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Old 12-2-2009, 11:00 PM   #3121
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by One Winged Angel View Post
jesus christ what the hell is wrong with me...for like half a second, I pictured someone raping an anthropomorphic arrow woman labeled 'tageri' and blasting her/it in the face
holy **** what xD

Tageri to me should be one of the cutoff FGOs. I mean, why are we arguing so hard here when we have the potential lines for FMO and FGO set?

You can have TTE as the FMO cutoff, and Tageri as the FGO cutoff. I think Tageri is an 84, and TTE is an 83 in my eyes. Nothing should go in the middle of these two sims in difficulty range.
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Old 12-3-2009, 12:03 AM   #3122
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Default Re: R1 - Actual Song Difficulties V2

Who the hell thinks Reality has harder patterns than Tageri? WTF? Reality has the most straightforward patterns of any FGO (or FMO for that matter), when tageri has some icky, icky patterns (32nd burst into jack hand wut?)

Sorry, Cyrenics, you're wrong on that one, Tageri is clearly leagues harder than reality, FN I can agree with, Lolo if you're a slow player, but reality? haha, no.

Time To Eye is FGO due to one pattern, and it's NOT the rolls (those are really easy, actually). It's the long one handed style jumptrill with annoying patterns and notes following it INTO the rolls. I can AAA the rest of the song but I get anywhere from 10 to 20 goods in there alone, it's evil

EDIT: Maybe it's just because I can't one handed trill worth ****
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Old 12-3-2009, 01:29 AM   #3123
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by stavie33 View Post
Who the hell thinks Reality has harder patterns than Tageri? WTF? Reality has the most straightforward patterns of any FGO (or FMO for that matter), when tageri has some icky, icky patterns (32nd burst into jack hand wut?)

Sorry, Cyrenics, you're wrong on that one, Tageri is clearly leagues harder than reality, FN I can agree with, Lolo if you're a slow player, but reality? haha, no.

Time To Eye is FGO due to one pattern, and it's NOT the rolls (those are really easy, actually). It's the long one handed style jumptrill with annoying patterns and notes following it INTO the rolls. I can AAA the rest of the song but I get anywhere from 10 to 20 goods in there alone, it's evil
Don't act like your opinion is the strongest compared to everyone else. It's better to say that you completely disagree than to say that they're completely wrong. Because I completely disagree with your reason behind TTE's difficulty. P.S. STOP WITH THE I ADSDFSAFASDAFD

You cannot call Time to Eye FGO because of 16th trills. You've just said that the sole reason it's rated FGO because of entry into the rolls, but also said that the rolls aren't part of the difficulty.

And I also think that Reality is easier than Tageri, because of the kind of player that I am. I can take on 16th streams at 260 and pretty much AAA them on command.
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Old 12-3-2009, 03:53 AM   #3124
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Default Re: R1 - Actual Song Difficulties V2

quick guys draw anthropomorphic versions of your favourite ffr songs
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Old 12-3-2009, 07:38 AM   #3125
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Default Re: R1 - Actual Song Difficulties V2

Reality is easier, but it's just FGO speed. Tageri has tricky stuff at FMO speed.
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Quote:
Originally Posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.
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Old 12-3-2009, 02:10 PM   #3126
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by TC_Halogen View Post
Don't act like your opinion is the strongest compared to everyone else. It's better to say that you completely disagree than to say that they're completely wrong. Because I completely disagree with your reason behind TTE's difficulty. P.S. STOP WITH THE I ADSDFSAFASDAFD

You cannot call Time to Eye FGO because of 16th trills. You've just said that the sole reason it's rated FGO because of entry into the rolls, but also said that the rolls aren't part of the difficulty.

And I also think that Reality is easier than Tageri, because of the kind of player that I am. I can take on 16th streams at 260 and pretty much AAA them on command.
I'm not saying my opinion is the strongest, I just don't think there is any plausible explanation or proof saying that Reality has harder patterns that Tageri, it's just rolls and inverted roll, it can be read by a newbie, they just lack the speed. I'm not saying I am right, and I'm not saying which is harder overall, that's an opinion, however, it is FACT that Reality has much easier patterns than Tageri, no way around it, that's all I'm saying
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Old 12-3-2009, 02:38 PM   #3127
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Default Re: R1 - Actual Song Difficulties V2

You're saying that if a file has tricky FGO-ey bits it's a FGO, well what about:
Dead and Direct bursts
Silly Symphony 3432(14)111 bits
Momentary Life overall
Demon Fire minijacks
Kirby Concerto jacks
Big Blue climax
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Quote:
Originally Posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.
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Old 12-3-2009, 02:55 PM   #3128
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by SKG_Scintill View Post
You're saying that if a file has tricky FGO-ey bits it's a FGO, well what about:
Dead and Direct bursts
Silly Symphony 3432(14)111 bits
Momentary Life overall
Demon Fire minijacks
Kirby Concerto jacks
Big Blue climax
None of those are anywhere near as awful as that part in Time To Eye, which is also longer and more consistent then those others, all of those FMO parts are leagues easier than that part of Time to Eye. Only one I'd say is Momentary Life, but that's a personal opinion because I just suck at that song
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Old 12-3-2009, 03:05 PM   #3129
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Default Re: R1 - Actual Song Difficulties V2

IMO stavie, I know you're trying to give a simple opinion, but your general demeanor says otherwise.
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Old 12-3-2009, 04:57 PM   #3130
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by bmah View Post
IMO stavie, I know you're trying to give a simple opinion, but your general demeanor says otherwise.
I have Asperger's Syndrome! I have trouble with these things! I AM trying to give a simple opinion, I'm not trying to be rude or mean, but I come off that way, I have trouble talking to others and accepting their points of view, a major issue with AS. There. Sorry, I'm really not trying to be mean or say I'm right, I just have very strong opinions that, despite trying to write as nicely as I can with my emphasis but not being rude, it seems to not be working. Sorry if I'm upsetting anyone.
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Old 12-4-2009, 10:58 PM   #3131
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Default Re: R1 - Actual Song Difficulties V2

Dead and Direct has nasty bursts but most of the file is empty. The average difficulty makes it FMO.
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Old 12-5-2009, 08:17 AM   #3132
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Default Re: R1 - Actual Song Difficulties V2

Stavie... I am an Asperger as well, but I've teached myself how to act in a decent way by replicating the acts of others. There's no use in calling blame upon your "disorder", you just have to work a bit more to understand how other people work.
I still have a few emotions and facial expressions I can not quite understand (occasional childishness, arrogance and that smile that's supposed to tell whether a girl thinks you're just nice or actually wants something).
Alright, I understand a bit of rage coming out, but I'll tell that sarcasm and cynicism actually take away that rage in little amounts, try to find squabbles between people on this forum and act really sarcastic, troll once in a while, I spam MP chat sometimes when I need to release a bit more (though not recommendable).
Just don't let that rage heap up to the point where you have to throw nearby objects at innocent beings in the vicinity!
(I kicked my cat once really hard and after that I spent a whole day crying in my room because I really love that cat... which is now dead by the way, she died of stomach cancer...)
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Quote:
Originally Posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.

Last edited by SKG_Scintill; 12-5-2009 at 08:22 AM..
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Old 12-5-2009, 05:38 PM   #3133
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Default Re: R1 - Actual Song Difficulties V2

So many crazy people in this forum...
Me too. But I don't have Asperger's.
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Old 12-5-2009, 05:49 PM   #3134
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Default Re: R1 - Actual Song Difficulties V2

Let's put these stories aside and get back to work on getting a general consensus as to what files belong where.

I have an idea: how about we discuss what general patterns make a song worthy of a FMO, and what makes things worthy as a FGO? Maybe we can figure out why some of these songs are rated the way they are.
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Old 12-5-2009, 05:59 PM   #3135
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Default Re: R1 - Actual Song Difficulties V2

Hm, maybe we could come up with like standards for each difficultly.
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Old 12-5-2009, 06:02 PM   #3136
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Default Re: R1 - Actual Song Difficulties V2

Honestly, for an FMO I think GOSW is fine as the cut off. For one, I don't care who can do the purple notes and who can't, but somewhere along the lines your bound to get a good. If you sightread it congratulations, otherwise I feel that that song is definitely suitable for the cut off line. For christ sakes, I find Lawn Wake 1 easier than GOSW, but again, that's just my opinion.
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Old 12-5-2009, 09:27 PM   #3137
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Default Re: R1 - Actual Song Difficulties V2

FGO esque patterns:

170BPM or higher intense 16th-24th jumpstream (two jumps in a row in the stream with many others along, ex. parts of Ketsarku Mozgalem and Tageri, as well as 24th jumpstream in Mephisto Waltz and Magical 8-bit Tour

ANY trill at approx. 180 BPM 24ths or higher. (meaning regardless of the rest of the file, if it has one trill at this speed, it's FGO, explanation for Crowdpleaser pretty much)

230 BPM 16th stream or higher lasting for extensive amounts of time (more than 10 seconds)

32nd non jumpable patterns for more than 15 notes at 160 BPM or higher

colored note patterns at 150 BPM or higher (like 32nds but weird flow and patterns, like Planet Karma).

16th jacks with more than 3 notes at 160 BPM or higher more than 3 times throughout the song

just what I could think of for now
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Last edited by stavie33; 12-5-2009 at 10:53 PM..
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Old 12-5-2009, 10:03 PM   #3138
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Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by stavie33 View Post
FGO esque patterns:

170BPM or higher intense 16th-24th jumpstream (two jumps in a row in the stream with many others along, ex. parts of Ketsarku Mozgalem and Tageri, as well as 24th jumpstream in Mephisto Waltz and Magical 8-bit Tour

ANY trill at approx. 180 BPM 32nds or higher.

230 BPM 16th stream or higher lasting for extensive amounts of time (more than 10 seconds)

32nd non jumpable patterns for more than 15 notes at 160 BPM or higher

colored note patterns at 150 BPM or higher (like 32nds but weird flow and patterns, like Planet Karma).

16th jacks with more than 3 notes at 160 BPM or higher


just what I could think of for now
Stavie, this is good. Although, I don't really know the BPMs of the songs, so is there any way you or someone else could provide a song/screenshot of a pattern that exhibits the bare minimum requirement for each of these?
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Old 12-5-2009, 10:20 PM   #3139
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Default Re: R1 - Actual Song Difficulties V2

Is that Across Rooftops?
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Old 12-5-2009, 10:28 PM   #3140
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Default Re: R1 - Actual Song Difficulties V2

yes, it would, in this case, fall under FGO for that one part, if the BPM is over 175, what is the BPM?
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