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Old 03-22-2012, 06:27 PM   #21
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Default Re: The Death Piano Thread (And Why You Are Missing Out)

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Originally Posted by igotrhythm View Post
It's a framer issue, Stickly. If you think about it, the ending is a 200 bpm 32nd trill, which works out to 26-27 notes per second. You try to quantize that into 30 frames per second and you end up with the left and right arrows being 1 frame apart from each other most of the time, making the DP megatrill into something you can jumpjack for a while depending on your remaining stamina.

That's what I think he's trying to say.
It's actually 170BPM, so fix your framer math if necessary. (I dunno the formula lol)
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Old 03-22-2012, 06:28 PM   #22
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Default Re: The Death Piano Thread (And Why You Are Missing Out)

This is what he's looking for:

These are my first serious attempts at this file.

First:


Second:


Third:



Hence massive rise in perfect count.
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Old 03-22-2012, 06:29 PM   #23
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Default Re: The Death Piano Thread (And Why You Are Missing Out)

Well, I for one don't have the skills required to be able to appreciate the file for what it's worth. It also emphasizes two patterns that I'm really bad at: jacks and trills. However, even though this file is rather difficult, I try my best not to mash any of it and to treat the file seriously. It probably wouldn't be worth my time to strip down the file, since I don't even have the skills to hit the "easy to read" parts like the long jumpjacks. My personal goal is to get sub-400 goods, maybe I'll get there when I learn how to jack and trill a little better...
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Old 03-22-2012, 06:40 PM   #24
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Default Re: The Death Piano Thread (And Why You Are Missing Out)

Stargroup would just love that his parody scoring file has turned into a greatly appreciated scoring file lmao
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Old 03-22-2012, 06:40 PM   #25
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Default Re: The Death Piano Thread (And Why You Are Missing Out)

Just playing it those 3 times capped me for progress for the day, but it shows improvement if just playing it a few times.
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Old 03-22-2012, 06:59 PM   #26
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Default Re: The Death Piano Thread (And Why You Are Missing Out)

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Stargroup would just love that his parody scoring file has turned into a greatly appreciated scoring file lmao
haha, yes -- but it is still an interesting file in terms of scoring, at any rate
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Old 03-22-2012, 07:17 PM   #27
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Default Re: The Death Piano Thread (And Why You Are Missing Out)

Any tips on how to approach the trills in the file? I can't naturally trill that fast, would staggered jumpjacking the trill be a good approach to try?
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(^)> peck peck says the heels
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And god made ben, and realized he was doomed to miss. And said it was good.
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awww :< crushing my dreams; was looking foward to you attempting to shoot yourself point blank and missing
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Old 03-22-2012, 07:21 PM   #28
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Default Re: The Death Piano Thread (And Why You Are Missing Out)

Probably don't bother until you can FC mid-high FGOs consistently.
There's a certain point where I feel it just really doesn't help to play files too vastly beyond your skill level, I certainly don't really feel comfortable considering scoring on DP.
The file absolutely demands at least a certain level of stamina and trilling ability to even appreciate it, I feel.
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Old 03-22-2012, 07:26 PM   #29
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Default Re: The Death Piano Thread (And Why You Are Missing Out)

the trills are jumpable but when you can handle the file, they're not so bad trilling them.
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Old 03-22-2012, 07:30 PM   #30
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Default Re: The Death Piano Thread (And Why You Are Missing Out)

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Any tips on how to approach the trills in the file? I can't naturally trill that fast, would staggered jumpjacking the trill be a good approach to try?
Personally I don't recommend jumpjacking the trills. You'll combo them but the PA will probably be horrible.

Only two of those trills are one-handed BTW.

Try trilling on your desk right now as fast as you can. With a little bit of finagling you should be able to get something decently fast -- so why can't you do that on a file?

1. Get out a camera
2. Record your hands when you play some trills
3. Laugh when you realize why you are so slow
4. Make adjustments

Last edited by Reincarnate; 03-22-2012 at 07:36 PM..
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Old 03-22-2012, 07:42 PM   #31
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Default Re: The Death Piano Thread (And Why You Are Missing Out)

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It's actually 170BPM, so fix your framer math if necessary. (I dunno the formula lol)
170? Huh. I could swear there were faster parts. In that case, it works out to 22-23 tps. Same ideas apply, though the 2 framers are going to be more frequent.

(60 bpm 4ths = 1 tps, 60 bpm 32nds = 8 tps, 180 bpm 32nds = 24 tps as convenient benchmarks--you can double the BPM by halving the note intervals, so 180 bpm 32nds = 360 bpm 16ths, etc.)
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Old 03-22-2012, 07:45 PM   #32
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Default Re: The Death Piano Thread (And Why You Are Missing Out)

The issue is usually not holding your hands properly.
Take a look at the trilly part of this video.

As you can see she has her fingers lightly curled and her wrists held high. This is very good for trilling.
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Old 03-22-2012, 07:47 PM   #33
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Default Re: The Death Piano Thread (And Why You Are Missing Out)

For those that are wondering: Most people play spread nowadays. The standard angles for spread are absolutely godawful for trilling. Look at how you have to bend your fingers just to hit the keys. You're creating a shitload of unnecessary tension that hinders your speed.

It's one reason why curved key setups help a lot here, but the problem is that they are really awkward to get used to even though they are arguably better for skill improvement (you have to remap some muscle memory so it makes sense with the arrows you are reading).

EDIT: Goddamnit hi19hi19 beat me to it

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Old 03-22-2012, 08:03 PM   #34
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Default Re: The Death Piano Thread (And Why You Are Missing Out)

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Originally Posted by igotrhythm View Post
170? Huh. I could swear there were faster parts. In that case, it works out to 22-23 tps. Same ideas apply, though the 2 framers are going to be more frequent.

(60 bpm 4ths = 1 tps, 60 bpm 32nds = 8 tps, 180 bpm 32nds = 24 tps as convenient benchmarks--you can double the BPM by halving the note intervals, so 180 bpm 32nds = 360 bpm 16ths, etc.)
The majority of the song is 170 bpm

Song up until jumpgluts - 170
Jumpgluts - Starts at 140, each quad +5bpm until back at 170
Towards ending - Gradually speed up to 200 until around rolls/trill where it goes back to 170.

I'm iffy about the slowdown before the jumpgluts
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Old 03-22-2012, 08:08 PM   #35
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Default Re: The Death Piano Thread (And Why You Are Missing Out)

the 12th jacks in the beginning are stupid/are impossible to not good/av/boo rush
other than that, files ez
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Old 03-22-2012, 08:10 PM   #36
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Default Re: The Death Piano Thread (And Why You Are Missing Out)

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It's one reason why curved key setups help a lot here, but the problem is that they are really awkward to get used to even though they are arguably better for skill improvement (you have to remap some muscle memory so it makes sense with the arrows you are reading).
This is why I do not bother switching to curved key setups because you would have to give yourself a lot of time to get used to it just for that one file. I'd say it depends on what the user prefers. Personally, I just change my key setup to zxcv so whenever those trills shows up, i just quickly switch to index and tada, I can magically PA/combo the trills no problem. The jumpjacks are easy for me to do because I already have really good jacking control however that last part of the file is fuccen ridiculous and requires loads of optimization. I hope to hear from Dossar about that later. The last trills, I can not do it so I just overlay it since it is considered legit on FFR.
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Old 03-22-2012, 08:27 PM   #37
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Default Re: The Death Piano Thread (And Why You Are Missing Out)

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Originally Posted by Reincarnate View Post
For those that are wondering: Most people play spread nowadays. The standard angles for spread are absolutely godawful for trilling. Look at how you have to bend your fingers just to hit the keys. You're creating a shitload of unnecessary tension that hinders your speed.

It's one reason why curved key setups help a lot here, but the problem is that they are really awkward to get used to even though they are arguably better for skill improvement (you have to remap some muscle memory so it makes sense with the arrows you are reading).

EDIT: Goddamnit hi19hi19 beat me to it
Is there a similarly optimal angle for jacks?
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Old 03-22-2012, 08:31 PM   #38
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Default Re: The Death Piano Thread (And Why You Are Missing Out)

Concave setup doesn't allow you to do the actual good stuff

TOML 1.5 AA, Airhand 1.4 AA, man, good ol' linear. Can't do ANY of that shit concave at all.

Also it doesn't automatically give you more pattern flexibility. The only one handed trill in the 24th section of DP that's hard is the one that comes right after the 42424242 one because you basically have zero time to transition, the other one is easy

And about the ending 32nd trill..... that 48th transition right after is a total piece of crap

Anyways I'll get to some of the other posts in this thread

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haha, yes -- but it is still an interesting file in terms of scoring, at any rate
Nope, AAA'd each isolation file and Shashakiro's Oni file beats stargroup's by a mile.

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Originally Posted by Reincarnate View Post
Try trilling on your desk right now as fast as you can. With a little bit of finagling you should be able to get something decently fast -- so why can't you do that on a file?

1. Get out a camera
2. Record your hands when you play some trills
3. Laugh when you realize why you are so slow
4. Make adjustments
This is absolutely laughable. This is basically BS "one size fits all" advice that doesn't do anything, not to mention it generalizes the file in a really inappropriate manner.

Trilling should be heavily wrist-based. My hands or fingers do sideways motions when I'm doing fast trills. Mind you I've FC'd La Campanella on 1.2 rate, and that's basically around 260 bpm 16th one handed trills there (not incredibly long, but manageable).

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Originally Posted by Reincarnate View Post
It's one reason why curved key setups help a lot here, but the problem is that they are really awkward to get used to even though they are arguably better for skill improvement
The fastest SM players play linear, and for good reason too.

If you're hitting straight down, you're doing it wrong. Movements should be wrist-based.

Quote:
Originally Posted by rayword45 View Post
The majority of the song is 170 bpm

Song up until jumpgluts - 170
Jumpgluts - Starts at 140, each quad +5bpm until back at 170
Towards ending - Gradually speed up to 200 until around rolls/trill where it goes back to 170.

I'm iffy about the slowdown before the jumpgluts
The slow part is 85 BPM, then goes down to 42.5 BPM.

Quote:
Originally Posted by [TeRa] View Post
the 12th jacks in the beginning are stupid/are impossible to not good/av/boo rush
other than that, files ez
They're faster than you think, actually. It's easy to fall behind from it having the appearance of "only 12ths"

And it's better to put more emphasis on the hands and doing a type of lifting motion so you aren't getting boos.

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Originally Posted by Reincarnate View Post
one of the few files where you can take advantage of really weird approaches at almost every part.
Like unnatural 1 frame minijacks?

Gigadelic is pretty good evidence that MrRubix really isn't 100% truthful, so whatever he says should be taken with caution.
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Old 03-23-2012, 12:23 AM   #39
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Default Re: The Death Piano Thread (And Why You Are Missing Out)

All I have to say is lol Dossar
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Old 03-23-2012, 12:30 AM   #40
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Default Re: The Death Piano Thread (And Why You Are Missing Out)

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It's a framer issue, Stickly. If you think about it, the ending is a 200 bpm 32nd trill, which works out to 26-27 notes per second. You try to quantize that into 30 frames per second and you end up with the left and right arrows being 1 frame apart from each other most of the time, making the DP megatrill into something you can jumpjack for a while depending on your remaining stamina.

That's what I think he's trying to say.

(also, I have comboed the first jumpglut after the slow part by quad-mashing, but it was extremely strenuous)
Welp, now I see why I made no sense to you stickly.

I was talking about the part right before the 32nd trill (The ending jumpglut and the 24th+32nd polys, then a roll right after), the trill has no clear way of BS-ing that besides overlay anyways.

Also I tried using concave, apparently I trill slower. lol
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