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#3481 |
Rhythm game specialist.
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![]() Would you like any help with the new values?
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#3482 |
Banned
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Posts: 5,305
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![]() Good to hear that
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#3483 |
Live a wonderful life~
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Posts: 7,313
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It's being handled by someone else so don't worry about it.
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=============================== The idea that RDCP 3 may come out in the future is a fun thought to have~ =============================== |
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#3484 |
This Is How We Do It~
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![]() aw well, guess my stuff was useless then :P
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#3485 |
Rhythm game specialist.
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#3486 |
Batch Manager
Game Manager, Song Release Coordinator
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Location: USA
Age: 29
Posts: 14,872
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lol
While there's piss easy 9/9's like Death Piano 300 or fewer and RATO 350 or fewer, DeVouR AAA being a 9/9 is like Revolutionary Etude's 9/9 (really, 20 or fewer on Revo is way too ****ing rough compared to every other 9/9). As a general rule of thumb: 8/8s should be modified so around 12-20 players are able to achieve it in general. 9/9s should be made so around 4-6 are able to achieve it. Any higher would potentially become 10/10 (like my 20g 2av on RATO, that surpasses the 9/9 by a crapload). Not all 9/9s are supposed to be equal but some are just stupid. I should also add that some 7/7 reqs should be changed. Especially Caprice and flight of the bumblebee.
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Last edited by DossarLX ODI; 10-31-2010 at 01:35 PM.. |
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#3487 | |
Live a wonderful life~
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Posts: 7,313
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![]() Quote:
EDIT: FOTBB and Caprice are fine as they are.
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=============================== The idea that RDCP 3 may come out in the future is a fun thought to have~ =============================== Last edited by i love you; 10-31-2010 at 01:55 PM.. |
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#3488 | |
Banned
![]() Join Date: Sep 2006
Posts: 5,305
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![]() Quote:
Only 5 people have 9/9 on Death Piano. That seems about right. The tier points are fine as they are now - we need more additions though. A few more 8s and 9s maybe? Possibly downgrading some 7s to 6s and adding more 7s. |
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#3489 | |
Batch Manager
Game Manager, Song Release Coordinator
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Location: USA
Age: 29
Posts: 14,872
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I'm still just really sketchy about the two 13s because everyone is making the file a lot harder than it should be and getting ridiculously high PA by too much mashing where it's not needed, while the requirements for other files are much more strict. The 7/7 on FOTBB has only around 30? achieved while the 8/8 on Adventures of Lolo has 35, etc.
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Last edited by DossarLX ODI; 10-31-2010 at 02:00 PM.. |
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#3490 | |
Live a wonderful life~
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Posts: 7,313
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![]() Quote:
![]() EDIT: Also, the difficultly of patterns inside the simfile also plays a big role as well.
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=============================== The idea that RDCP 3 may come out in the future is a fun thought to have~ =============================== Last edited by i love you; 10-31-2010 at 02:03 PM.. |
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#3491 |
Batch Manager
Game Manager, Song Release Coordinator
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Location: USA
Age: 29
Posts: 14,872
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![]() How about backgrounds too? That is a big reason why some files have much less AAA's than they should have.
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#3492 |
Live a wonderful life~
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![]() That is true but unfortunately, we can't do anything about that until the staff members decide to remove them off the game. If they happen to remove the backgrounds in the future then we will re-adjust the requirements for each file that had those backgrounds accordingly.
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=============================== The idea that RDCP 3 may come out in the future is a fun thought to have~ =============================== |
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#3493 |
FFR Player
![]() Join Date: Dec 1969
Location: New York City, New York
Posts: 8,340
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![]() Who has control over this stuff
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https://www.youtube.com/watch?v=0es0Mip1jWY |
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#3494 |
Live a wonderful life~
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![]() I would have to say Synthlight.
EDIT: Unless if you were referring to the updating of Tier Points then try looking at the front page.
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=============================== The idea that RDCP 3 may come out in the future is a fun thought to have~ =============================== Last edited by i love you; 10-31-2010 at 02:40 PM.. |
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#3495 |
FFR Player
![]() Join Date: Dec 1969
Location: New York City, New York
Posts: 8,340
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![]() Does aperson?
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https://www.youtube.com/watch?v=0es0Mip1jWY |
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#3496 |
HAVE ME WITH VODKA
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Location: Long Island, New York
Age: 35
Posts: 7,316
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![]() It would be Synth's decision to ever remove backgrounds. I'm pretty sure he wouldn't agree with it.
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#3497 |
FFR Player
![]() Join Date: Dec 1969
Location: New York City, New York
Posts: 8,340
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![]() Removing the backgrounds isn't all that tough (just need to decompile the swf into fla and remove the background, then re-export the swf) but you'd need write access to the song folder.
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https://www.youtube.com/watch?v=0es0Mip1jWY |
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#3498 |
HAVE ME WITH VODKA
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Location: Long Island, New York
Age: 35
Posts: 7,316
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![]() It's not about it being tough to do, Synth has a thing about preserving everything. He was very reluctant to fix avmisses because of this, but I guess there was just too much overwhelming attitudes towards doing it.
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#3499 |
FFR Player
![]() Join Date: Dec 1969
Location: New York City, New York
Posts: 8,340
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![]() Ah yeah that's right -- same reason he didn't want to re-skin the bluenote files. Preserving early-FFR history and all that.
Besides, I kinda agree with that logic where those files are concerned.
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https://www.youtube.com/watch?v=0es0Mip1jWY |
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#3500 |
Ultimate Gamer
![]() Join Date: May 2009
Posts: 491
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![]() An option to toggle backgrounds on/off like the ones showing accuracy sounds more like the way to compromise so you can still show backgrounds for nostalgia's sake and put them off for gameplay but..
The real question is more likely to be how does Synthlight wants FFR to be in the future? I mean, what's the plan after getting this site up again? |
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