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Re: R1 - Actual Song Difficulties V2
Lapis -The Heavens Remix- has 180bpm jumpstream and 8-0-0-1 is a top 200 score. I think it deserves to be a 10 (it is a 9 now), it's definitely harder than some of the lower 10s...Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)Comment
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Re: R1 - Actual Song Difficulties V2
Yeah, I always understood the fact that it's not a linear progression, but it is a bit weird.I think the best solution to this is to just increase the difficulties of the harder songs, pushing them well over the 99-point scale. If the stuff up to mid-high VC is roughly linear, I'd prefer it stay linear all the way up to DP/vrofl (even if those might have to be given, like, arbitrary 130 and 200 rankings or whatever). I feel like FMO and FGO have become gigantic skill intervals in terms of technical difficulty (Novo/Choprite vs Erad/Gymnastics, Lolo/Reality vs Winter Wind Etude/CCCP) and I think it's kind of weird how those huge intervals are crammed into 8 or 9 difficulty points while the difficulty 8 songs (for instance) have 12 points all to their own. People don't stay in the "the hardest song I'm confortable with is an 8" phase for very long but I know a lot of people get stuck around the VC/FMO range. We definitely wouldn't be able to have a song representing every difficulty level like we do know, but I think expanding the difficulty range on the highest songs would allow for a more accurate portrayal of how hard songs really are.
I mean, right now, a 50 is less than 5% as difficult as a 99. The first 60 difficulties progress very, very slowly. I mean, how can they find more than 1 difficulty to place the For Begginer songs? How do they manage to place the VDs in 12 difficulties, like you said? I sincerely can't distinguish most of them.jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0
Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)
Resting. I might restart playing FFR seriously someday.Comment
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Originally posted by hi19hi19oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a fileComment
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Re: R1 - Actual Song Difficulties V2
Very, very tough 9, imo. I've thought that since the first time I played it. In fact, I'm pretty sure I brought it up in this thread many months ago.
Harder than OtFD (the 9/10 cutoff, right?) without a doubt because of the jumpstream. I'm not familiar enough with the difficulty scale to place it correctly, but it's a 10.Comment
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Re: R1 - Actual Song Difficulties V2
Lol, no. Even with the jumpstream it's no where near as hard as over the frail dream, it's a high 9, borderline, but not VC, also, Carrousel Paradise and Dot Death need to be made C, it's embarrassing already.It's getting better all the time
I used to get mad at my school (No, I can't complain)
The teachers who taught me weren't cool (No, I can't complain)
You're holding me down (Oh Oh)
Turning me round (Oh Oh)
Filling me up with your rules (Oooh)Comment
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Re: R1 - Actual Song Difficulties V2
I'm talking harder to AAA, I guess.
180bpm jumpstream is hard for me, my bad.Comment
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Re: R1 - Actual Song Difficulties V2
I think the trills/running man in Magical 8-bit should make it an FGO. Im not sure how long it is because I failed it, but really, that kind of fast speed tapping on running mans/alternatives isn't a FMO.Comment
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Re: R1 - Actual Song Difficulties V2
lol
Originally posted by ilikexdi want to be cucked by cirnoComment
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Re: R1 - Actual Song Difficulties V2
dot death = level 9 DEFINITELY It's much easier than OTFD
Carrousel Paradise on the other hand I feel should stay a low level 10.
Or maybe OTFD should just be a low 10.Comment
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Re: R1 - Actual Song Difficulties V2
OTFD is the supposed cut off for the C/VC barrier, so it remains a 9. CParadise is definitely still a 10 in my book. Song is pretty fast and has some awkward as **** patterns. I could understand dot death getting moved down though.Last edited by foilman8805; 09-29-2009, 03:18 PM.Comment
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Re: R1 - Actual Song Difficulties V2
I still disagree. I have dozens of VC AAAs and I can't seem to get under 3 goods on Lapis. Maybe I just suck now, or maybe it's more than a high 9...
Haven't played CP or dot death for a while but I do remember them being pretty easy. I wouldn't mind them being put as 9s but if we're going to do that then a few more 9s should be moved up for being really tricky.Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)Comment
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Re: R1 - Actual Song Difficulties V2
You're not alone. I managed to AAA it, but I still find it hard. Maybe we just both suck ?_?Comment
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Re: R1 - Actual Song Difficulties V2
Well, what about moving OTFD up to VC and moving down dot death to a C making dot death the new barrier? Would that work?Comment
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Re: R1 - Actual Song Difficulties V2
I've always thought OTFD was a 10. 200bpm bull**** index stream is a 9 lmfao ok.Comment
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