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Old 04-27-2011, 04:28 AM   #3641
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Default Re: Ingame Song Information

changed some difficulties according to opinions, technical/statistical parameters.

BEER, Variations, GGZ, TTMH so far.

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Old 04-27-2011, 09:53 AM   #3642
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Default Re: Ingame Song Information

We should start estimating difficulty by saying its strictly easier/harder than (some song with similar patterns.)
For example. Yoshi's cookie is easier than Famouz (no minijacks)

Also, it seems that OMGWTFT0KEN is a 93-94. Seems harder than Revolutionary Etude.
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Old 04-27-2011, 10:39 AM   #3643
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Default Re: Ingame Song Information

Max Forever is totally a 10
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Old 04-27-2011, 11:01 AM   #3644
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Default Re: Ingame Song Information

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Also, it seems that OMGWTFT0KEN is a 93-94. Seems harder than Revolutionary Etude.
Nawwww


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changed some difficulties according to opinions, technical/statistical parameters.

BEER, Variations, GGZ, TTMH so far.
omg tytytyty
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Old 04-27-2011, 12:06 PM   #3645
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Default Re: Ingame Song Information

woo, FGO AAA count +1
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Old 04-27-2011, 10:11 PM   #3646
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Default Re: Ingame Song Information

OMGWTFT0KEN isn't harder than Revo sorry

Also, why is 92 the *max* for the FGOs? Revolutionary Etude is a LOT harder than Almost there, is there a reason why it can't be 93 or 94?

And honki sentai majirenjaa -MAJI eurobeat version- seems like a high-ass 11... possibly a potential 12
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Old 04-27-2011, 10:56 PM   #3647
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Default Re: Ingame Song Information

It isnt? It seems way easier to FC Revo than OMG.
I havn't done either, but I've gotten 1miss on Revo, and I'm nowhere close on OMG.

OMG's jacks are way longer, and theres other stuff thrown inbetween.
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Old 04-27-2011, 10:58 PM   #3648
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Default Re: Ingame Song Information

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It isnt? It seems way easier to FC Revo than OMG.
I havn't done either, but I've gotten 1miss on Revo, and I'm nowhere close on OMG.

OMG's jacks are way longer, and theres other stuff thrown inbetween.
Agreed. OMG is way way way way harder for the typical player without super powers.
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Old 04-27-2011, 10:59 PM   #3649
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Default Re: Ingame Song Information

actually, revo is set 93 and omgwtf is 94 currenty (secret ingame parameter).

majirenjaa is borderline.
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Old 04-28-2011, 10:48 AM   #3650
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Default Re: Ingame Song Information

A couple of thoughts based on playing the last few days....

Night and Day: Obviously this isn't major because it is clearly within the FMO range, but who set this so low? The song is tricky as hell, and I cannot fathom how this is considered easier than, say Battle Theme 37, which is rated above it. What is the difficulty on this one on the 1-99 scale?

He's a Radical Rat: Absolute atrocity in the ratings. I am pretty sure the main reason this is set as an FMO is because Stavie threw a hissie fit when it came into the game as a FGO (claiming he guaranteed it would be his first FGO AAA because it was SO easy, which is interesting cause he has AAA'd Holy Orders but has 15 goods on He's a Rad. Rat). It is a clear cut FGO to me. It requires just about every skill and is demanding from start to finish.
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Old 04-28-2011, 10:51 AM   #3651
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Default Re: Ingame Song Information

He's a Radical Rat -is- very difficult. I can definitely see this as an FGO, but it's borderline at best. I can see it either way, personally.
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Old 04-28-2011, 10:55 AM   #3652
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Default Re: Ingame Song Information

In comparison to just the upper FMOs alone, Rad Rat is harder. honki is really borderline because the file as a whole isn't that hard, just a few really hard sections, it's kind of in the same boat as Piano Etude (Gymnastics) and ANTI-ARES, not hard but WTF sections.
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Old 04-28-2011, 11:04 AM   #3653
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Default Re: Ingame Song Information

honki sentai majirenjaa (sp?) balances out the easier sections with some technical sections, but these technical sections aren't in the extremes for speed, so I don't know if it can technically be put in the FGO range for scoring, but it definitely is in the higher FMO area. 82 sounds like a decent number to me.

Night and Day should probably be something like an 80 to me, it requires some pretty decent speed to nail that ending.
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Old 04-28-2011, 11:29 AM   #3654
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Default Re: Ingame Song Information

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I am pretty sure the main reason this is set as an FMO is because Stavie threw a hissie fit when it came into the game as a FGO.
No, almost everyone said it's FMO at that point (plus people's opinions for difficulties aren't very reliable basically, so I'm not determining difficulties only by these).

It's certified as a borderline file anyway, not touching it anymore.
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Old 04-28-2011, 11:32 AM   #3655
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No, almost everyone said it's FMO at that point (plus people's opinions for difficulties aren't very reliable basically, so I'm not determining difficulties only by these).

It's certified as a borderline file anyway, not touching it anymore.
Fair enough.

I just feel like enough players would agree that it is a 12. But at the end of the day it really doesn't matter! Great song regardless.
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Old 04-28-2011, 12:07 PM   #3656
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Default Re: Ingame Song Information

11.95
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Old 04-28-2011, 12:15 PM   #3657
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Default Re: Ingame Song Information

I don't think it's harder than Sparkle Downer or even AS hard.
But there's a lot of variety in this song compared to Sparkle in terms of jacks, jumpstreams and jackstreams lol
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Old 04-30-2011, 10:00 PM   #3658
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Default Re: Ingame Song Information

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11.95
Lol this
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Old 05-10-2011, 06:14 PM   #3659
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Default Re: Ingame Song Information

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Originally Posted by bballa48 View Post
A couple of thoughts based on playing the last few days....

Night and Day: Obviously this isn't major because it is clearly within the FMO range, but who set this so low? The song is tricky as hell, and I cannot fathom how this is considered easier than, say Battle Theme 37, which is rated above it. What is the difficulty on this one on the 1-99 scale?

He's a Radical Rat: Absolute atrocity in the ratings. I am pretty sure the main reason this is set as an FMO is because Stavie threw a hissie fit when it came into the game as a FGO (claiming he guaranteed it would be his first FGO AAA because it was SO easy, which is interesting cause he has AAA'd Holy Orders but has 15 goods on He's a Rad. Rat). It is a clear cut FGO to me. It requires just about every skill and is demanding from start to finish.
I lost my password so it took a while to reply to this crap.
I never said it should be FMO, I actually asked them to leave Radical Rat as FGO so I could AAA, then it started become INCREASINGLY difficult for me to not split goods on the jumping jacks, I can AAA EVERYTHING in that damn song but those jacks and I get goods up the wazoo there for no reason whatsoever. I think it's a clear cut FGO and have never said otherwise. It should be FGO.

And I've been complaining about Night and Day for god knows how long. That song is hard as shit and one of my worst FMO's. It's brutal from start to finish, with crazy bursts, weird patterns, asshole jumps, and an ending that makes many a man cry like a sissy. The song is hard.
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Old 05-11-2011, 02:10 PM   #3660
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And I've been complaining about Night and Day for god knows how long. That song is hard as shit and one of my worst FMO's. It's brutal from start to finish, with crazy bursts, weird patterns, asshole jumps, and an ending that makes many a man cry like a sissy. The song is hard.
well i agree in some way , but i think its barely an FGO .., guess FMO is pretty well scaled for this one, its kinda challenging yes, indeed , but i never get the feeling that the steps are randomly and not fitting the beat / song itself.

Lets say its one of the difficult FMO songs.
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