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Re: R1 - Actual Song Difficulties V2
Okay, Red Wings Over Baron is wayyy harder than rage template, switch the difficulties please,
Rage Template: 86
Red Wings Over Baron: 88
Lolo is still 83, way to fast for an 81
fix'd
everything else seems good to meComment
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Re: R1 - Actual Song Difficulties V2
i was talking to dossar
Originally posted by ilikexdi want to be cucked by cirnoComment
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Re: R1 - Actual Song Difficulties V2
Rage Template is at least 87, it's clealy harder than Kidney Stone, as hard as Schmollbluk. so 88 fits more.
Does Red Wings have any other difficulty factors besides length/stamina?
thouht 88-90 is a bit too high since it only has JS and a couple of bursts.
I don't think lolo should be FMO, since Reality and FN should also be FMO if it is.
84 is fine for those 3. and Pants seems 85.. or maybe 84.Comment
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Re: R1 - Actual Song Difficulties V2
God awful sections that are nearly impossible NOT to split jumps, plus some decently long 24th speed sections, as well as just general technical sections that involve trilling with jumps, or balancing jump-trills with hands in some spots. I think it's an 88.
Winter Wind Etude...that song is WAY WAY WAY harder than anything up there just to not mash. It's nearly 3 minutes of absolutely relentless jumpstream with poly-rhythm jump jacks, not to mention the patterns at the end of the song are just ridiculous to read since there's an offbeat 16th every 8th note combined with a polyrhythm. I want to say 91 or even as high as 92.
Mephisto is too easy for FGO. The only hard parts of the song require practice just to understand how to do them. The grace notes all can be jumped, most of the jacks can be staggered more than they seen, and aside from that, the only issue with it is remembering where to speed up for the walls of 48th notes. 83 maybe?
I absolutely disagree. Rage Template's first half is extremely easy after a few views, and even the end of the song doesn't have anything too ridiculous aside from a few mash-ups that require some decent practice to read. Rage Template is no higher than an 87.Originally posted by bballa48Dossar, Rage Template is WAY harder the Red Wings over Barron. WAY harder.
Magical 8 Bit Tour: overall technical file, heavily layered with an extremely difficult 32nd trill section as well--some fast 24th jumpstreams too. 90 seems alright to me.Comment
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Re: R1 - Actual Song Difficulties V2
This is so funny... No other songs had such discrepancies in the subjective difficulty rating.
Sorry, I don't want to be annoying or anything, but... You do realize that saying the rank you achieve on a song demonstrates only how well you can play it in comparison to other people, revealing absolutely nothing about it's actual difficulty, right?Last edited by mhss1992; 09-26-2009, 07:07 AM.jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0
Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)
Resting. I might restart playing FFR seriously someday.Comment
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Re: R1 - Actual Song Difficulties V2
Yeah, I know, I just felt like posting it anyways, everyone's been over this many times, how well you do is not the difficulty, but I see nothing hard with rage template, just fast 16th jumpstream, jumps, and a few bursts that once read, are easy to hit without mashing, I think Kidney Stone is much harder, I still stand by my 86This is so funny... No other songs had such discrepancies in the subjective difficulty rating.
Sorry, I don't want to be annoying or anything, but... You do realize that saying the rank you achieve on a song demonstrates only how well you can play it in comparison to other people, revealing absolutely nothing about it's actual difficulty, right?
Also, Red Wings Over Baron should be 88 just for the 200BPM 24th stream, not to mention the hand jacks, insane 2-4 note jump trills (one handed!) and crazy bursts/jumps in the same areas, then there's the stamina, I'd say 88. Mephisto I don't care either way, 83-85, up to you guys.Comment
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Re: R1 - Actual Song Difficulties V2
Thank you, jimerax
It's nice to no longer have holes in the ADs for the FGOs. I know most people who post here are concerned about FMOs and higher, but I would definitely appreciate it if you could get around to VC and under, when you have time, of course. I would give you my opinion on them, but I trust your judgment and the judgment of the community more.
To make a long story short, thanks for putting up with everyone's arguing and your work is most definitely appreciated
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Re: R1 - Actual Song Difficulties V2
Almost There as a 92? w t f . . .Removed a .gif image so your total signature size isn't well over 1MB. Keep this in mind for the future.
5th Official FFR Tournament Scores (Division 5)Round 1: Novo Mundo (AAA)Round 2: 4 Chord Touhou (AAA)Round 3: October (1.0.0.1)Round 4: Silly Symphony (1.0.0.0)Round 5: Hardkore Atomic (4.0.0.1)Round 6: Blue Rose (2.0.0.0)Round 7: La Dump (Eliminated for being lazy.)
Originally posted by smartdude1212EA will wander into his house with twenty minutes remaining in the round, load up FFR, realize he needs to ****, go to do so, discover he's hungry, whip up a gourmet meal, return to FFR with five minutes to go, play la camp once, and missflag on the 2154th arrow because scythe of 13 is watching him
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Re: R1 - Actual Song Difficulties V2
A couple things, just looking at the list here, but I'd like opinions on my thoughts.
Death Piano (95) -> 96
It's harder than RATO. It's longer, it's got about 800 more arrows, it's harder to combo and it's just overall harder in my opinion, so I think it should be at least a 96, but the levels of RATO/DP don't matter that much because they're just dump files that are impossible to AAA.
Silence (77) -> 76
Going on Spring Wind (76) -> 77
Is Silence a 77 because of the blue arrows? If so, then I suppose it could stay a 77, but it's much easier than Going On Spring Wind, isn't it? I'm pretty sure these two should definitely be switched. Silence is even easier than NWE which got moved down to a VC (which I disagree with, but whatever)
World of Dreams (46) -> 47
No one really pays attention to the lower leveled songs, but I will continuously mention this one until someone either changes it or convinces me that this shouldn't be a 47. It's in my opinion the hardest level 7. It's full of jumps, it's the only level 7 with over 1000 arrows, it's just not a 46.
I guess most of these aren't really that big of a deal, they are just one level jumps, but I suppose I'm just attempting the make the list a bit more accurate. What do you guys think?Comment
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Re: R1 - Actual Song Difficulties V2
cash cow, get ready 2 rokk, don't breathe a word, eternus, song for all time...
DP as 96 yes, but only if FFR doesn't get any other songs like it anytime soon
in all honesty, the entire difficulty scale needs reworking
the gap between a 70 and an 80 is considerably less than an 80 to a 90
for example, the difference in difficulty between classical insanity and EHHS isn't nearly as large as the gap between EHHS to CCCP, which are both 10 point gaps on the scale...not to mention the gap between CCCP and RATO, which is only a 6 point gap on the scale but is arguably larger in reality than the other two 10 point gapsLast edited by One Winged Angel; 09-27-2009, 04:25 PM.
Originally posted by ilikexdi want to be cucked by cirnoComment
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Re: R1 - Actual Song Difficulties V2
Oh god, lol. Someone said it was the only level 7 with 1000+ arrows, I should've actually thought about it. Sorry.
But I definitely agree that this whole scale needs reworking. Maybe instead of just going by whole numbers go up by .5s or something, just an idea.
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Re: R1 - Actual Song Difficulties V2
I see the scale now as sort of exponential in terms of difficulty as it reaches the high VC, FMO, FGO range. Which is why there's such a huge skill jump even though 70-80 and 80-90 are both 10 points difference.
Everything else up until that point is a pretty linear progression.Comment


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