Ingame Song Information

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  • jimerax
    FFR Simfile Author
    FFR Music Producer
    • Nov 2003
    • 8185

    #2776
    Re: R1 - Actual Song Difficulties V2

    Originally posted by leonid
    You can automatically get 0-99 scale by dividing each secret difficulty by 1000. =P
    yeah basically that's what I usually do.

    Comment

    • qqwref
      stepmania archaeologist
      FFR Simfile Author
      • Aug 2005
      • 4092

      #2777
      Re: R1 - Actual Song Difficulties V2

      Lapis -The Heavens Remix- has 180bpm jumpstream and 8-0-0-1 is a top 200 score. I think it deserves to be a 10 (it is a 9 now), it's definitely harder than some of the lower 10s...
      Best AAA: Policy In The Sky [Oni] (81)
      Best SDG: PANTS (86)
      Best FC: Future Invasion (93)

      Comment

      • mhss1992
        FFR Player
        • Sep 2007
        • 788

        #2778
        Re: R1 - Actual Song Difficulties V2

        Originally posted by qqwref
        I think the best solution to this is to just increase the difficulties of the harder songs, pushing them well over the 99-point scale. If the stuff up to mid-high VC is roughly linear, I'd prefer it stay linear all the way up to DP/vrofl (even if those might have to be given, like, arbitrary 130 and 200 rankings or whatever). I feel like FMO and FGO have become gigantic skill intervals in terms of technical difficulty (Novo/Choprite vs Erad/Gymnastics, Lolo/Reality vs Winter Wind Etude/CCCP) and I think it's kind of weird how those huge intervals are crammed into 8 or 9 difficulty points while the difficulty 8 songs (for instance) have 12 points all to their own. People don't stay in the "the hardest song I'm confortable with is an 8" phase for very long but I know a lot of people get stuck around the VC/FMO range. We definitely wouldn't be able to have a song representing every difficulty level like we do know, but I think expanding the difficulty range on the highest songs would allow for a more accurate portrayal of how hard songs really are.
        Yeah, I always understood the fact that it's not a linear progression, but it is a bit weird.
        I mean, right now, a 50 is less than 5% as difficult as a 99. The first 60 difficulties progress very, very slowly. I mean, how can they find more than 1 difficulty to place the For Begginer songs? How do they manage to place the VDs in 12 difficulties, like you said? I sincerely can't distinguish most of them.
        jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0

        Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)

        Resting. I might restart playing FFR seriously someday.

        Comment

        • DossarLX ODI
          Batch Manager
          Game Manager
          FFR Simfile Author
          • Mar 2008
          • 15004

          #2779
          Re: R1 - Actual Song Difficulties V2

          Originally posted by jimerax
          Magical 8bit - could be 90, but not changing by now. could be changed by people's scores in the future though.
          I think it should stay 89. That's already a bit high. Almost There being a 92 is also rather overrated
          Originally posted by hi19hi19
          oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

          Comment

          • foilman8805
            smoke wheat hail satin
            FFR Simfile Author
            • Sep 2006
            • 5704

            #2780
            Re: R1 - Actual Song Difficulties V2

            Originally posted by qqwref
            Lapis -The Heavens Remix- has 180bpm jumpstream and 8-0-0-1 is a top 200 score. I think it deserves to be a 10 (it is a 9 now), it's definitely harder than some of the lower 10s...
            Very, very tough 9, imo. I've thought that since the first time I played it. In fact, I'm pretty sure I brought it up in this thread many months ago.

            Harder than OtFD (the 9/10 cutoff, right?) without a doubt because of the jumpstream. I'm not familiar enough with the difficulty scale to place it correctly, but it's a 10.

            Comment

            • stavie33
              FFR Player
              • Aug 2006
              • 1925

              #2781
              Re: R1 - Actual Song Difficulties V2

              Originally posted by foilman8805
              Harder than OtFD (the 9/10 cutoff, right?) without a doubt because of the jumpstream.
              Lol, no. Even with the jumpstream it's no where near as hard as over the frail dream, it's a high 9, borderline, but not VC, also, Carrousel Paradise and Dot Death need to be made C, it's embarrassing already.
              It's getting better all the time
              I used to get mad at my school (No, I can't complain)
              The teachers who taught me weren't cool (No, I can't complain)
              You're holding me down (Oh Oh)
              Turning me round (Oh Oh)
              Filling me up with your rules (Oooh)

              Comment

              • foilman8805
                smoke wheat hail satin
                FFR Simfile Author
                • Sep 2006
                • 5704

                #2782
                Re: R1 - Actual Song Difficulties V2

                I'm talking harder to AAA, I guess.

                180bpm jumpstream is hard for me, my bad.

                Comment

                • operationstrawbarry
                  FFR Player
                  • Apr 2004
                  • 802

                  #2783
                  Re: R1 - Actual Song Difficulties V2

                  I think the trills/running man in Magical 8-bit should make it an FGO. Im not sure how long it is because I failed it, but really, that kind of fast speed tapping on running mans/alternatives isn't a FMO.

                  Comment

                  • One Winged Angel
                    Anime Avatars ( ◜◡^)っ✂╰⋃╯
                    FFR Simfile Author
                    • Mar 2007
                    • 10837

                    #2784
                    Re: R1 - Actual Song Difficulties V2

                    lol


                    Originally posted by ilikexd
                    i want to be cucked by cirno

                    Comment

                    • Vanilla Mnm
                      cavs
                      • Dec 2007
                      • 3258

                      #2785
                      Re: R1 - Actual Song Difficulties V2

                      dot death = level 9 DEFINITELY It's much easier than OTFD
                      Carrousel Paradise on the other hand I feel should stay a low level 10.
                      Or maybe OTFD should just be a low 10.

                      Comment

                      • foilman8805
                        smoke wheat hail satin
                        FFR Simfile Author
                        • Sep 2006
                        • 5704

                        #2786
                        Re: R1 - Actual Song Difficulties V2

                        OTFD is the supposed cut off for the C/VC barrier, so it remains a 9. CParadise is definitely still a 10 in my book. Song is pretty fast and has some awkward as **** patterns. I could understand dot death getting moved down though.
                        Last edited by foilman8805; 09-29-2009, 03:18 PM.

                        Comment

                        • qqwref
                          stepmania archaeologist
                          FFR Simfile Author
                          • Aug 2005
                          • 4092

                          #2787
                          Re: R1 - Actual Song Difficulties V2

                          Originally posted by stavie33
                          Lol, no. Even with the jumpstream it's no where near as hard as over the frail dream, it's a high 9, borderline, but not VC, also, Carrousel Paradise and Dot Death need to be made C, it's embarrassing already.
                          I still disagree. I have dozens of VC AAAs and I can't seem to get under 3 goods on Lapis. Maybe I just suck now, or maybe it's more than a high 9...

                          Haven't played CP or dot death for a while but I do remember them being pretty easy. I wouldn't mind them being put as 9s but if we're going to do that then a few more 9s should be moved up for being really tricky.
                          Best AAA: Policy In The Sky [Oni] (81)
                          Best SDG: PANTS (86)
                          Best FC: Future Invasion (93)

                          Comment

                          • foilman8805
                            smoke wheat hail satin
                            FFR Simfile Author
                            • Sep 2006
                            • 5704

                            #2788
                            Re: R1 - Actual Song Difficulties V2

                            Originally posted by qqwref
                            I still disagree. I have dozens of VC AAAs and I can't seem to get under 3 goods on Lapis. Maybe I just suck now, or maybe it's more than a high 9...
                            You're not alone. I managed to AAA it, but I still find it hard. Maybe we just both suck ?_?

                            Comment

                            • Vanilla Mnm
                              cavs
                              • Dec 2007
                              • 3258

                              #2789
                              Re: R1 - Actual Song Difficulties V2

                              Originally posted by foilman8805
                              OTFD is the supposed cut off for the C/VC barrier, so it remains a 9. CParadise is definitely still a 10 in my book. Song is pretty fast and has some awkward as **** patterns. I could understand dot death getting moved down though.
                              Well, what about moving OTFD up to VC and moving down dot death to a C making dot death the new barrier? Would that work?

                              Comment

                              • foilman8805
                                smoke wheat hail satin
                                FFR Simfile Author
                                • Sep 2006
                                • 5704

                                #2790
                                Re: R1 - Actual Song Difficulties V2

                                I've always thought OTFD was a 10. 200bpm bull**** index stream is a 9 lmfao ok.

                                Comment

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