this game was played to completion, so as bad of a taste as it might leave in some mouths, I do think the next round of host voting should begin
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Last edited by thesunfan; 01-18-2023 at 11:29 PM.. |
01-18-2023, 11:52 PM | #33 |
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Re: TWG 204 - Forest Feast POST-GAME THREAD
aight maggots, you heard the man. send your games to bug and you might just pupate soon
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01-18-2023, 11:55 PM | #34 | |
Beach Bum Extraordinaire
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Re: TWG 204 - Forest Feast POST-GAME THREAD
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All scum where dead and town won, yet the game continued; I'm saying once win conditions are met the game should end |
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01-18-2023, 11:59 PM | #35 | |
Role Tide
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Re: TWG 204 - Forest Feast POST-GAME THREAD
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people know that wayward is town by the game continuing, and know that he's a wolf if it doesn't don't you see the problem there?
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01-19-2023, 12:10 AM | #36 | |
Beach Bum Extraordinaire
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Re: TWG 204 - Forest Feast POST-GAME THREAD
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What does it matter if the game ending let's them know he was a wolf the game ended This is the equivalent of host slow rolling the game: no player could prevent the outcome and no choices mattered. Nothing could prevent wincon, so wincon was met |
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01-19-2023, 12:12 AM | #37 |
Beach Bum Extraordinaire
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Re: TWG 204 - Forest Feast POST-GAME THREAD
I'm sorry if the game continued people would realize he wasn't wolf and vote someone else with that knowledge but like
If he's wolf but the game continued, they would have to make that assumption and vote elsewhere anyway? It's the same outcome: "congrats you won the game over an hour ago GG" |
01-19-2023, 12:19 AM | #38 | |
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Re: TWG 204 - Forest Feast POST-GAME THREAD
Quote:
except for very few scenarios, modkills benefit wolves more. both the action (thinning town's numbers), and the cause (an inactive player) benefit wolves and hurt town. as you said, modkills shouldn't have to happen. so assess it with me. they have to happen because of an MIA player. I say MIA because 5 posts over 48 hours is a very low bar to hit, and failing that means you aren't even playing the game. So if the game is designed for 9 town and 2 wolves, the modkill in most cases forces that to 8 town and 2 wolves, instantly shifting the balance to wolves. the only "benefit" to town in the whole thing is that the harm of the cause, (the inactive player that is already hurting town and negatively impacting the entire game), does not compound further by allowing the non-player to give wolves a SECOND free town (thereby thinning the town herd by both the inactive player and the subsequent nightkill). Modkilling only counteracts the compounding effect, but the harm to town is already done. It makes no sense to add further harm by removing the lynch. By that logic, modkills should never ever happen under any circumstance because then, at least, the lynch control isn't stolen from town.
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01-19-2023, 12:22 AM | #39 |
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Re: TWG 204 - Forest Feast POST-GAME THREAD
I agree with you Lar, but I think in this specific case since it happened at a time when bug wasn't around that kinda impacted how things went... they ended the game at the time that they were able to
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01-19-2023, 12:27 AM | #40 | |
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Re: TWG 204 - Forest Feast POST-GAME THREAD
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and I also agree with Lar here. If the game is over and nothing can stop it, the game is over. There's no benefit to allowing the phase to continue.
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