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  • One Winged Angel
    Anime Avatars ( ◜◡^)っ✂╰⋃╯
    FFR Simfile Author
    • Mar 2007
    • 10837

    #2416
    Re: R1 - Actual Song Difficulties V2

    Yeah, it should really be FMO

    I mean, tons of files are rated higher because of one short ten-seconds-or-less section in the song. Like, Almost There is freakin' 92 because of nine seconds, otherwise it would be low/mid FMO.


    Originally posted by ilikexd
    i want to be cucked by cirno

    Comment

    • qqwref
      stepmania archaeologist
      FFR Simfile Author
      • Aug 2005
      • 4092

      #2417
      Re: R1 - Actual Song Difficulties V2

      No, seriously, if I can get under 5 goods on something, it doesn't deserve to be FMO.

      I mean, hell, that's what you guys say about all the OTHER songs I have under 5 goods on.
      Best AAA: Policy In The Sky [Oni] (81)
      Best SDG: PANTS (86)
      Best FC: Future Invasion (93)

      Comment

      • mhss1992
        FFR Player
        • Sep 2007
        • 788

        #2418
        Re: R1 - Actual Song Difficulties V2

        Originally posted by [TeRa]
        For FFR should be a FMO. CP is a FGO due to a single part, not even 20 notes.

        The songs been around for a long long time, and only has 28 AAAs (maybe even less due to cheaters lul). The end is a pain for a good number of people that can AAA FMOs, and has even given gurus problems AAAing.
        Yeah, my score varies a lot in that song, just because of the ending. If Novo Mundo is FMO because of the rolls, For FFR also deserves to be, and its rolls are actually harder than Novo Mundo's.
        jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0

        Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)

        Resting. I might restart playing FFR seriously someday.

        Comment

        • stavie33
          FFR Player
          • Aug 2006
          • 1925

          #2419
          Re: R1 - Actual Song Difficulties V2

          I agree, For FFR should be FMO, I've said that for a while. And @ qqwerf, if you can get 2 goods on For FFR, you should've had Oni ages ago...
          It's getting better all the time
          I used to get mad at my school (No, I can't complain)
          The teachers who taught me weren't cool (No, I can't complain)
          You're holding me down (Oh Oh)
          Turning me round (Oh Oh)
          Filling me up with your rules (Oooh)

          Comment

          • bballa48
            FFR Veteran
            • Jan 2007
            • 1496

            #2420
            Re: R1 - Actual Song Difficulties V2

            Originally posted by Patashu
            bballa: you're probably just good at the gay stuff in 300 then because -_-
            No I am saying I suck at it. It should be like an 80. Seriously
            "Running is a mental sport...and we're all insane!"
            Learn to run when feeling the pain: then push harder.

            Comment

            • mhss1992
              FFR Player
              • Sep 2007
              • 788

              #2421
              Re: R1 - Actual Song Difficulties V2

              By the way, Twelve is FMO. This is ridiculous.
              jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0

              Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)

              Resting. I might restart playing FFR seriously someday.

              Comment

              • TC_Halogen
                Rhythm game specialist.
                FFR Simfile Author
                FFR Music Producer
                • Feb 2008
                • 19376

                #2422
                Re: R1 - Actual Song Difficulties V2

                Twelve is a bit strange--some of the bursts come out of nowhere and the chart has really odd patterns. I'm not sure what to call that--that one is totally debatable; 75 or 76...I'm not sure.

                EDIT: I'm not comfortable at putting For FFR at FMO--but it's easily...EASILY, the highest VC.

                P4U is VC, not gonna even say that's worth contesting.
                Last edited by TC_Halogen; 06-22-2009, 03:28 PM.

                Comment

                • EAGAMES
                  Y0FACE!
                  • Dec 2006
                  • 4931

                  #2423
                  Re: R1 - Actual Song Difficulties V2

                  Twelve is not a FMO. wth.
                  Removed a .gif image so your total signature size isn't well over 1MB. Keep this in mind for the future.
                  5th Official FFR Tournament Scores (Division 5)
                  Round 1: Novo Mundo (AAA)
                  Round 2: 4 Chord Touhou (AAA)
                  Round 3: October (1.0.0.1)
                  Round 4: Silly Symphony (1.0.0.0)
                  Round 5: Hardkore Atomic (4.0.0.1)
                  Round 6: Blue Rose (2.0.0.0)
                  Round 7: La Dump (Eliminated for being lazy.)
                  Originally posted by smartdude1212
                  EA will wander into his house with twenty minutes remaining in the round, load up FFR, realize he needs to ****, go to do so, discover he's hungry, whip up a gourmet meal, return to FFR with five minutes to go, play la camp once, and missflag on the 2154th arrow because scythe of 13 is watching him

                  Comment

                  • TC_Halogen
                    Rhythm game specialist.
                    FFR Simfile Author
                    FFR Music Producer
                    • Feb 2008
                    • 19376

                    #2424
                    Re: R1 - Actual Song Difficulties V2

                    Don't look at it subjectively.

                    Don't be like ohIAAA'ditit'saVC, when I see you say OMFG SCYTHE IS HARD IT'S RATO DIFFICULTY (I seen you post that twice as a gesture though).

                    The way I see it is there are some really strange patterns. You know what though--I actually don't remember there being a lot of bursts. I'm gonna take a look at my replays to see what I think.

                    Comment

                    • who_cares973
                      FFR Player
                      • Aug 2006
                      • 15407

                      #2425
                      Re: R1 - Actual Song Difficulties V2

                      Twelve is easy and the patterns aren't awkward at all. Some of the bursts seem overdone but nothing fmo worthy in the file

                      Comment

                      • EAGAMES
                        Y0FACE!
                        • Dec 2006
                        • 4931

                        #2426
                        Re: R1 - Actual Song Difficulties V2

                        I'm just kidding when I say Scythe is insanely hard. It's not. I just can't do one pattern that, when repeated a thousand times, I'm bound to get a good.

                        Regarding Twelve, it's not FMO material at all.
                        Removed a .gif image so your total signature size isn't well over 1MB. Keep this in mind for the future.
                        5th Official FFR Tournament Scores (Division 5)
                        Round 1: Novo Mundo (AAA)
                        Round 2: 4 Chord Touhou (AAA)
                        Round 3: October (1.0.0.1)
                        Round 4: Silly Symphony (1.0.0.0)
                        Round 5: Hardkore Atomic (4.0.0.1)
                        Round 6: Blue Rose (2.0.0.0)
                        Round 7: La Dump (Eliminated for being lazy.)
                        Originally posted by smartdude1212
                        EA will wander into his house with twenty minutes remaining in the round, load up FFR, realize he needs to ****, go to do so, discover he's hungry, whip up a gourmet meal, return to FFR with five minutes to go, play la camp once, and missflag on the 2154th arrow because scythe of 13 is watching him

                        Comment

                        • mhss1992
                          FFR Player
                          • Sep 2007
                          • 788

                          #2427
                          Re: R1 - Actual Song Difficulties V2

                          Originally posted by who_cares973
                          Twelve is easy and the patterns aren't awkward at all. Some of the bursts seem overdone but nothing fmo worthy in the file
                          Choprite, None Would Escape, Novo Mundo and the rest. All easier than it.
                          Edit: Well, I JUST blackflagged 300. My best score on Twelve was 4 goods.
                          I know it's subjective, but what these songs I mentioned have that can be considered "FMO material", exactly?
                          Last edited by mhss1992; 06-22-2009, 03:40 PM.
                          jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0

                          Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)

                          Resting. I might restart playing FFR seriously someday.

                          Comment

                          • TC_Halogen
                            Rhythm game specialist.
                            FFR Simfile Author
                            FFR Music Producer
                            • Feb 2008
                            • 19376

                            #2428
                            Re: R1 - Actual Song Difficulties V2

                            Alright: yeah--I looked at it. There's only two decently difficult bursts in the whole song. While they are pretty fast, the patterns outside the bursts aren't too bad overall. I'm not sure if I approve of some jumps being jacks in a VC, but those are the only two aspects of the file that are tough.

                            Comparing length with the short bursts and the few jump jacks, and you get a high VC. Not going any lower than that though.

                            Originally posted by mhss1992
                            Choprite, None Would Escape, Novo Mundo and the rest. All easier than it.
                            Opinionated.

                            Comment

                            • MinaciousGrace
                              FFR Player
                              • Dec 2007
                              • 4278

                              #2429
                              Re: R1 - Actual Song Difficulties V2

                              itt: ffr discovers the unified field theorem before deciding on a concrete way to judge the difficulty of files

                              Comment

                              • TC_Halogen
                                Rhythm game specialist.
                                FFR Simfile Author
                                FFR Music Producer
                                • Feb 2008
                                • 19376

                                #2430
                                Re: R1 - Actual Song Difficulties V2

                                Originally posted by MinaciousGrace
                                itt: ffr discovers the unified field theorem before deciding on a concrete way to judge the difficulty of files
                                The sad truth.

                                Comment

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