04-24-2020, 08:08 PM | #321 |
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Re: TWG 194 - Game Thread
Also
Dude Mindmeld |
04-24-2020, 08:08 PM | #322 |
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Re: TWG 194 - Game Thread
that means we're both wrong whoof
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04-24-2020, 08:08 PM | #323 |
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Re: TWG 194 - Game Thread
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04-24-2020, 08:09 PM | #324 |
~ お ま ん こ ~
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Re: TWG 194 - Game Thread
to be precise, the strategy is to lynch inactives IF THERE ARE ANY, not to always lynch from the bottom third or so
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04-24-2020, 08:10 PM | #325 |
Beach Bum Extraordinaire
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Re: TWG 194 - Game Thread
Out of curiosity what doea mine sound like?
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04-24-2020, 08:10 PM | #326 |
Beach Bum Extraordinaire
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Re: TWG 194 - Game Thread
how could i deny the greatness that is our Lord Xelnya hoooooooooooooow
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04-24-2020, 08:11 PM | #327 |
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Re: TWG 194 - Game Thread
ISOs are a bit tricky here but go to "The Werewolf Game" subforum and find this game, then click on the hyperlinked number of posts, it lets you break down each character's posts
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04-24-2020, 08:11 PM | #328 |
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Re: TWG 194 - Game Thread
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04-24-2020, 08:12 PM | #329 |
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Re: TWG 194 - Game Thread
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04-24-2020, 08:12 PM | #330 |
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Re: TWG 194 - Game Thread
as an aside, leetic what is your home community?
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04-24-2020, 08:12 PM | #331 |
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Re: TWG 194 - Game Thread
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04-24-2020, 08:13 PM | #332 |
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Re: TWG 194 - Game Thread
fellow drifters
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04-24-2020, 08:13 PM | #333 |
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Re: TWG 194 - Game Thread
C H A R A C T E R
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04-24-2020, 08:15 PM | #334 | |
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Re: TWG 194 - Game Thread
Quote:
Inside of the game though your vote is bad and you should feel bad but past that i await your reads list |
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04-24-2020, 08:16 PM | #335 |
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Re: TWG 194 - Game Thread
"Xelnya as been replaced effective immediately"
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04-24-2020, 08:17 PM | #336 | |
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Re: TWG 194 - Game Thread
Quote:
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04-24-2020, 08:19 PM | #337 |
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Re: TWG 194 - Game Thread
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04-24-2020, 08:20 PM | #338 | |
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Re: TWG 194 - Game Thread
Quote:
1) Information. In the late-game we have more information on other players. An inactive player is a ???? that usually necessarily needs to be resolved because their slot is more valuable. That is, the information entropy of each slot is higher in endgame. So when a slot is completely unreadable in Final 5, it's much worse than if that slot is unreadable in Final 15 or w/e. 2) Similar to above--- when we make critical lynches we need them to be informed. D0 is never a critical lynch, so in the world where Inactive X is town, that outcome is less shitty than if you save that lynch for later. 3) Hiding space. Simply put, by killing off potential dead-weight you are necessarily forcing the wolves to engage more, since there will be less hiding room. 4) What happens so many times (read: Animal Crossing game) is that an actual wolf player will get traction in some middle phase, but -somehow- the momentum shifts to an inactive. Usually very hard to tell is anybody is pulling the strings, so we always say "OK, if this inactive is town, ALWAYS ALWAYS lynch this wolfy person" but guess what? There is ALWAYS a fucking way out of it the NEXT phase if there are still inactive presences. This literally is what lost town the last game: our inability to stick to our convictions and instead be distracted by random noise. 5) Making this an actual policy forces wolves in general to post more. This is pro-town since it increases the amount of information we have about each wolf, as well as increasing the volume of incriminating/contradictory/slippish posts there you go |
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04-24-2020, 08:20 PM | #339 |
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Re: TWG 194 - Game Thread
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04-24-2020, 08:23 PM | #340 |
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Re: TWG 194 - Game Thread
Serious post i think DBP's reaction to Haku skews hin town enough that as long as he doesn't take his town read and dips outta the thread until d2 I'm good to take him off the table
I'll never be able to read Haku d0 so he can just get off my table as well. I'll gutread Bolth and FFA as town too but we're not taking them off the table so much as placing them on the lazy susan and spinning them to the far side for a bit |
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