Go Back   Flash Flash Revolution > Gaming > Other Forum Games
Register FAQ Community Calendar Today's Posts Search

Closed Thread
 
Thread Tools Display Modes
Old 04-25-2007, 03:26 PM   #3281
6 p01nt3d*st@r
FFR Player
FFR Veteran
 
Join Date: Jan 2007
Age: 31
Posts: 1,120
Send a message via AIM to 6 p01nt3d*st@r
Default Re: Ask stupid questions, get stupid answers

yes

who?
__________________

6 p01nt3d*st@r is offline  
Old 04-25-2007, 03:31 PM   #3282
potter_rocks_out_loud
I <3 skyetacular
FFR Veteran
 
potter_rocks_out_loud's Avatar
 
Join Date: Oct 2005
Location: A House thats in a State
Age: 32
Posts: 410
Default Re: Ask stupid questions, get stupid answers

Because.

Why are lil cuzins so annoying
__________________

Quote:
Originally Posted by OneHandNow View Post
Subscriptions automatically gives you -10 goods on any song.

You never knew?

Being a mod gives you -30 goods.
And being Synthligh gives you +15 goods on any blue note song no matter what.
Quote:
Originally Posted by ChrisReams View Post
You know you take FFR seriously when your friend comes to pick you up and you bring your keyboard. Dont hate; FFR is serious business
potter_rocks_out_loud is offline  
Old 04-25-2007, 03:39 PM   #3283
All_That_Chaz
Supreme Dictator For Life
Retired StaffFFR Veteran
 
All_That_Chaz's Avatar
 
Join Date: Apr 2004
Location: South Jersey
Age: 39
Posts: 5,874
Send a message via Skype™ to All_That_Chaz
Default Re: Ask stupid questions, get stupid answers

A: Because they are stupid, pretentious, melodramatic teenagers.

Q: What hurts more - Flams or Assid?
__________________
Back to "Back to Earth"
Quote:
Originally Posted by FoJaR View Post
dammit chaz
Quote:
Originally Posted by FoJaR View Post
god dammit chaz
Quote:
Originally Posted by MalReynolds
I bet when you live in a glass house, the temptation to throw stones is magnified strictly because you're not supposed to.
All_That_Chaz is offline  
Old 04-25-2007, 03:43 PM   #3284
potter_rocks_out_loud
I <3 skyetacular
FFR Veteran
 
potter_rocks_out_loud's Avatar
 
Join Date: Oct 2005
Location: A House thats in a State
Age: 32
Posts: 410
Default Re: Ask stupid questions, get stupid answers

Grass

Why are hentai chicks so sexii
__________________

Quote:
Originally Posted by OneHandNow View Post
Subscriptions automatically gives you -10 goods on any song.

You never knew?

Being a mod gives you -30 goods.
And being Synthligh gives you +15 goods on any blue note song no matter what.
Quote:
Originally Posted by ChrisReams View Post
You know you take FFR seriously when your friend comes to pick you up and you bring your keyboard. Dont hate; FFR is serious business
potter_rocks_out_loud is offline  
Old 04-25-2007, 03:43 PM   #3285
Ihaveawii
FFR Player
 
Ihaveawii's Avatar
 
Join Date: Feb 2007
Location: Tiffin, like you know where that is!
Age: 30
Posts: 34
Default Re: Ask stupid questions, get stupid answers

NINJA'd A: They're Hentai that simple.
Q: Who created the wepons of the futur?
__________________
Ihaveawii is offline  
Old 04-25-2007, 03:48 PM   #3286
All_That_Chaz
Supreme Dictator For Life
Retired StaffFFR Veteran
 
All_That_Chaz's Avatar
 
Join Date: Apr 2004
Location: South Jersey
Age: 39
Posts: 5,874
Send a message via Skype™ to All_That_Chaz
Default Re: Ask stupid questions, get stupid answers

A: either nForcer, or Synth i.e. God
Q: were you saying "boo-urns?"
__________________
Back to "Back to Earth"
Quote:
Originally Posted by FoJaR View Post
dammit chaz
Quote:
Originally Posted by FoJaR View Post
god dammit chaz
Quote:
Originally Posted by MalReynolds
I bet when you live in a glass house, the temptation to throw stones is magnified strictly because you're not supposed to.
All_That_Chaz is offline  
Old 04-26-2007, 06:23 PM   #3287
orly101
FFR Player
 
orly101's Avatar
 
Join Date: Sep 2006
Location: you might rape me if i tell you
Age: 32
Posts: 190
Default Re: Ask stupid questions, get stupid answers

a-XD

q-...
__________________
orly101 is offline  
Old 04-26-2007, 06:52 PM   #3288
Pizza_Pi
FFR Player
 
Pizza_Pi's Avatar
 
Join Date: Mar 2007
Location: Ontario, Canada
Posts: 78
Default Re: Ask stupid questions, get stupid answers

A: !!!

Q: Where's my keyboard?
__________________
Currently working in: Infinite Being Remix by jr2, Current progress: Sync

Quote:
Originally Posted by Nothing
.................
Pizza_Pi is offline  
Old 04-27-2007, 04:23 AM   #3289
SulferDragon
this is a waste of space
FFR Simfile AuthorFFR Veteran
 
SulferDragon's Avatar
 
Join Date: Jan 2007
Location: Oregon
Age: 33
Posts: 2,668
Send a message via AIM to SulferDragon
Default Re: Ask stupid questions, get stupid answers

A: Your mouse ate it.

Q: Why do we get banned?
__________________


SulferDragon is offline  
Old 04-27-2007, 08:44 AM   #3290
orly101
FFR Player
 
orly101's Avatar
 
Join Date: Sep 2006
Location: you might rape me if i tell you
Age: 32
Posts: 190
Default Re: Ask stupid questions, get stupid answers

a-wait, we can get banned?

q-uykaebvkqbhvoqhbiviojb?
__________________
orly101 is offline  
Old 04-27-2007, 10:01 AM   #3291
thepondermatic
FFR Player
 
thepondermatic's Avatar
 
Join Date: Jun 2006
Location: StepMania forums
Posts: 73
Default Re: Ask stupid questions, get stupid answers

A: Why wouldn't we?

Q:
Code:
//A Guy Pushing A Block Around For No Appearant Reason
//[name] 2006
//Version 2.3

//I will use this code to make games later on. You can, too.
//If you do create a game using this to start yourself, please
//give me credit in a comment.

/*
Version History:

2.3

Cleaned up code a bit.

2.2

Improved algorythm that gave the blocks their origonal coordinates.

2.1

Added optional code to make it impossible to push multiple blocks.

2.0

Added multiple blocks.

-----Major Change

1.0

Created functions.

-----Major Change

0.2.1

Changed asdw keys to arrow keys.

0.2

Pressing asdw keys controls circle.

0.1

First Version
This used variables for the graph and window sizes, making it easy to
change the size of the "game." It worked by having a circle randomly flitz
around the screen and push a square whenever it ran into said square.

*/

'~Variables

/*To change the size of the window, change the values of wx and wy.
All important changes will be made; all functions involving the
window use these variables.
The program will work best with values of wx and wy that are
multiples of the variable graph.

To change the size of the graph, change graph.
This variable controls the size of graph squares.

If graph is an even number, the circle will leave marks on
the graph lines. This may or may not be a bad thing; it actually
looks pretty cool (especially if you have your screen "inverted")
but makes the program look a little messier.

The number of blocks is controlled by the constant _blocks. I programmed
this so that you can change _blocks without breaking the program or
having it act weird.
*/

_blocks =  99

Dim direction,graph,wx,wy
Dim cx,cy,bx(_blocks),by(_blocks)

cx = 1
cy = 1

graph = 31

wx = 20 * graph
wy = 15 * graph
End Globals

'~Functions
Local FN makegraph
//This draws the grid that the shapes are in.
Color = _zBlack
Pen 1,1
Dim plotx,ploty

plotx = 0
ploty = 0

Do
Plot plotx,0 TO plotx,wy
plotx = plotx + graph
Until plotx > wx

Do
Plot 0,ploty TO wx,ploty
ploty = ploty + graph
Until ploty > wy
End FN

Local FN changecolor
//Randomly change the color.
Long Color Rnd(65535),Rnd(65535),Rnd(65535)
End FN

//These two functions draw the circles and boxes.
Local FN drawcircle
Circle Fill ((graph + 1) / 2) + ((cx - 1) * graph),((graph + 1) / 2) + ((cy - 1) * graph),(graph) / 2
End FN
Local FN drawbox(boxnum)
Box Fill ((bx(boxnum) - 1) * graph) + 1,((by(boxnum) - 1) * graph) + 1 TO (bx(boxnum) * graph), (by(boxnum) * graph)
End FN

Local FN getinput
//Depending on what the player is pressing the shapes will move in different directions.
Select Case Inkey$
Case = chr$(29)
direction = 1
Case = chr$(31)
direction = 2
Case = chr$(28)
direction = 3
Case = chr$(30)
direction = 4
Case ""
//This "direction" lets you put this function in a loop until the user does something. (see main program)
direction = 0
Case "q"
//This "direction" is used to end the main program loop.
direction = 5
End Select
End FN

//This erases the old circle.
Local FN clearcircle
Color = _zWhite
Box Fill ((cx - 1) * graph) + 1,((cy - 1) * graph) + 1 TO (cx * graph), (cy * graph)
End FN

//If the shapes move off the screen, move them back on the other side.
Local FN circlewrap
If cx <= 0 Then cx = (wx / graph)
If cx > (wx / graph) Then cx = 1
If cy <= 0 Then cy = (wy / graph)
If cy > (wy / graph) Then cy = 1
End FN
Local FN boxwrap(boxnum)
If bx(boxnum) <= 0 Then bx(boxnum) = (wx / graph)
If bx(boxnum) > (wx / graph) Then bx(boxnum) = 1
If by(boxnum) <= 0 Then by(boxnum) = (wy / graph)
If by(boxnum) > (wy / graph) Then by(boxnum) = 1
End FN

//Depending on what the direction the user pressed was, move the shapes. (see FN getinput, above)
Local FN movecircle
If direction = 1 Then cx = cx + 1
If direction = 2 Then cy = cy + 1
If direction = 3 Then cx = cx - 1
If direction = 4 Then cy = cy - 1
FN circlewrap
End FN
Local FN movebox(boxnum)
If direction = 1 Then bx(boxnum) = bx(boxnum) + 1
If direction = 2 Then by(boxnum) = by(boxnum) + 1
If direction = 3 Then bx(boxnum) = bx(boxnum) - 1
If direction = 4 Then by(boxnum) = by(boxnum) - 1
FN boxwrap(boxnum)
End FN

Local FN blockcollide(blocknum)
Dim n
//If a block is pushed into another, move the second block.
//This way, the user can push as many blocks (s)he wants to at once.
For n = 1 To _blocks
Long If n <> blocknum
Long If bx(blocknum) = bx(n) AND by(blocknum) = by(n)
FN drawbox(n)

FN movebox(n)

FN changecolor
FN drawbox(n)

//The function calls itself so that any number of blocks may be in a line and
//they'll all be pushed.
FN blockcollide(n)
End If
End If
Next n
End FN

//FN stopblocks
/*This function allows you to only allow one block to be pushed at a time.
If you wish to use it, remove the comment  signs around it, comment out
FN blockcollide (the one above this one), make sure that the blocks are spread out
far enough by changing their starting position algorythm in FN placeblocks (the last
function), and follow the instructions in FN collide. */

/*
Local FN stopblocks(blocknum)
//If a block is pushed into another block, stop the blocks and circle
//from moving.
Dim change1,change2
change2 = 0

For n = 1 To _blocks
change1 = 1
Long If n <> blocknum
Long If bx(n) = bx(blocknum) AND by(n) = by(blocknum)
change2 = 1
Select Case
//This changes the direction that the shapes move so that
//they move backwards to where they started.
//change1 makes sure that only one case is chosen.
//change2 makes sure that they only move if they need to.
Case direction = 1 AND change1 = 1
direction = 3
change1 = 0
Case direction = 2 AND change1 = 1
direction = 4
change1 = 0
Case direction = 3 AND change1 = 1
direction = 1
change1 = 0
Case direction = 4 AND change1 = 1
direction = 2
change1 = 0
End Select
End If
End If
Next n

Long If change2 = 1
//If a block was pushed into another, move the box and circle back
//(and redraw the box).
FN changecolor
FN movebox(blocknum)
FN drawbox(blocknum)
FN movecircle
End If
End FN
*/

Local FN collide
//If the circle moves into a square, move the box in the same direction.
Dim n
For n = 1 To (_blocks)
Long If cx = bx(n) And cy = by(n)
Color = _zWhite
FN drawbox(n)

FN movebox(n)

FN changecolor
FN drawbox(n)

//The function blockcollide lets the user push multiple blocks. To
//let the user only push one block, change the line to "FN stopblocks(n)"
//and make the changes outlined in the comment block above FN stopblocks.
FN blockcollide(n)
End If
Next n

//If two blocks are pushed into each other, move them both.
End FN

Local FN placeblocks
//This function draws all of the blocks at the beggining of the program.

//This sets up all of the blocks' starting positions.
Dim n
For n = 1 To _blocks
bx(n) = (n Mod (wx/graph)) + 1
by(n) = (n / (wx/graph)) + 1
Next n

For n = 1 To _blocks
//This draws all the boxes are drawn at the beggining.
FN changecolor
FN drawbox(n)
Next n
End FN

'~Main
Window 1,"A Guy Pushing A Block Around For No Appearant Reason",(0,0)-(wx,wy),_docNoGrow

FN makegraph
FN placeblocks

Do
FN clearcircle
FN movecircle

FN collide

FN changecolor
FN drawcircle

Do
FN getinput
Until direction <> 0
Until direction = 5
?
__________________
MAX is my homie.

Quote:
Originally Posted by SulferDragon View Post
I wish someone would quote me in their sig.

thepondermatic is offline  
Old 04-27-2007, 10:54 AM   #3292
obie32one
FFR Player
 
obie32one's Avatar
 
Join Date: Jan 2007
Age: 33
Posts: 906
Default Re: Ask stupid questions, get stupid answers

A: Who cares.

Q: Why Obie so cool?
__________________

obie32one is offline  
Old 04-27-2007, 04:09 PM   #3293
Meatyguy
FFR Veteran
FFR Veteran
 
Meatyguy's Avatar
 
Join Date: Nov 2006
Location: Phoenix, AZ
Age: 31
Posts: 758
Default Re: Ask stupid questions, get stupid answers

A: Because He Sucks

Q: Fall?
Meatyguy is offline  
Old 04-27-2007, 06:01 PM   #3294
customstuff
♥C.S. + A.M.♥
FFR Veteran
 
customstuff's Avatar
 
Join Date: Nov 2006
Location: Nova Scotia, Canada
Age: 30
Posts: 4,892
Default Re: Ask stupid questions, get stupid answers

Rise!

llama's eat chicken pox for arbor day?!??!
__________________

Quote:
Originally Posted by MrMagic5239 View Post
Placements are final, custom will not be moved to D6, just because he is good at jacks, and mediocre at just about every other FMO in the game.
Quote:
Originally Posted by customstuff View Post
Quote:
Originally Posted by MrMagic5239 View Post
welcome to D6

start playing
customstuff is offline  
Old 04-27-2007, 06:52 PM   #3295
Magnum13
FFR Player
 
Magnum13's Avatar
 
Join Date: Nov 2006
Location: In your mind, and it scares me.
Age: 31
Posts: 311
Default Re: Ask stupid questions, get stupid answers

Um, yeah, whatever
Who is you?
__________________
There are nO suBliminal mEssages in mY foruM signaturE
Magnum13 is offline  
Old 04-27-2007, 08:13 PM   #3296
Pizza_Pi
FFR Player
 
Pizza_Pi's Avatar
 
Join Date: Mar 2007
Location: Ontario, Canada
Posts: 78
Default Re: Ask stupid questions, get stupid answers

A: You is me.

Q: Why do we have teeth?
__________________
Currently working in: Infinite Being Remix by jr2, Current progress: Sync

Quote:
Originally Posted by Nothing
.................
Pizza_Pi is offline  
Old 04-27-2007, 08:45 PM   #3297
psychopete
Quite electrifying.
FFR Veteran
 
psychopete's Avatar
 
Join Date: Jul 2005
Location: <query unsuccessful>
Age: 33
Posts: 833
Send a message via Skype™ to psychopete
Default Re: Ask stupid questions, get stupid answers

Because Naruto sucks.

Why is my other fursona a helicopter?



Fufufufufufufu.
psychopete is offline  
Old 04-27-2007, 09:15 PM   #3298
thepondermatic
FFR Player
 
thepondermatic's Avatar
 
Join Date: Jun 2006
Location: StepMania forums
Posts: 73
Default Re: Ask stupid questions, get stupid answers

ROFLCHOPPER

Kim Jong II has nukes? 0_0
__________________
MAX is my homie.

Quote:
Originally Posted by SulferDragon View Post
I wish someone would quote me in their sig.

thepondermatic is offline  
Old 04-28-2007, 12:38 AM   #3299
6 p01nt3d*st@r
FFR Player
FFR Veteran
 
Join Date: Jan 2007
Age: 31
Posts: 1,120
Send a message via AIM to 6 p01nt3d*st@r
Default Re: Ask stupid questions, get stupid answers

cookes

cookes?
__________________

6 p01nt3d*st@r is offline  
Old 04-28-2007, 12:42 AM   #3300
SulferDragon
this is a waste of space
FFR Simfile AuthorFFR Veteran
 
SulferDragon's Avatar
 
Join Date: Jan 2007
Location: Oregon
Age: 33
Posts: 2,668
Send a message via AIM to SulferDragon
Default Re: Ask stupid questions, get stupid answers

A: Sunday brunch is half off on Tuesdays.

Q: Oh, my, wait, what?
__________________


SulferDragon is offline  
Closed Thread


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 11:05 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution