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Old 10-17-2010, 12:06 PM   #3161
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Default Re: R1 - Actual Song Difficulties V2

I just started(like 2 mins ago) and tricky is EASY!!!!!!!!!!!!!!!!!!!!!!!!!!
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Old 10-17-2010, 12:32 PM   #3162
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Default Re: R1 - Actual Song Difficulties V2

Being able to pass tricky rated songs on FFR might be easy, but consider trying to get perfect scores (AAA) on some of these songs.
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Old 10-17-2010, 12:55 PM   #3163
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Default Re: R1 - Actual Song Difficulties V2

Or maybe even a full combo on some of the 'difficult' rating ones.
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Old 10-17-2010, 01:01 PM   #3164
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Default Re: R1 - Actual Song Difficulties V2

or even trying to AAA some of those songs stepped by Synth
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Old 10-18-2010, 08:48 AM   #3165
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Default Re: R1 - Actual Song Difficulties V2

Here're rough ratings for newer songs. I'm kinda bad at rating now so those aren't that accurate maybe. will do the rest later.

Asteroid Run - 59
Angel Island Remix - 76 (border, could be VC)
DeVouR - 90
Tribe Attacker - 54
XP Sounds Attempt - 70
{A Change of Seasons} - 23
Determine - 34
Caixa D'Aqua - 69
Yeah Yeah Beats - 35
Humanism - 74
Sexperation - 68
Tageri - 86
Session - 69
Time to Eye - 85
Tricky Concert - 16

Last edited by jimerax; 10-18-2010 at 10:41 AM..
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Old 10-18-2010, 12:04 PM   #3166
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Default Re: R1 - Actual Song Difficulties V2

Asteroid Run feels more like a 9 (or at least a 60) But only barely.
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Old 10-18-2010, 01:39 PM   #3167
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Default Re: R1 - Actual Song Difficulties V2

Angel island-77
Borderline fmo due to trills
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Old 10-24-2010, 04:12 PM   #3168
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by Xx{Midnight}xX View Post
Asteroid Run feels more like a 9 (or at least a 60) But only barely.
mhh dunno maybe 9 i'd say even 8..
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Old 10-24-2010, 05:07 PM   #3169
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Default Re: R1 - Actual Song Difficulties V2

ivaltek is a high c and fei longer is a low vc

JUST SAYIN
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Old 10-24-2010, 05:14 PM   #3170
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Default Re: R1 - Actual Song Difficulties V2

Fei Longer is harder than Starlight, just look at the rankings on each.
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Old 10-24-2010, 06:24 PM   #3171
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by jimerax View Post
Here're rough ratings for newer songs. I'm kinda bad at rating now so those aren't that accurate maybe. will do the rest later.

Asteroid Run - 59
Angel Island Remix - 76 (border, could be VC)
DeVouR - 90
Tribe Attacker - 54
XP Sounds Attempt - 70
{A Change of Seasons} - 23
Determine - 34
Caixa D'Aqua - 69
Yeah Yeah Beats - 35
Humanism - 74
Sexperation - 68
Tageri - 86
Session - 69
Time to Eye - 85
Tricky Concert - 16
I agree with most, but some opinions to change:

Sexperation - 69 tricky song with tricky to PA parts, jacks and trumpet section
Caixa D'Aqua - EDIT: 69, easier than Sexperation, but still tricky
Angel Island Remix - 75 or 74, only FMO I can still consistently AAA, colored trills are annoying, but easier than Keep in Mind, Bus Rides with People, and MUCH easier than Feldschlatt.

I also still think Feldschlatt should be moved to FMO for now at 76
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Old 10-24-2010, 06:58 PM   #3172
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Default Re: R1 - Actual Song Difficulties V2

Bus Rides with People is SO much harder than Feldschlatt..
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Old 10-24-2010, 09:27 PM   #3173
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Default Re: R1 - Actual Song Difficulties V2

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Bus Rides with People is SO much harder than Feldschlatt..
I significantly beg to differ, but to each their own, back before FFR died, I could AAA Bus Rides w/ People on call, I actually did it for quite a few people, it was really easy, but I still can't AAA Feldschlatt, never could, and unless I get better now, never will. Clearly the hardest VC in the game IMO.

Bus is just fast 16th jumpstream with some slight bursts, it's like a little harder Pwntendo, it's pretty easy IMO
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Old 10-26-2010, 12:45 PM   #3174
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Default Re: R1 - Actual Song Difficulties V2

BRWP is pretty tricky but it's a clear VC in terms of AAAing difficulty, whereas Feldschlacht is borderline.

Anyone think Lolo should be moved down to high FMO? 225bpm js isn't as hard as it used to be, plus it's so short that you don't need as much skill/consistency to FC or get decent PA as with other low FGOs.
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Old 10-26-2010, 01:00 PM   #3175
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Default Re: R1 - Actual Song Difficulties V2

The only hard stuff in BRWP is the bursts, other then that its pretty straight forward.
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Old 10-26-2010, 01:15 PM   #3176
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Default Re: R1 - Actual Song Difficulties V2

because it should be done

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Old 10-26-2010, 01:20 PM   #3177
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by qqwref View Post
BRWP is pretty tricky but it's a clear VC in terms of AAAing difficulty, whereas Feldschlacht is borderline.

Anyone think Lolo should be moved down to high FMO? 225bpm js isn't as hard as it used to be, plus it's so short that you don't need as much skill/consistency to FC or get decent PA as with other low FGOs.
Just because time passes doesn't mean the song actually becomes easier, we just get better. You shouldn't base your opinion on what FFR has done because it's retarded (which is lower ratings because more than a few people can do good on it).
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Old 10-26-2010, 02:09 PM   #3178
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Default Re: R1 - Actual Song Difficulties V2

Why not? Either we should gradually lower ratings for NO songs, or ALL of them.
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Old 10-26-2010, 02:27 PM   #3179
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Default Re: R1 - Actual Song Difficulties V2

Well for comparison, let's look at other rhythm games.

DDR has made several releases over the years, and many older songs are revived in newer mixes. What I've seen is that actual song ratings don't change all too often - sometimes they do, but the reason is most often a function of gross difficulty misplacement.
However, what does seem to change is what a single difficulty represents. In older DDR mixes, 8- and 9-footer songs were relatively tame, and certainly doesn't compare to the newer 8- and 9-footers in newer DDR mixes. The result is a single difficulty that within itself ranges from fairly easy songs from the older mixes to significantly more difficult ones in newer DDR versions.

Now on FFR, when we're trying to discriminate song difficulty, we should try to follow a similar method. The numerical difficulty of a song should remain static unless grossly misrepresented. It shouldn't change according to the experiences of current players. Because many songs submitted tend to fall within the medium to higher difficulties, you'll naturally have a lot of songs with similar or the same ratings, so don't feel the need to lower it. It's highly skewed, but ratings would be inaccurate otherwise.
And of course, it should be perfectly ok to have a slighter easier "68" along with a significantly harder "68". If you bump it up a rating, you'll have to take into consideration all other songs of that same rating. I admit though that its a pretty grey area at that point, however fine you want to divide a difficulty.

Last edited by bmah; 10-26-2010 at 02:30 PM..
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Old 10-26-2010, 02:37 PM   #3180
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Default Re: R1 - Actual Song Difficulties V2

Right, I'm all for not moving songs, and I think what was FMO or Oni unlock or whatever for years ought to stay that way. But if things have to move, I don't think it should be restricted to the few songs certain people are annoyed there are so many AAAs on, it should apply to everything on the borders.
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