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Re: R1 - Actual Song Difficulties V2
no worries, but I'm actually sticking with what I originally thought
the thing's only got 36 AAAs (probably less because I spot a few potential hackers) and it's been out for more than a year and a half
plus, the last 500 notes (the last 100 especially) are hard as **** to PA
I vote for lowest 80
Originally posted by ilikexdi want to be cucked by cirnoComment
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Re: R1 - Actual Song Difficulties V2
No way, I disagree. I even think Hajnal should be lowered. It's easier than Going On Spring Wind in my opinion, Hajnal really isn't that hard. There is NO way it's harder than Strangeprogram, Rottel-Da-Station, Flight of the Bumblebee, and AIM Anthem.Comment
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Re: R1 - Actual Song Difficulties V2
Hajnal is relatively easy to FC, just kinda hard to PA/AAA because of the colored notes and numerous rolls. Personally I think it's significantly easier than Strangeprogram, FotBB, and AIM (but those three songs become easier if you use index/one-handed, whereas Hajnal almost forces you to use spread).Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)Comment
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Re: R1 - Actual Song Difficulties V2
or maby fotb and aim anthem need to be higher, because lets face it... there hard as ****... or maby thats just me?Comment
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Re: R1 - Actual Song Difficulties V2
I'm still confused as **** with respect to how songs are being ranked, but I've been submitting opinions based on how difficult I think the AAA is, considering most of the active FFR community can FC 95+% of the songs in-game without too much trouble
I still think hajnal's harder than SP/epi/rottel (and AIM too but they're two very different stepcharts so that's debatable) in terms of AAA'ability
Originally posted by ilikexdi want to be cucked by cirnoComment
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Re: R1 - Actual Song Difficulties V2
Well, you're one of the few that feel that way. I guarantee the majority of this site feels that AIM, SP, and Rottel are all harder. Epidermis is pretty debatable on which one is harder, but I still think Epidermis is a bit harder.I'm still confused as **** with respect to how songs are being ranked, but I've been submitting opinions based on how difficult I think the AAA is, considering most of the active FFR community can FC 95+% of the songs in-game without too much trouble
I still think hajnal's harder than SP/epi/rottel (and AIM too but they're two very different stepcharts so that's debatable) in terms of AAA'abilityComment
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Re: R1 - Actual Song Difficulties V2
For me, it's SP > Hajnal > Rottel > Epidermis > AIMComment
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Re: R1 - Actual Song Difficulties V2
also, just noticed that hajnal's like, the only song under 80 in difficulty on the tier points list to have '1 or fewer' as opposed to 'AAA' as the max req for the X/7s
I think that req was made for a reason lol
Originally posted by ilikexdi want to be cucked by cirnoComment
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Re: R1 - Actual Song Difficulties V2
Hm, that's weird. Maybe it's just me that's good at it.Comment
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Re: R1 - Actual Song Difficulties V2
Right after I said that...I go to the lists, and guess what? All of these songs (Except Lawn Wake I) are now listed as "Very Challenging". Ugh, I wonder if at one point...songs like Electro Rush x8 v2 and One Minute Waltz will be moved down in difficulty to like a "Very Challenging" or a "Challenging" because there are so many people that do beyond amazing on them....
Looking at this from the FFR game difficulties that show up when I pick songs, I really don't see "Lawn Wake IV" or "K8107" being just one difficulty harder that "Famouz" and "Yoshi's Cookie". I just don't see it.Last edited by foxfire667; 10-8-2009, 06:06 PM.Comment
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Re: R1 - Actual Song Difficulties V2
i agree, some people need to understand that the the songs DONT get easier... while people DO get better, just because a song now has over 100 AAA's, it dosent mea the song has become easy, it means there are alot of good players out there now, not to mention hacked/second account scores...Right after I said that...I go to the lists, and guess what? All of these songs are now listed as "Very Challenging". Ugh, I wonder if at one point...songs like Electro Rush x8 v2 and One Minute Waltz will be moved down in difficulty to like a "Very Challenging" or a "Challenging" because there are so many people that do beyond amazing on them....
Looking at this from the FFR game difficulties that show up when I pick songs, I really don't see "Lawn Wake IV" or "K8107" being just one difficulty harder that "Famouz" and "Yoshi's Cookie". I just don't see it.
and i do think that if it keeps going the way it is, that some of the harder FMO's will become VC's...Comment
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Re: R1 - Actual Song Difficulties V2
EXACTLY! You get what I'm talking about, just because a song has some good stats on it, doesn't mean the song is therefore easy, it just means there are some good players or botters getting very good scores or AAA's on the song.i agree, some people need to understand that the the songs DONT get easier... while people DO get better, just because a song now has over 100 AAA's, it dosent mea the song has become easy, it means there are alot of good players out there now, not to mention hacked/second account scores...
and i do think that if it keeps going the way it is, that some of the harder FMO's will become VC's...
I mean just because a lot of people did amazing on "Reluctantly Accepting Temporary Over-exhaustion," does this mean that it should be moved down to a "For Gurus only" or even a "For Masters Only?"
If they keep basing the stats off of how many people did good, versus how difficult the song actually is for people to do good on, then everything gets screwed up big time.
Now yeah, some songs do sometimes need to be double checked for difficulty if someone made a mistake, but if it is for no reason other than "people are starting to do really well on this song," that is when it falls apart.Comment
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Patashu makes Chiptunes in Famitracker:
http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.pngComment





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