04-20-2008, 06:59 PM | #3201 |
FFR Player
|
Re: Super Smash Brothers Brawl
Ok since Squeek closed my topic for this question ill put it on here .-.
Anyone know to beat Toon Link easily when someone is using him? when people be him I always lose, isn't there like a way i can counter most of his move(s) ( EX: Air: Down-A and Up-A) |
04-20-2008, 07:34 PM | #3202 | |
TWG Overlord
|
Re: Super Smash Brothers Brawl
There is no singular way to beat any charachter. Dodge block and attack.
Hey Squeek you're registered now yay!
__________________
AAA's = 800 Quote:
|
|
04-21-2008, 12:20 AM | #3203 | |
FFR Player
|
Re: Super Smash Brothers Brawl
Quote:
Also, u-air is laggy and d-air is laggy as crap on landing. If he whiffs these, punish him for it. His priority is surprisingly bad and his range is mediocre so try to use these to your advantage.
__________________
Quack quack quack |
|
04-21-2008, 12:54 AM | #3204 | ||
FFR Player
Join Date: Feb 2007
Posts: 285
|
Re: Super Smash Brothers Brawl
Quote:
Kind of stupid sounding now that I think about it... "the best way to avoid getting hit is to avoid him" Nice! But it's true. His up aerial is tough to get around and it's best to just avoid the situation in which he could use it on you. Another thing you can do if you're feeling gutsy is just move to the side a bit if he's under you. From there, you can fast fall into an aerial attack of your own. Quote:
Hmm? Weren't we just talking about his up and down aerials?! |
||
04-21-2008, 01:16 AM | #3205 |
FFR Player
|
Re: Super Smash Brothers Brawl
I was talking more in general, not just those two attacks. From what I understand, d-air has great priority (as do most auto-fastfall aerials) but a lot of his attacks can be blown through by a lot of characters if they have the range to get past it. I think most of Snake's ground and air attacks (and I don't mean his explosives) will plow right through TL. Surprising since TL uses a freaking SWORD.
But seriously, the best way not to get hit to be smart. If you get hit upward, move away from him so it's harder for him to land the attack. Use a midair jump or recovery move if he gets close. This is better if you have a character with multiple recovery moves with very little landing lag but the u-air is so laggy that he probably won't get another opportunity to hit you before you land. If you're using a character with great range and/or priority, hit him. It's riskier but it may save your ass. When in doubt, aim far off the ledge and come back low so you'll grab the edge and be in a better position to defend yourself. This is pretty risky, too. You may botch your recovery or find yourself geting f-aired or b-aired in the face by TL off the ledge.
__________________
Quack quack quack |
04-22-2008, 02:53 PM | #3206 |
Admiral in the Red Army
|
Re: Super Smash Brothers Brawl
I discovered something today that is awesome.
You can run in one direction, then grapple in the opposite direction. ISN'T THAT SUH-WEET? Not as amazing as my discovery that Pikachu's aerial down A can hit the opponent twice if they're at a low percent and the down A is short hopped into. Hey that reminds me, what exactly is shfl or whatever. It's short hop, something, but I can't recall what it is exactly.
__________________
|
04-22-2008, 02:59 PM | #3207 |
It's Saint Pepsi bitch
|
Re: Super Smash Brothers Brawl
SHFFL- Short hop fast fall L cancel
|
04-22-2008, 03:02 PM | #3208 |
Admiral in the Red Army
|
Re: Super Smash Brothers Brawl
that sounds like way more trouble than it's worth
like, when I jump in a game, I don't want to have to perfectly execute a 3 button combo to do so
__________________
|
04-22-2008, 03:58 PM | #3209 | |
FFR Veteran
Join Date: Jul 2004
Posts: 494
|
Re: Super Smash Brothers Brawl
Quote:
I wanna play you guys sometime, my mains are toon for 1v1 and samus for 4-way.
__________________
Tournament Wins: Cry4eternity's First Tournament (Standard division) ^lulz^ Super Smash Bros. Brawl LADDER ^ScArY^ |
|
04-22-2008, 04:05 PM | #3210 | |
Admiral in the Red Army
|
Re: Super Smash Brothers Brawl
Quote:
ps i keep having trouble connecting to other people's games. It says "rules changed", locks me out of changing the rules, at the practice stage it looks like I'm the one hosting the game, then eventually I'm disconnected from WFC and given a 80430 error.
__________________
|
|
04-22-2008, 08:50 PM | #3211 |
FFR Player
|
Re: Super Smash Brothers Brawl
If ya wanna play fast you gotta perform fast. L CANCEL is only on melee though so you don't have to worry about that
|
04-23-2008, 09:30 AM | #3212 |
FFR Player
|
Re: Super Smash Brothers Brawl
Afrobean > That reverse grab is a Pivot Grab (this is an official name, it's on the Dojo :P). Every character has it and can be performed by turning around at the end of a dash or during a run and pressing Grab simultaneously. It's usually faster than a standing or dashing grab.
Some characters benefit a lot from it. Yoshi, Lucas and Samus can use it to perform a faster, less laggy grab. Also, SHFLing has been replaced with SHFFing. No L-cancel means it can only be done with certain moves, specifically the ones that have no lag on landing (often referred to as auto-canceled aerials). Ex. Mario/Luigi's b-air, Yoshi's b-air, Lucario's f-air and d-air...I don't remember if Pika has any. Last I checked all his aerials lag on landing except maybe u-air.
__________________
Quack quack quack |
04-23-2008, 04:46 PM | #3213 |
FFR Player
Join Date: Apr 2008
Location: wisconsin
Posts: 4
|
Re: Super Smash Brothers Brawl
|
04-23-2008, 05:04 PM | #3214 |
let it snow~
|
Re: Super Smash Brothers Brawl
Checklist:
Bad grammar Low postcount Naruto avatar Extreme arrogance Tildes Yep, you fulfill the requirements. |
04-23-2008, 05:05 PM | #3215 |
It's Saint Pepsi bitch
|
Re: Super Smash Brothers Brawl
Don't ban him squeek rofl. I've been waiting for this guy. Send me a private message bro. Or get on aim if you have it diiippp.
|
04-23-2008, 05:08 PM | #3216 | ||
Senior Member
|
Re: Super Smash Brothers Brawl
Quote:
Quote:
__________________
|
||
04-24-2008, 03:37 PM | #3217 |
let it snow~
|
Re: Super Smash Brothers Brawl
Hilariously epic fun.
I finished my All-Star requirements. All I had left was All Stickers and 30,000 running feet. Heard a rumor about Big Blue. Forgot the entire stage is a huge raceway. Sonic + Bunny Ears = EPIC. Seriously, try it out. You'll get the 30,000 running feet in one 5-minute run most likely. If you hit the exhaust of another vehicle, you'll stop running. Sometimes you can position it just right so that you don't move at all, but you're running insanely fast. My suggestion is to turn bunny hoods on high and don't use a CPU. CPUs steal all the bunny hoods. My only challenge left is to get all the stickers. 44 left. I have ~30 trophies left. |
04-24-2008, 03:54 PM | #3218 | |
FFR Player
Join Date: Oct 2006
Posts: 964
|
Re: Super Smash Brothers Brawl
Quote:
|
|
04-24-2008, 06:48 PM | #3219 | |
Admiral in the Red Army
|
Re: Super Smash Brothers Brawl
Quote:
__________________
|
|
04-24-2008, 10:37 PM | #3220 |
FFR Veteran
Join Date: Apr 2005
Location: Memphis, TN
Age: 33
Posts: 699
|
Re: Super Smash Brothers Brawl
So I was messing around with Pit today, and discovered that not only are Pit's arrows NOT useless(someone made a comment earlier in the thread to that regards) but are also the attack I use the most with him.
Proof that arrows aren't useless. Pit doesn't exactly have the best KO move. So you end up getting your opponent around the 150% range before actually knocking your opponent out(well this is me anyway). I was fighting someone today, got him to around 130%, and did Pit's ->A attack. Well it didn't quite kill him, so I shot an arrow, while he was trying to recover, to try to build up some more damage so I could for sure get him the next time, and my opponent was far enough over on the screen, and the arrow provided just enough knock back to kill him. I thought it was a fluke, but it happened numerous times after that. Also, I never noticed how fun Pit is. I've been a Toon or a Marth main since I got the game, but I may switch to Pit. |
Currently Active Users Viewing This Thread: 2 (0 members and 2 guests) | |
|
|