Ingame Song Information

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  • One Winged Angel
    Anime Avatars ( ◜◡^)っ✂╰⋃╯
    FFR Simfile Author
    • Mar 2007
    • 10837

    #2761
    Re: R1 - Actual Song Difficulties V2

    yeah I was gonna mention that everything else seemed linear up to that point, which is why I thought it was weird that it kinda just shifts gears and gets ridiculous...i.e. death piano to vrofl = 4 level gap

    assuming vrofl is going to be the absolute max on the scale (99), something like death piano should actually be rated much lower if the scale were to keep a linear progression, but that would require squishing several difficulty levels together from FMO and under, and people would complain about that, blah blah blah so w.e


    Originally posted by ilikexd
    i want to be cucked by cirno

    Comment

    • jimerax
      FFR Simfile Author
      FFR Music Producer
      • Nov 2003
      • 8185

      #2762
      Re: R1 - Actual Song Difficulties V2

      Originally posted by Vanilla Mnm
      It's harder than RATO.
      No, this is not meant to be mash FC difficulty.
      those still could be the same difficulty rating, but 1 difference is fine.

      Originally posted by One Winged Angel
      in all honesty, the entire difficulty scale needs reworking

      the gap between a 70 and an 80 is considerably less than an 80 to a 90

      for example, the difference in difficulty between classical insanity and EHHS isn't nearly as large as the gap between EHHS to CCCP, which are both 10 point gaps on the scale...not to mention the gap between CCCP and RATO, which is only a 6 point gap on the scale but is arguably larger in reality than the other two 10 point gaps
      true but I don't think that's not very important on this system imo.

      if we're going to follow it accurately, DP is like 60 when vrofl is 99, but it's just meh.
      plus we have only a few songs in 90+ range now so we don't have to set this range that wide.
      Last edited by jimerax; 09-27-2009, 06:15 PM.

      Comment

      • stavie33
        FFR Player
        • Aug 2006
        • 1925

        #2763
        Re: R1 - Actual Song Difficulties V2

        Hey I'm back!!

        Alright, JX, I totally agree with the FGO setup, no problems there, nice update, <3


        Feldschlatt opinions? Haven't heard anything about this and it's pretty darn tough for a VC, harder than Keep in Mind and Bus Rides with People IMO, high 75 or low 76? I vote high 75

        No other problems so far, the tourney songs have been fixed, I just would want Magical 8 bit Tour to be 90, but 89 is okay. Oh yeah, Almost There is not THAT bad, really?
        It's getting better all the time
        I used to get mad at my school (No, I can't complain)
        The teachers who taught me weren't cool (No, I can't complain)
        You're holding me down (Oh Oh)
        Turning me round (Oh Oh)
        Filling me up with your rules (Oooh)

        Comment

        • Vanilla Mnm
          cavs
          • Dec 2007
          • 3258

          #2764
          Re: R1 - Actual Song Difficulties V2

          I'd say 75 for Feldschatt.
          And I agree with Almost There being a 92. It belongs there, but I think Revo should also be a 92 if Almost There is. (Maybe Revo already is, I forgot)

          Comment

          • Kibblre
            Caelondia Represent
            • Jul 2004
            • 1984

            #2765
            Re: R1 - Actual Song Difficulties V2

            vROFL = 100.

            Just do it.
            Какой идиот придумал Бутерброд с дикобраза? Он хулиган и бездельник.

            Comment

            • One Winged Angel
              Anime Avatars ( ◜◡^)っ✂╰⋃╯
              FFR Simfile Author
              • Mar 2007
              • 10837

              #2766
              Re: R1 - Actual Song Difficulties V2

              Originally posted by 0
              the color of the arrows doesn't really make a difference, does it? although I agree that Silence is easier than NWE
              if molto was coloured, i'd kill it

              regardless, I think silence is harder than NWE...both FC and AAA


              Originally posted by ilikexd
              i want to be cucked by cirno

              Comment

              • EAGAMES
                Y0FACE!
                • Dec 2006
                • 4931

                #2767
                Re: R1 - Actual Song Difficulties V2

                Originally posted by stavie33
                Oh yeah, Almost There is not THAT bad, really?
                no
                Removed a .gif image so your total signature size isn't well over 1MB. Keep this in mind for the future.
                5th Official FFR Tournament Scores (Division 5)
                Round 1: Novo Mundo (AAA)
                Round 2: 4 Chord Touhou (AAA)
                Round 3: October (1.0.0.1)
                Round 4: Silly Symphony (1.0.0.0)
                Round 5: Hardkore Atomic (4.0.0.1)
                Round 6: Blue Rose (2.0.0.0)
                Round 7: La Dump (Eliminated for being lazy.)
                Originally posted by smartdude1212
                EA will wander into his house with twenty minutes remaining in the round, load up FFR, realize he needs to ****, go to do so, discover he's hungry, whip up a gourmet meal, return to FFR with five minutes to go, play la camp once, and missflag on the 2154th arrow because scythe of 13 is watching him

                Comment

                • qqwref
                  stepmania archaeologist
                  FFR Simfile Author
                  • Aug 2005
                  • 4092

                  #2768
                  Re: R1 - Actual Song Difficulties V2

                  Originally posted by foilman8805
                  I see the scale now as sort of exponential in terms of difficulty as it reaches the high VC, FMO, FGO range. Which is why there's such a huge skill jump even though 70-80 and 80-90 are both 10 points difference.

                  Everything else up until that point is a pretty linear progression.
                  I think the best solution to this is to just increase the difficulties of the harder songs, pushing them well over the 99-point scale. If the stuff up to mid-high VC is roughly linear, I'd prefer it stay linear all the way up to DP/vrofl (even if those might have to be given, like, arbitrary 130 and 200 rankings or whatever). I feel like FMO and FGO have become gigantic skill intervals in terms of technical difficulty (Novo/Choprite vs Erad/Gymnastics, Lolo/Reality vs Winter Wind Etude/CCCP) and I think it's kind of weird how those huge intervals are crammed into 8 or 9 difficulty points while the difficulty 8 songs (for instance) have 12 points all to their own. People don't stay in the "the hardest song I'm confortable with is an 8" phase for very long but I know a lot of people get stuck around the VC/FMO range. We definitely wouldn't be able to have a song representing every difficulty level like we do know, but I think expanding the difficulty range on the highest songs would allow for a more accurate portrayal of how hard songs really are.
                  Best AAA: Policy In The Sky [Oni] (81)
                  Best SDG: PANTS (86)
                  Best FC: Future Invasion (93)

                  Comment

                  • Vanilla Mnm
                    cavs
                    • Dec 2007
                    • 3258

                    #2769
                    Re: R1 - Actual Song Difficulties V2

                    Or maybe we should have something like a 15 point scale (In game that is)

                    Comment

                    • foilman8805
                      smoke wheat hail satin
                      FFR Simfile Author
                      • Sep 2006
                      • 5704

                      #2770
                      Re: R1 - Actual Song Difficulties V2

                      Originally posted by qqwref
                      I think the best solution to this is to just increase the difficulties of the harder songs, pushing them well over the 99-point scale. If the stuff up to mid-high VC is roughly linear, I'd prefer it stay linear all the way up to DP/vrofl (even if those might have to be given, like, arbitrary 130 and 200 rankings or whatever). I feel like FMO and FGO have become gigantic skill intervals in terms of technical difficulty (Novo/Choprite vs Erad/Gymnastics, Lolo/Reality vs Winter Wind Etude/CCCP) and I think it's kind of weird how those huge intervals are crammed into 8 or 9 difficulty points while the difficulty 8 songs (for instance) have 12 points all to their own. People don't stay in the "the hardest song I'm confortable with is an 8" phase for very long but I know a lot of people get stuck around the VC/FMO range. We definitely wouldn't be able to have a song representing every difficulty level like we do know, but I think expanding the difficulty range on the highest songs would allow for a more accurate portrayal of how hard songs really are.
                      I like that. I personally don't have a problem with expanding the difficulty range over 99, and it really would return everything to the desired linear form. There is a kind of cleanliness about having the scale go from 1-99 though. Ultimately it's up to jx, but I second your idea.

                      Comment

                      • Kibblre
                        Caelondia Represent
                        • Jul 2004
                        • 1984

                        #2771
                        Re: R1 - Actual Song Difficulties V2

                        Originally posted by Vanilla Mnm
                        Or maybe we should have something like a 15 point scale (In game that is)
                        That would inspire more RATO-like songs.

                        Unless you LIKE RATO-like songs, that's a bad idea IMO.
                        Какой идиот придумал Бутерброд с дикобраза? Он хулиган и бездельник.

                        Comment

                        • Vanilla Mnm
                          cavs
                          • Dec 2007
                          • 3258

                          #2772
                          Re: R1 - Actual Song Difficulties V2

                          RATO being a 16 on a 15 point scale? It's just more of a way to make the difficulty spans smaller. I guess you could say. Like on a 15 point scale, Almost There, CCCP, Winder Wind Etude, etc all being 15s.

                          Comment

                          • One Winged Angel
                            Anime Avatars ( ◜◡^)っ✂╰⋃╯
                            FFR Simfile Author
                            • Mar 2007
                            • 10837

                            #2773
                            Re: R1 - Actual Song Difficulties V2

                            Originally posted by qqwref
                            I think the best solution to this is to just increase the difficulties of the harder songs, pushing them well over the 99-point scale. If the stuff up to mid-high VC is roughly linear, I'd prefer it stay linear all the way up to DP/vrofl (even if those might have to be given, like, arbitrary 130 and 200 rankings or whatever)
                            exactly this


                            Originally posted by ilikexd
                            i want to be cucked by cirno

                            Comment

                            • jimerax
                              FFR Simfile Author
                              FFR Music Producer
                              • Nov 2003
                              • 8185

                              #2774
                              Re: R1 - Actual Song Difficulties V2

                              FYI, I use 1-99999 scale "secret difficulty order number" on FFR database.
                              The numbers are large enough because they shouldn't be duplicated.
                              so if I have to expand current 1-99 scale I'll just use that scale instead.
                              also the scale doesn't always have to be linear, it sometimes could be quadric, or exponential.

                              notes
                              Magical 8bit - could be 90, but not changing by now. could be changed by people's scores in the future though.
                              Feldschlatt - 75 is fine, PA/AAA'ing is difficult though.

                              Comment

                              • leonid
                                I am leonid
                                FFR Simfile Author
                                FFR Music Producer
                                • Oct 2008
                                • 8080

                                #2775
                                Re: R1 - Actual Song Difficulties V2

                                IMO, using more than three-digit difficulties will make things too complicated.

                                You can automatically get 0-99 scale by dividing each secret difficulty by 1000. =P



                                Proud member of Team No

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