Ingame Song Information

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • qqwref
    stepmania archaeologist
    FFR Simfile Author
    • Aug 2005
    • 4092

    #2281
    Re: R1 - Actual Song Difficulties V2

    It's already being debated, Sprite- and me think it feels like FMO, other people think it feels like VC. It's definitely about that difficulty where a lot of people will argue about it, though.
    Best AAA: Policy In The Sky [Oni] (81)
    Best SDG: PANTS (86)
    Best FC: Future Invasion (93)

    Comment

    • who_cares973
      FFR Player
      • Aug 2006
      • 15407

      #2282
      Re: R1 - Actual Song Difficulties V2

      the trill in la campanella is easy


      the jumptrill is a different story :twisted:

      Comment

      • Patashu
        FFR Simfile Author
        FFR Simfile Author
        • Apr 2006
        • 8609

        #2283
        Re: R1 - Actual Song Difficulties V2

        don't you mean cryosleep is a high VD? lol
        Patashu makes Chiptunes in Famitracker:
        http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
        http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
        Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
        http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

        Comment

        • stavie33
          FFR Player
          • Aug 2006
          • 1925

          #2284
          Re: R1 - Actual Song Difficulties V2

          Originally posted by Patashu
          don't you mean cryosleep is a high VD? lol
          thanks so much for the correction, but yes, that's what I meant, and @ who cares, by trills, I mean the jump trills, sorry it's unclear
          It's getting better all the time
          I used to get mad at my school (No, I can't complain)
          The teachers who taught me weren't cool (No, I can't complain)
          You're holding me down (Oh Oh)
          Turning me round (Oh Oh)
          Filling me up with your rules (Oooh)

          Comment

          • awein999
            (ಠ⌣ಠ)
            • Oct 2007
            • 4647

            #2285
            Re: R1 - Actual Song Difficulties V2

            I'd give PianoCore a 77 a solid low fmo, no way it's vc. Paing that entire song in one run is very very difficult

            PS I think it's my new favorite song to play in the game, I love the steps and the song
            Last edited by awein999; 06-1-2009, 07:17 PM.
            Originally posted by Staiain
            i am super purple hippo

            Comment

            • bmah
              shots FIRED
              Profile Moderator
              FFR Simfile Author
              Global Moderator
              • Oct 2003
              • 8448

              #2286
              Re: R1 - Actual Song Difficulties V2

              I dunno, I think it could go either way. The hard part IMO is the 24th trills, mainly the single group that's longer than the others.

              Comment

              • qqwref
                stepmania archaeologist
                FFR Simfile Author
                • Aug 2005
                • 4092

                #2287
                Re: R1 - Actual Song Difficulties V2

                I will say low FMO because the patterns are tricky and the trills are pretty fast. But low FMO doesn't exist anymore, so it's VC, right?
                Best AAA: Policy In The Sky [Oni] (81)
                Best SDG: PANTS (86)
                Best FC: Future Invasion (93)

                Comment

                • One Winged Angel
                  Anime Avatars ( ◜◡^)っ✂╰⋃╯
                  FFR Simfile Author
                  • Mar 2007
                  • 10837

                  #2288
                  Re: R1 - Actual Song Difficulties V2

                  +1 for 77

                  and +1 for somebody to update the full list of difficulties lol
                  Last edited by One Winged Angel; 06-1-2009, 07:38 PM.


                  Originally posted by ilikexd
                  i want to be cucked by cirno

                  Comment

                  • Vanilla Mnm
                    cavs
                    • Dec 2007
                    • 3258

                    #2289
                    Re: R1 - Actual Song Difficulties V2

                    I agree, Pianocore should be a 77.

                    Comment

                    • Bolth mannn
                      FFR Veteran
                      • Aug 2008
                      • 2228

                      #2290
                      Re: R1 - Actual Song Difficulties V2

                      75 for pianocore, its really easy to jumptrill the trills.

                      Comment

                      • who_cares973
                        FFR Player
                        • Aug 2006
                        • 15407

                        #2291
                        Re: R1 - Actual Song Difficulties V2

                        i agree all low fmos should be demoted to vc

                        Comment

                        • qqwref
                          stepmania archaeologist
                          FFR Simfile Author
                          • Aug 2005
                          • 4092

                          #2292
                          Re: R1 - Actual Song Difficulties V2

                          Originally posted by who_cares973
                          i agree all low fmos should be demoted to vc
                          low FMO?

                          Did you mean: high VC
                          Best AAA: Policy In The Sky [Oni] (81)
                          Best SDG: PANTS (86)
                          Best FC: Future Invasion (93)

                          Comment

                          • TC_Halogen
                            Rhythm game specialist.
                            FFR Simfile Author
                            FFR Music Producer
                            • Feb 2008
                            • 19376

                            #2293
                            Re: R1 - Actual Song Difficulties V2

                            There won't be an agreement on where things should be because people are placing only subjective opinions. The best way to place songs by difficulty is to statistically compare them while accounting for general technique difficulties, speeds, scoring, etc.

                            I'm gonna play these songs that are considered debatable and I'll give my own thoughts on them too.

                            Comment

                            • Patashu
                              FFR Simfile Author
                              FFR Simfile Author
                              • Apr 2006
                              • 8609

                              #2294
                              Re: R1 - Actual Song Difficulties V2

                              Except no one has a general algorithm to rank songs by difficulty and no one has ever proposed an algorithm that can run without subjective input and take all aspects of a chart into account.
                              Patashu makes Chiptunes in Famitracker:
                              http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                              http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                              Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                              http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                              Comment

                              • MinaciousGrace
                                FFR Player
                                • Dec 2007
                                • 4278

                                #2295
                                Re: R1 - Actual Song Difficulties V2

                                the hilarious part is if such an algorithm were to be presented everyone would disagree on how accurate it was

                                Comment

                                Working...