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#321 | |
✘ Forever OP✘
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Location: Canada,Quebec
Age: 29
Posts: 4,171
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#322 |
I catch fruit
![]() ![]() Join Date: Jun 2009
Location: Meadowview, VA
Age: 31
Posts: 2,861
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![]() Maybe I have the same problem, since my keyboard suddenly stopped derping, but I did get 185 clean >_>
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#323 |
Batch Manager
Game Manager, Song Release Coordinator
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,871
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Follow my instructions - follow the music instead; use Dark on and see what happens.
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#324 |
FFR Veteran
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![]() How hard would it be to add a mode to the engine that calculates the scores with +1 to the offset?
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#325 | |
Batch Manager
Game Manager, Song Release Coordinator
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,871
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But yeah, if you're playing with judgements off, why can't you just play with judgements on to see if you're dumping hundreds of goods? |
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#326 |
✘ Forever OP✘
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Location: Canada,Quebec
Age: 29
Posts: 4,171
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Nope I really can't play, I'm used to watch close to the receptors when I play, and going with the beat only is impossible for me. Oh and I'm playing with judgements on, and the late perf shows a good.
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#327 | |
Batch Manager
Game Manager, Song Release Coordinator
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Location: USA
Age: 29
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(8:09:06 PM): and I hit on the same place on the receptors that I hit on other songs (8:09:09 PM): in the real FFR engine (8:09:18 PM): the ONLY ONLY ONLY thing I can think of is that every single person complaining is using beatmania (8:09:31 PM): because I fixed it to make the notes on center just like every other noteskin (8:09:41 PM): but maybe that changed the frame you have to hit at? (8:09:43 PM): maybe? (8:09:53 PM): not the actual frame but the visual placement of mid perf qqwref 8:12 pm (8:12:33 PM): it might have changed what place on the screen you need to hit |
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#328 |
FFR Player
![]() Join Date: Nov 2006
Location: Canada
Posts: 34
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![]() Not too happy with this but I can barely get through 300 notes of any song without messing up right now.
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#329 | |
✘ Forever OP✘
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Location: Canada,Quebec
Age: 29
Posts: 4,171
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#330 |
Fractals!
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Oof. Good jorb on that.
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#331 |
FFR Veteran
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![]() lol slight improvement, best i can do for the day, i have NO idea where i get those boos but w/e
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#332 |
Kawaii Desu Ne?
![]() ![]() Join Date: Dec 2007
Location: The Kawaiian Island~
Age: 30
Posts: 4,182
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Thanks :3 Too bad it's not in the game...it would have made a very nice 10th VC AAA :< I'm just curious as to why so many people are having trouble with the file (both d2b and d2a included) The only problem I had was with the intro and the onehanded trill in the 2nd half of the song, I wonder what parts other people are having trouble with.
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#333 | |||
FFR Player
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Honestly you should be more proud of that AAA then you are reuben I think :P
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Quote:
Last edited by FrozenAngel91; 04-16-2012 at 08:56 PM.. |
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#334 |
Batch Manager
Game Manager, Song Release Coordinator
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Location: USA
Age: 29
Posts: 14,871
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![]() Diamondus doesn't have patterns all that friendly and is super hard to be consistent on considering its length and that it's 24th gallops, not straight 16th stream.
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#335 |
D7 Elite Keymasher
![]() ![]() Join Date: Feb 2011
Age: 30
Posts: 3,391
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lol I know I was excited as ****. This was considered a high 9 at first?
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#336 |
Batch Manager
Game Manager, Song Release Coordinator
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Location: USA
Age: 29
Posts: 14,871
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![]() I thought it was a high 9 at first but then after playing it a few times again it's definitely like low-mid 10 haha. It's a lot harder than I previously thought since there are basically no breaks like FrozenAngel said.
Another note, Round 2 starts in an hour |
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#337 |
✘ Forever OP✘
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Location: Canada,Quebec
Age: 29
Posts: 4,171
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Do you think you'll maybe find a solution with qqwref or should I just drop out ? =x Lol I have like no idea what's causing this but what he said might be true. Anyway, please try to fix that whenever you guys have some free time okii~ :3
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#338 |
Beatrix~
![]() Join Date: Jul 2008
Posts: 1,508
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#339 | ||
Batch Manager
Game Manager, Song Release Coordinator
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,871
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![]() Quote:
Quote:
Zakvvv666 and Opkiller have been given an extension for the time being. Scores and spreadsheets have been updated to this point.
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Last edited by DossarLX ODI; 04-16-2012 at 09:56 PM.. |
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#340 |
Batch Manager
Game Manager, Song Release Coordinator
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Location: USA
Age: 29
Posts: 14,871
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![]() First, I'd like to start with
qqwref 10:57 pm (10:57:33 PM): okay, I updated the engines (10:57:44 PM): beatmania should hopefully work as expected although I don't use it so I can't guarantee anything qqwref will need input on Beatmania since he just made an update. Round 2 is up. http://indeedengine.com/levelstats.p...=mariohardcore http://indeedengine.com/levelstats.p...el=gustygalaxy http://indeedengine.com/levelstats.p...el=monstrous12
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Last edited by DossarLX ODI; 04-16-2012 at 10:13 PM.. |
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