04-6-2011, 01:55 PM | #3581 |
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Re: Ingame Song Information
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04-6-2011, 02:32 PM | #3582 |
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Re: Ingame Song Information
4BM is a hard 10 imho. Choprite is an easy 11. Variations 2 is a mid-high 11, and Guitar Sounds is a high 10. That's my 2 cents.
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04-6-2011, 03:06 PM | #3583 |
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Re: Ingame Song Information
Hold up, lemme just laugh for a bit.
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04-8-2011, 11:06 PM | #3584 |
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Re: Ingame Song Information
Quick answers.
Guitar Sounds = VC, trills/streams aren't that fast (mostly same with 200bpm 16th). Variations 2 = borderline, bursts are the only FMO-worthy things. will determine the final rating by statistical parameters. 4BM = VC |
04-9-2011, 01:40 PM | #3585 | |
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Re: Ingame Song Information
updated stats:
Quote:
(10)Variations 2 AAA count: 10 (10)Guitar Sounds AAA count: 15 last week: (11) Grocery Escape Plan AAA count: 15 (10) Ice Disk AAA count: 38 (10) Four Blocks Madness AAA count: 39 (10) Tamashii AAA count: 41 There, statistics from 2 weeks ago's new songs after 1 week compared to last week's songs statistics after 1 week. The 2 new VCs have less than half the AAAs as all the other new 10s, and Guitar Sounds is tied with GEP, a FMO. They're technically challenging files, more challenging than most other VCs and some FMOs. Just my opinion, but any song that has only TEN AAAs after a whole week of being in the game is harder than a VC.
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04-9-2011, 02:36 PM | #3586 |
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Re: Ingame Song Information
I'd rather look at the difficulty from the file itself rather than the number of AAAs achieved. That's a poor measure of difficulty and is indirect at best.
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04-9-2011, 05:07 PM | #3587 |
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Re: Ingame Song Information
The thing about Guitar sounds is that it does require good control to score on properly. Files like Four Block Madness and Grocery Escape Plan are mainly just 16ths while guitar sounds.... is a mess of different patterns (in comparison) that are awkward.
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04-9-2011, 06:20 PM | #3588 | ||
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Re: Ingame Song Information
Quote:
Just because some people [you] subjectively believe that the file is easy enough to be a 10, the 1 week stats resemble the 1 week stats of an 11. (See: Grocery Escape Plan, which is an easier FMO IMO [subjective]) Sooooo, since there is no concrete metric for what distinguishes an 11 from a 10, the statistical information needs to be relied on, like jx said. Repost of my 'difficulty of the file itself' post from the other thread: Quote:
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04-9-2011, 06:22 PM | #3589 |
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Re: Ingame Song Information
1 month waiting period before stats are taken into account
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04-9-2011, 06:26 PM | #3590 |
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Re: Ingame Song Information
just sayin.
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04-9-2011, 06:27 PM | #3591 |
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Re: Ingame Song Information
Yeah, still not long enough. One or two weeks is not any indication of anything. For example, my lack of AAAs on those songs have nothing to do with the difficulty, but rather a lack of time. Seeing what time of the year it is, a whole bunch of people are in the same situation as well.
If you want to rely on stats, don't do it now. You're just itching to justify your argument. Also, file not hard enough for an FMO. Handstreams justify nothing. Bursts justify nothing either. If they were awkwardly placed, that's a different story, but the patterns fit quite well and are predictable. Last edited by bmah; 04-9-2011 at 06:32 PM.. |
04-9-2011, 06:41 PM | #3592 |
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Re: Ingame Song Information
the patterns arent very predictable you're just clairvoyant
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04-9-2011, 07:43 PM | #3593 |
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Re: Ingame Song Information
Idk about everyone else, but I hate handstream. Its harder than jumpstream in terms of a note density function, and its harder to read.
Also, historically only FMO+ had hands at all. |
04-9-2011, 08:13 PM | #3594 |
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Re: Ingame Song Information
yea, wtf lol.. those bursts are far from predictable, they switch directions halfway through and none of the 5 are identical
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04-9-2011, 08:57 PM | #3595 |
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Re: Ingame Song Information
Then your difficulty will be wrong. The goal of difficulty is to give a good indication of how hard it will be for a player to score well on it. Players, not computer programs. So we can only really tell how hard a file is by how well people do on it. If people find file X harder than most low FMOs, then X should be at least FMO.
PS, for all you people who have no clue about technical difficulty: most players haven't spent 3+ years perfecting their MA on SM. If you take two files that are the same speed (average and burst nps and npf) but one is a lot more rhythmically complicated, the more complicated one is DEFINITELY more difficult, not equally difficult.
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04-9-2011, 09:28 PM | #3596 | ||
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Re: Ingame Song Information
Quote:
Quote:
Similarly, PAing is made more difficult by a lack of beat or a constant beat that does not help you get a frame of reference rhythmically. This is probably why many people find Reality hard to AAA. The base sound are 16th drums blaring without any sort of pattern or landmark - it's just constant. You can easily lose your rhythm in the midst of the streams. That being said, Guitar Sounds has more complexity and unpredictability, but not necessarily intense layering. Variations 2 has a lot of layering, but steps predictably. What you hear is exactly what you'd expect when you play the steps. Additionally, the handstream patterns are repetitive. You should be more rhythmically comfortable. With the assumption that people have various strengths and weaknesses, I think both songs even out in difficulty. My references to songs that seem harder are Feldschlacht, PianoxForte, maybe even Twilight Jewel, etc. Those songs are pretty unpredictable, can sometimes be heavily layered, but are also very long (consistency!). Yet all of these are VCs. I think Variations 2 are at least on the same level, but with different characteristics. Also, compare the number of AAAs Feldschalcht has for instance. It has been around for much longer than these newer songs. Therefore, I think Variations 2 is a VC. That's my two cents. |
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04-9-2011, 09:43 PM | #3597 | |||
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Re: Ingame Song Information
Quote:
Quote:
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04-9-2011, 09:58 PM | #3598 | |
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Re: Ingame Song Information
Quote:
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04-9-2011, 09:59 PM | #3599 |
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Re: Ingame Song Information
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04-9-2011, 10:15 PM | #3600 |
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Re: Ingame Song Information
Broken rule that was removed when TASS left get with the times
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