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Old 11-13-2007, 05:46 AM   #361
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Default Re: KeyBoard Ultimix: Now Accepting!

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Originally Posted by SulferDragon View Post
Did I say 4? Oops... 0.o


Okay, and if my reviews offend anyone I'd be more then happy just to say yes or no, that way I don't have to type all of this up. Though, compared to some people I'm not harsh at all.

A v87 - ? - What the hell? This has been stepped at least 8,945 times. Do something original.

Binary Randezvous - ? - Beginning and end are way offbeat. Middle part is stepped better, but still has errors.

Bloodrush - +? - Alright, but the weird parts with holds need changing. Some parts are pretty stupid, you should fix them and send it back cuz it's gud otherwise.

Crazy Motorcycle - ? - Bad use of holds, quit abusing them. Bad use of jumps at parts. 16th stream are just weird.

Classical Ecstacy +? - Bad use of holds (again!). Not really fun to be honest.

Despiration - ? - Inconsistent in general. 16ths that go to nothing at times.

Crowdpleaser - ? - I would rather play Moogy's. It's just really offbeat.

Ergonomic - + - I know you can do better then this, but this is fine.

Fall - +? - Heven't I played this file in FFR? It's kinda cool, but measures 37-44 are retarded, follow the piano, there are no claps. Measures 57-62 are bad too. There are also various 16ths that go to nothing. Go over your work better, and try to make this a little different then the one in FFR.

Great Fairy Fountain - -? - Almost 5 minutes?! Well, screw that! First, it's boring, then its just repetitive, then there are steps that go to nothing, then it's boring, etc. Wow, this is such a bad song for stepping. One good thing: the holds actually make sense.

Moonlight - + - Cool.

Naisyaodakunyan - +? - This seems a lot like the FFR file... it's pretty good. There are some errors though, some spots are missing a few steps and some spots have steps that go to nothing, and there are some odd jumps later in the song (don't really follow the lyrics or percussions). Go over it again on 0.6x or something. Fix it, because it can be good.

True Love - + - Fuuuuun file. Your use of holds is still very poor though.



@ moches: YOU NEED TO GO OVER YOUR WORK MORE! Quit making a million files, and look over your files better instead. Quality OVER quantity. Naisyaodakunyan was pretty good, but it had lots of really small annoying errors that could have easily been avoided if you actually checked your work. Slow down the music rate more if your unsure of something.

Thanks.
...where are my sims that I sent you or you haven't played them yet.
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Old 11-13-2007, 06:02 AM   #362
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Default Re: KeyBoard Ultimix: Now Accepting!

cool you liked my files. yeah they were slightly rushed but expect a better quality sim in the near future
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Old 11-13-2007, 10:19 AM   #363
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Default Re: KeyBoard Ultimix: Now Accepting!

Quote:
Great Fairy Fountain - -? - Almost 5 minutes?! Well, screw that! First, it's boring, then its just repetitive, then there are steps that go to nothing, then it's boring, etc. Wow, this is such a bad song for stepping.
lol. I love the song so it didnt seem to long to me. There arnt any steps that go to nothing as far as I can tell, but maybe the song is too low at parts

Quote:
One good thing: the holds actually make sense
YAY!

Quote:
I'm only going to play sims that Sulfer +d or +?d. That way we will have some definate sims going through and I don't have to waste more time reviewing stuff that is already knocked out. :P
well dang lol.....I find it funny as crap that you like all my files and Sulfer hates them, so I beg to have you try mine as well if you have spare time.
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Old 11-13-2007, 05:40 PM   #364
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Question Re: KeyBoard Ultimix: Now Accepting!

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Originally Posted by SulferDragon View Post
@ moches: YOU NEED TO GO OVER YOUR WORK MORE! Quit making a million files, and look over your files better instead. Quality OVER quantity. Naisyaodakunyan was pretty good, but it had lots of really small annoying errors that could have easily been avoided if you actually checked your work. Slow down the music rate more if your unsure of something.

Thanks.
No really, it's okay. You're not offending me.

In case you didn't know, I go through a four-step process for each and every one of my files:

1. Play it on 0.6x with assist tick to make sure it is on sync.
2. Play it again on 0.6x and ONLY HIT THE JUMPS. An easy way to see if the jumps make sense or not.
3. Play it on 1.0x, purely to see if it's fun. Also, sometimes, when I'm uncertain about a difficulty, this can help.
4. If I can play the song 3-4 times in a row without getting bored, it's good.

So I do go over my work. But I'll check again to make sure. But I am a little confused..........

EDIT: My next two files won't be like this. I promise. If not, by all means interbitchslap me.
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Old 11-13-2007, 06:31 PM   #365
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Default Re: KeyBoard Ultimix: Now Accepting!

...Hey Judges, check my sims! lol, there already released but aren't getting so much attention...check them. That is all.
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Old 11-13-2007, 06:46 PM   #366
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Default Re: KeyBoard Ultimix: Now Accepting!

Quote:
Originally Posted by moches View Post
No really, it's okay. You're not offending me.

In case you didn't know, I go through a four-step process for each and every one of my files:

1. Play it on 0.6x with assist tick to make sure it is on sync.
2. Play it again on 0.6x and ONLY HIT THE JUMPS. An easy way to see if the jumps make sense or not.
3. Play it on 1.0x, purely to see if it's fun. Also, sometimes, when I'm uncertain about a difficulty, this can help.
4. If I can play the song 3-4 times in a row without getting bored, it's good.

So I do go over my work. But I'll check again to make sure. But I am a little confused..........

EDIT: My next two files won't be like this. I promise. If not, by all means interbitchslap me.

Lets see my steps
1. Find Bpm and Go create steps
2. Go over it like 5 times, (maybe 50 if it has bpm changes)
3. Then done good steps.

Be sure to make sure ur song is good lol
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Old 11-13-2007, 06:51 PM   #367
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Default Re: KeyBoard Ultimix: Now Accepting!

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...where are my sims that I sent you or you haven't played them yet.
Are you sure you sent them to the right email? I checked it yesterday and I saw nothing from you.
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Old 11-13-2007, 06:58 PM   #368
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Default Re: KeyBoard Ultimix: Now Accepting!

Sent two sims you could like.

Ill fill in and create any missing CD titles so just IM me when you need some when the pack is finished. OR you could just ask me in this thread.
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Old 11-13-2007, 07:00 PM   #369
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Default Re: KeyBoard Ultimix: Now Accepting!

ben update first post will all the accepted files so people are able to see what's in and how many songs are in the pack thus far
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Old 11-13-2007, 07:13 PM   #370
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Default Re: KeyBoard Ultimix: Now Accepting!

People, send files to kbultimix@gmail.com not the other address, because Ben is a lazy ass he hasn't removed the other email. Everyone is probably submitting files to the wrong address and there are like 20 files we haven't played.

I'm saying this because everyone is saying they sent files, but I haven't seen any of them.
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Old 11-13-2007, 07:25 PM   #371
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Default Re: KeyBoard Ultimix: Now Accepting!

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Originally Posted by SulferDragon View Post
People, send files to kbultimix@gmail.com not the other address, because Ben is a lazy ass he hasn't removed the other email. Everyone is probably submitting files to the wrong address and there are like 20 files we haven't played.

I'm saying this because everyone is saying they sent files, but I haven't seen any of them.
Oh maybe that's why I'll send it to the other e-mail address.
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Old 11-15-2007, 11:15 PM   #372
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Default Re: KeyBoard Ultimix: Now Accepting!

Bump...

Played the last four files.



Alien Temple - ? -Bad use of holds, bad use of hands, some jacks felt weird.

Bagpipe - ? - Totally repetitive.

Terror - ? - Terrible song, terrible file.

Toy Stage - +? - Good, but that 64th roll isn't completely perfect. (it's late) Fix it and send it back.
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Old 11-16-2007, 11:48 AM   #373
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Default Re: KeyBoard Ultimix: Now Accepting!

Maybe I'll do one more sim for this later....but I havent been feeling my best lately so I dunno
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Old 11-16-2007, 02:21 PM   #374
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Default Re: KeyBoard Ultimix: Now Accepting!

eh, I'd tryed.
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Old 11-16-2007, 03:03 PM   #375
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Default Re: KeyBoard Ultimix: Now Accepting!

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Toy Stage - +? - Good, but that 64th roll isn't completely perfect. (it's late) Fix it and send it back.
I thought I checked that one part and thought it was ok. Ill fix it i guess.
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Old 11-16-2007, 03:05 PM   #376
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Default Re: KeyBoard Ultimix: Now Accepting!

Hm. I just tried Mixmasterlar's eyeopener file and I think I would pretty much auto-reject everything he's made with confidence until he's worked with myself or someone recognized by the community as an established simauthor.

Not to sound rude or anything but these files of yours you make aren't as killer as you make them out to be.
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Old 11-16-2007, 03:28 PM   #377
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Default Re: KeyBoard Ultimix: Now Accepting!

Ok well I know what you mean. I changed them and now it sounds better. the 64ths didnt go with the music. fixed and sending again.
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Old 11-16-2007, 03:33 PM   #378
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Default Re: KeyBoard Ultimix: Now Accepting!

Eyeopener is no way my best file ever, but I still dont see myself as a great simfilest.
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Old 11-17-2007, 01:52 PM   #379
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Smile Re: KeyBoard Ultimix: Now Accepting!

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Originally Posted by DigitalS3r4ph View Post
Hm. I just tried Mixmasterlar's eyeopener file and I think I would pretty much auto-reject everything he's made with confidence until he's worked with myself or someone recognized by the community as an established simauthor.

Not to sound rude or anything but these files of yours you make aren't as killer as you make them out to be.
He's a PAD artist. What do you expect, a Reach file?

Anyway, I sent a file to Nintendo Evolution pack. Schala's Theme. If it gets rejected there, can I still submit it here?
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Old 11-17-2007, 03:21 PM   #380
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Default Re: KeyBoard Ultimix: Now Accepting!

Um, if it gets rejected from any pack you can send it here. Though, chances are if it gets rejected from that, it won't make it here, but if you sent a file to the RF pack and it got rejected there's still a good chance you could make it in here, because that's an elite pack and they're like super strict.
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