12-9-2010, 01:38 AM | #3601 | |
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Re: TOP Players / Tier Requirements Thread - Updated 7/8/09
Nah dude this is FFR we gotta drama any and all **** possible
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12-9-2010, 02:02 AM | #3602 | ||||||
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Re: TOP Players / Tier Requirements Thread - Updated 7/8/09
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12-9-2010, 02:04 AM | #3603 |
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Re: TOP Players / Tier Requirements Thread - Updated 7/8/09
New 8pts are as difficult as old 10pts, so that's mostly fine.
also considering some of old 9/9 songs will be knocked down to 6/6 on new reqs, anti ares req is reasonable. (and yeah in stavie's and halogen's posts Baron and WWE reqs are both wrong, wtf) Only 9pts reqs are Revo AAA and 50 or fewer on DP/RATO (future top players will get these eventually). ps the biggest reason for decreasing overall tier points is that this system can't handle 10+ points. we need to focus on TOP players more, not mass players so this happened. only solution for this is making "amateur TP system".. maybe. Last edited by jimerax; 12-9-2010 at 02:40 AM.. |
12-9-2010, 02:40 AM | #3604 |
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Re: TOP Players / Tier Requirements Thread - Updated 7/8/09
I'm wondering, what would really be wrong with (a) adding more songs and (b) having TPs for a song go higher than 9? As for the former, I know the ability of the top players has increased a lot since the last TP revamp, and that we have more hard songs, but making the lower TP goals harder and harder will just discourage players who are developing their skills. You already have to work up to being able to FC FMOs - what if it gets to the point where developing players get dozens of mashing points before they get a single accuracy one? I'd rather have a consistent, not-too-hard TP system which keeps adding songs, even though the total of available TPs would keep increasing. (Maybe then you'd have to define the tiers by a percentage, so you might need 60% for T4, 95% for T0, that kind of thing.)
And as for the latter, if it's a coding issue, it really shouldn't be too hard to fix - I would be extremely surprised if more than a handful of lines needed to be changed.
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12-9-2010, 03:09 AM | #3605 |
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Re: TOP Players / Tier Requirements Thread - Updated 7/8/09
Just as a comment from someone down in that skill range that's not getting full combos on FMO songs, I was proud of my 11 points which are now down to 3 and probably going back to 0 if full combo requirements are all getting removed. ;_; I understand I'm not at the level intended for tier points yet, but still it was motivating and it would be cool if there was something similar for people who aren't top level players. I was 1 average away from getting 25 goods on A World of Piano earlier today. Guess I'm just back to working on that FC bar.
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12-9-2010, 04:08 AM | #3606 |
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Re: TOP Players / Tier Requirements Thread - Updated 7/8/09
We already have 120 songs for TP req, many enough (could be even fewer).
TP is meant to represent skill more than effort, so simpler system is fine. If this system supports 10 or higher reqs we could keep point values, oh well. |
12-9-2010, 11:52 AM | #3607 | ||
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Re: TOP Players / Tier Requirements Thread - Updated 7/8/09
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If this is a tiered system, why not include lower songs so people who actually are a bit lower of a tier could be placed? I don't see the point of dropping point requirements because the 10 point requirements weren't supported, considering all of the requirements were 9/9 or lower and players would never notice the 10th point reqs within their totals. This system isn't even "tiered" anyway. There's many better ways to actually include a lot more people in this and still maintain an actual tier list. I have two different ideas, but chances are, my post will get dissected and torn apart with reasons as to why this tier system works better even though it's really not the best of systems for the players that we have at the moment - so I'm not even going to bother. EDIT: Quote:
EDIT: i'm also not trying to discredit the people working on this current system, it's just time for a revamp. Last edited by TC_Halogen; 12-9-2010 at 11:56 AM.. |
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12-9-2010, 04:20 PM | #3608 |
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Re: TOP Players / Tier Requirements Thread - Updated 7/8/09
Alright, I've been thinking about this all day and have come up with what I 'think' is the best tier system we can have:
Tiers are nothing more than skill ranks, like how in Halo you can go from private to Captain to General, and COD has similar ranks too. I think we should make a 6 tier system, each tier having it's own 'badge' displayed on your profile, where everyone who joins FFR starts at 'Novice' Tier. Certain tier point standards, like usual, are set to determine what tier you're in. The tiers req songs would include ALL songs of difficulty 65 and up. Each song has tier point reqs as usual, from 3/3 (challenging songs) to 9/9 (FGO's). FGO's will have special extremely hard reqs I will get to later, to prevent mashers from getting a lot of points, i.e. FC reqs for all FGO's will be gone. Each tier would correspond to a certain difficulty of song reqs in general, ex. Tier 1 FFR Guru FGO, Tier 2 FFR Master would correspond to FMO, Tier 3 Expert would refer to VC, Tier 2 to C, and God Tier (Tier 0) would require you to have every tier point except for like, 8. It would be made so only 2-3 people should EVER be in it. Okay, basic breakdown: Tier rank values (Tier points required to be in a certain tier) should require your tier point total to be greater or equal to: The sum of every songs possible points BELOW this tier (ex. FFR Master would require you to have a total of more than every available point of all songs on the list under FMO) + The sum of 3/4 of the points available in all songs in corresponding tiers (ex. FFR Master would require you to have 3/4 of the available points for all FMO songs) + The sum of 1/4 of the points available in all songs ABOVE the corresponding tiers (ex. FFR Master would require 1/4 of the total points available for FGO and 13 difficulty songs) So points required for Tier 2 would be: All combined points of VC and lower songs + 75% of the points of all FMO songs + 25% of the points from all FGO + songs This way it's a good measure of your skill, average wise, and if you can't do some FMO's, you can make them up for with better FGO scores and AAA bonuses. To PREVENT MAKING UP FOR POINTS IN A TIER BY MASHING FGO'S, FGO'S WILL HAVE ONLY PA REQS, NO FC REQS. FC points still required, but instead of 2mil points or more for 4 and FC for 5, it would be like for WWE, score equivalent to 100 or fewer clean FC for 5 points, etc. FN would have like, score equivalent to 40 or fewer clean for 5 points, going up to 8 for a AAA. All FGO's will be at least 8 points, max 9 points. Every time people rank up, as I said, they get a new badge which I think 'should' come with some prize of some sort, either additional credits (which I disagree with) a new song, or maybe just a new customizable forum thing and forum title along with the badge. This system I think has a good average of your ability in comparison, and allows people to start getting tier points as low as AAA Challenging songs. Reqs would make sense, of course, as in all C songs would be out of 3 points, 1 for an SDG, 2 for 3 or fewer, 3 for a AAA, and so on for each difficulty. Also, cool badges and forum titles lead to incentives for 'some' people to want to try to get better tier scores, like prestiging in COD and stuff What do you think?
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12-9-2010, 06:58 PM | #3609 | |
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Re: TOP Players / Tier Requirements Thread - Updated 7/8/09
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If we include all C+ songs there wll be like 300+ req songs, anf it gets closer to Average Rank or # of AAAs. So which is why I suggested a separate TP system (C ~ low FMO songs that aren't in current TP system). I'm not sure how realistic it is yet though. |
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12-9-2010, 11:36 PM | #3610 | |
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Re: TOP Players / Tier Requirements Thread - Updated 7/8/09
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12-10-2010, 02:48 AM | #3611 |
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Re: TOP Players / Tier Requirements Thread - Updated 7/8/09
Similar to that, "Tier X needs X% of sum of X/X reqs" idea would be useful.
and it would be good if TP list can display "Tier X" thing automatically. It requires major update on current system, though. |
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