Ingame Song Information

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  • mhss1992
    FFR Player
    • Sep 2007
    • 788

    #2746
    Re: R1 - Actual Song Difficulties V2

    Originally posted by jimerax
    Final conclusion.

    Magical 8bit Tour - 89
    Mephisto Waltz - 85
    Red Wings Over Baron - 86
    Winter Wind Etude - 91
    Rage Template - 88

    all tourney songs = FGO, grats.
    Good.
    Except I'd say both Magical 8bit Tour and Winter Wind are 90. But that's okay.

    Originally posted by One Winged Angel
    and mephisto waltz came out yesterday you turd
    ?
    Last edited by mhss1992; 09-25-2009, 07:13 PM.
    jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0

    Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)

    Resting. I might restart playing FFR seriously someday.

    Comment

    • stavie33 is angry
      Banned
      • Sep 2009
      • 5

      #2747
      Re: R1 - Actual Song Difficulties V2

      Okay, Red Wings Over Baron is wayyy harder than rage template, switch the difficulties please,

      Rage Template: 86

      Red Wings Over Baron: 88

      Lolo is still 83, way to fast for an 81


      fix'd


      everything else seems good to me

      Comment

      • One Winged Angel
        Anime Avatars ( ◜◡^)っ✂╰⋃╯
        FFR Simfile Author
        • Mar 2007
        • 10837

        #2748
        Re: R1 - Actual Song Difficulties V2

        i was talking to dossar


        Originally posted by ilikexd
        i want to be cucked by cirno

        Comment

        • jimerax
          FFR Simfile Author
          FFR Music Producer
          • Nov 2003
          • 8185

          #2749
          Re: R1 - Actual Song Difficulties V2

          Rage Template is at least 87, it's clealy harder than Kidney Stone, as hard as Schmollbluk. so 88 fits more.
          Does Red Wings have any other difficulty factors besides length/stamina?
          thouht 88-90 is a bit too high since it only has JS and a couple of bursts.

          I don't think lolo should be FMO, since Reality and FN should also be FMO if it is.
          84 is fine for those 3. and Pants seems 85.. or maybe 84.

          Comment

          • TC_Halogen
            Rhythm game specialist.
            FFR Simfile Author
            FFR Music Producer
            • Feb 2008
            • 19376

            #2750
            Re: R1 - Actual Song Difficulties V2

            Originally posted by jimerax
            Does Red Wings have any other difficulty factors besides length/stamina?
            thouht 88-90 is a bit too high since it only has JS and a couple of bursts.
            God awful sections that are nearly impossible NOT to split jumps, plus some decently long 24th speed sections, as well as just general technical sections that involve trilling with jumps, or balancing jump-trills with hands in some spots. I think it's an 88.

            Winter Wind Etude...that song is WAY WAY WAY harder than anything up there just to not mash. It's nearly 3 minutes of absolutely relentless jumpstream with poly-rhythm jump jacks, not to mention the patterns at the end of the song are just ridiculous to read since there's an offbeat 16th every 8th note combined with a polyrhythm. I want to say 91 or even as high as 92.

            Mephisto is too easy for FGO. The only hard parts of the song require practice just to understand how to do them. The grace notes all can be jumped, most of the jacks can be staggered more than they seen, and aside from that, the only issue with it is remembering where to speed up for the walls of 48th notes. 83 maybe?

            Originally posted by bballa48
            Dossar, Rage Template is WAY harder the Red Wings over Barron. WAY harder.
            I absolutely disagree. Rage Template's first half is extremely easy after a few views, and even the end of the song doesn't have anything too ridiculous aside from a few mash-ups that require some decent practice to read. Rage Template is no higher than an 87.

            Magical 8 Bit Tour: overall technical file, heavily layered with an extremely difficult 32nd trill section as well--some fast 24th jumpstreams too. 90 seems alright to me.

            Comment

            • mhss1992
              FFR Player
              • Sep 2007
              • 788

              #2751
              Re: R1 - Actual Song Difficulties V2

              This is so funny... No other songs had such discrepancies in the subjective difficulty rating.

              Originally posted by stavie33 is angry
              Rage Dev/Null song: 86, I think it's the easiest here (next to Mephisto by far), almost FC'd first try, top 10 first try, all the others were like, in rank 20-40, lol, this song was a joke, I hope Magical 8 bit was for D5, not D1
              Sorry, I don't want to be annoying or anything, but... You do realize that saying the rank you achieve on a song demonstrates only how well you can play it in comparison to other people, revealing absolutely nothing about it's actual difficulty, right?
              Last edited by mhss1992; 09-26-2009, 07:07 AM.
              jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0

              Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)

              Resting. I might restart playing FFR seriously someday.

              Comment

              • stavie33 is angry
                Banned
                • Sep 2009
                • 5

                #2752
                Re: R1 - Actual Song Difficulties V2

                Originally posted by mhss1992
                This is so funny... No other songs had such discrepancies in the subjective difficulty rating.



                Sorry, I don't want to be annoying or anything, but... You do realize that saying the rank you achieve on a song demonstrates only how well you can play it in comparison to other people, revealing absolutely nothing about it's actual difficulty, right?
                Yeah, I know, I just felt like posting it anyways, everyone's been over this many times, how well you do is not the difficulty, but I see nothing hard with rage template, just fast 16th jumpstream, jumps, and a few bursts that once read, are easy to hit without mashing, I think Kidney Stone is much harder, I still stand by my 86

                Also, Red Wings Over Baron should be 88 just for the 200BPM 24th stream, not to mention the hand jacks, insane 2-4 note jump trills (one handed!) and crazy bursts/jumps in the same areas, then there's the stamina, I'd say 88. Mephisto I don't care either way, 83-85, up to you guys.

                Comment

                • jimerax
                  FFR Simfile Author
                  FFR Music Producer
                  • Nov 2003
                  • 8185

                  #2753
                  Re: R1 - Actual Song Difficulties V2

                  well updated FGO section on the top.

                  will do FMO eventually, not sure about VC or under currently.

                  Comment

                  • musicdemon
                    FFR Veteran
                    • Dec 2008
                    • 274

                    #2754
                    Re: R1 - Actual Song Difficulties V2

                    Thank you, jimerax It's nice to no longer have holes in the ADs for the FGOs. I know most people who post here are concerned about FMOs and higher, but I would definitely appreciate it if you could get around to VC and under, when you have time, of course. I would give you my opinion on them, but I trust your judgment and the judgment of the community more.

                    To make a long story short, thanks for putting up with everyone's arguing and your work is most definitely appreciated
                    Winner of Wargasm's 1 Billion Score Challenge
                    3rd place in badman's 2nd tourney of darkness (beginner's division)


                    Comment

                    • EAGAMES
                      Y0FACE!
                      • Dec 2006
                      • 4931

                      #2755
                      Re: R1 - Actual Song Difficulties V2

                      Almost There as a 92? w t f . . .
                      Removed a .gif image so your total signature size isn't well over 1MB. Keep this in mind for the future.
                      5th Official FFR Tournament Scores (Division 5)
                      Round 1: Novo Mundo (AAA)
                      Round 2: 4 Chord Touhou (AAA)
                      Round 3: October (1.0.0.1)
                      Round 4: Silly Symphony (1.0.0.0)
                      Round 5: Hardkore Atomic (4.0.0.1)
                      Round 6: Blue Rose (2.0.0.0)
                      Round 7: La Dump (Eliminated for being lazy.)
                      Originally posted by smartdude1212
                      EA will wander into his house with twenty minutes remaining in the round, load up FFR, realize he needs to ****, go to do so, discover he's hungry, whip up a gourmet meal, return to FFR with five minutes to go, play la camp once, and missflag on the 2154th arrow because scythe of 13 is watching him

                      Comment

                      • emulord
                        FFR Veteran
                        • Sep 2006
                        • 778

                        #2756
                        Re: R1 - Actual Song Difficulties V2

                        I didnt see Power listed, because its totally a 00. Its way easier than the other 01s.
                        Also, the max combo list desperately needs to be updated.

                        Comment

                        • Vanilla Mnm
                          cavs
                          • Dec 2007
                          • 3258

                          #2757
                          Re: R1 - Actual Song Difficulties V2

                          A couple things, just looking at the list here, but I'd like opinions on my thoughts.

                          Death Piano (95) -> 96
                          It's harder than RATO. It's longer, it's got about 800 more arrows, it's harder to combo and it's just overall harder in my opinion, so I think it should be at least a 96, but the levels of RATO/DP don't matter that much because they're just dump files that are impossible to AAA.

                          Silence (77) -> 76
                          Going on Spring Wind (76) -> 77

                          Is Silence a 77 because of the blue arrows? If so, then I suppose it could stay a 77, but it's much easier than Going On Spring Wind, isn't it? I'm pretty sure these two should definitely be switched. Silence is even easier than NWE which got moved down to a VC (which I disagree with, but whatever)

                          World of Dreams (46) -> 47
                          No one really pays attention to the lower leveled songs, but I will continuously mention this one until someone either changes it or convinces me that this shouldn't be a 47. It's in my opinion the hardest level 7. It's full of jumps, it's the only level 7 with over 1000 arrows, it's just not a 46.


                          I guess most of these aren't really that big of a deal, they are just one level jumps, but I suppose I'm just attempting the make the list a bit more accurate. What do you guys think?

                          Comment

                          • One Winged Angel
                            Anime Avatars ( ◜◡^)っ✂╰⋃╯
                            FFR Simfile Author
                            • Mar 2007
                            • 10837

                            #2758
                            Re: R1 - Actual Song Difficulties V2

                            Originally posted by Vanilla Mnm
                            it's the only level 7 with over 1000 arrows
                            cash cow, get ready 2 rokk, don't breathe a word, eternus, song for all time...

                            DP as 96 yes, but only if FFR doesn't get any other songs like it anytime soon

                            in all honesty, the entire difficulty scale needs reworking

                            the gap between a 70 and an 80 is considerably less than an 80 to a 90

                            for example, the difference in difficulty between classical insanity and EHHS isn't nearly as large as the gap between EHHS to CCCP, which are both 10 point gaps on the scale...not to mention the gap between CCCP and RATO, which is only a 6 point gap on the scale but is arguably larger in reality than the other two 10 point gaps
                            Last edited by One Winged Angel; 09-27-2009, 04:25 PM.


                            Originally posted by ilikexd
                            i want to be cucked by cirno

                            Comment

                            • Vanilla Mnm
                              cavs
                              • Dec 2007
                              • 3258

                              #2759
                              Re: R1 - Actual Song Difficulties V2

                              Oh god, lol. Someone said it was the only level 7 with 1000+ arrows, I should've actually thought about it. Sorry. But I definitely agree that this whole scale needs reworking. Maybe instead of just going by whole numbers go up by .5s or something, just an idea.

                              Comment

                              • foilman8805
                                smoke wheat hail satin
                                FFR Simfile Author
                                • Sep 2006
                                • 5704

                                #2760
                                Re: R1 - Actual Song Difficulties V2

                                I see the scale now as sort of exponential in terms of difficulty as it reaches the high VC, FMO, FGO range. Which is why there's such a huge skill jump even though 70-80 and 80-90 are both 10 points difference.

                                Everything else up until that point is a pretty linear progression.

                                Comment

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