|
![]() |
#1 |
Rhythm game specialist.
![]() ![]() ![]() ![]() ![]() |
![]() I don't know how something like this would be implemented -- it seems really complicated. However, it's definitely something that is worth thinking about. It eliminates the need for an arbitrary rating system and gives a clear visual of when a section gets harder. However, for songs that are technically difficult and rely on difficult sections without increasing NPS very much (see a song with stream and then using that same 16th stream as jacks, or something), it doesn't prove to be entirely accurate.
|
![]() |
![]() |
![]() |
#2 | |
No fucks
![]() Join Date: Dec 2006
Location: Everywhere
Posts: 2,440
|
![]() Quote:
- Deal with the flaws - Fix the flaws I figure we'd be able to label maybe a spot that has jacks above the heightened section. Maybe basing a system off the .sm file would be best where as 0001 0001 0001 represents a jack. P.s. Don't get me started with mini jacks like Guillame tell or whatever. It's still a thought, mwuahaha. |
|
![]() |
![]() |
![]() |
#3 |
Dark Chancellor
![]() ![]() ![]() |
![]() that's when you use your judgment. if a song has a few spikes that make it harder than your average 10 nps, it's probably better to rate it 11. any system will eventually need a subjective opinion
__________________
![]() |
![]() |
![]() |
![]() |
#4 |
x'); DROP TABLE FFR;--
![]() ![]() Join Date: Nov 2010
Posts: 6,332
|
![]() Well technically that's the whole point of a scaled system. It doesn't need anything subjective.
|
![]() |
![]() |
![]() |
#5 |
Dark Chancellor
![]() ![]() ![]() |
![]()
good luck making a globally accepted rating then
__________________
![]() |
![]() |
![]() |
![]() |
#6 |
Banned
![]() Join Date: Oct 2010
Location: Las Vegas
Age: 33
Posts: 1,823
|
![]() I'm not going to be able to do my packs, I found out that I clear the military installation this week. Which is awesome. But I don't have time for much
![]() |
![]() |
![]() |
![]() |
#7 |
FFR Player
|
![]() No problem, Mike, this task is on hold at the moment, since there still is working over a new difficulty rating system. Good luck with army btw.
|
![]() |
![]() |
![]() |
#8 |
Dark Chancellor
![]() ![]() ![]() |
![]() does that mean you're not getting discharged mike
__________________
![]() |
![]() |
![]() |
![]() |
#9 |
Banned
![]() Join Date: Oct 2010
Location: Las Vegas
Age: 33
Posts: 1,823
|
![]() |
![]() |
![]() |
![]() |
#10 | |
No fucks
![]() Join Date: Dec 2006
Location: Everywhere
Posts: 2,440
|
![]() Quote:
On another note, I still think a 1-100 scale is most fair. Otherwise we are going to get a scale where a low 30 and a high 30 may be a big jump. On top of that, the visual idea I want to do should clarify any discrepancies from the number rating. Any rating at this point that we can develop is going to be better than any rating set in the past (I hope?). The key here is to develop a good system at the start of this project. At least this way, we have something we can stretch with later. |
|
![]() |
![]() |
![]() |
#11 | |
FFR Player
Join Date: Nov 2008
Location: MA, United States
Posts: 789
|
![]() Quote:
I propose an idea, or this rating discussion will go on forever. Take a random and very familiar pack (HSMP? something with all kinds of files, pad, spread, index, etc.), and have everyone who supports a different rating convert it to their own rating. Now compare the ratings. How close are some ratings, and how close are the actual difficulty in songs? Which ratings are easily understood, and which are still vague? Instead of talking about it, provide physical and virtual evidence on why you think one is better. I actually don't want to involve myself anymore supporting NPS, but I think this idea is something people here could benefit from to move the discussion forward somewhat. |
|
![]() |
![]() |
![]() |
#12 |
FFR Player
|
![]() Assuming everyone has the same IM client. Having it for convenience
__________________
![]() ![]() Last edited by who_cares973; 05-2-2011 at 09:34 PM.. |
![]() |
![]() |
![]() |
#13 |
FFR Player
Join Date: Nov 2008
Location: MA, United States
Posts: 789
|
![]()
There is a problem with this in my eyes. It may become an elitist chatroom, only in real time. IRC's have been just as split as communities due to positions of power. The only thing I'd suggest is to have only one admin/op of the chat. Either that or none, if possible. Once there's one, there's two. Once there's two, it becomes elitist shortly.
|
![]() |
![]() |
![]() |
#14 |
Forum User
![]() |
![]() Oh man wc you should add me to MSN <3
|
![]() |
![]() |
![]() |
#15 |
FFR Player
Join Date: Dec 2002
Posts: 74
|
![]() I'd totally be down for doing this on IRC somewhere
|
![]() |
![]() |
![]() |
#16 |
FFR Player
|
![]() id prefer if only admins of the site +1 or 2 other people became moderators of the channel kind of how prochat is here
i thought i already had you on msn O_o
__________________
![]() ![]() |
![]() |
![]() |
![]() |
#17 |
sausage
![]() ![]() ![]() Join Date: Nov 2008
Location: Germany
Posts: 1,630
|
![]() bumping this because I dont want this to get in oblivion x.X
|
![]() |
![]() |
![]() |
#18 |
FFR Player
|
![]() It won't. :')
And thanks for bumping, because STIAN WE NEED TO TALK!!!!!!1111111 |
![]() |
![]() |
![]() |
#19 |
FFR Player
Join Date: Sep 2005
Location: Somewhere in Canadaland
Age: 31
Posts: 3,807
|
![]() Whenever this happens I'd like to be notified so I can hopefully help out with pad files.
__________________
Out Now! Older Releases: Vocaloid: Project Pad Pack 3rd Gpop's Pack of Original Pad Simfiles 東方幻想踊 (Touhou Gensouyou) ~ Illusionary Dance Fantasy & Vocaloid: Project Pad Pack 2nd |
![]() |
![]() |
![]() |
#20 |
Rapture Universe
![]() Join Date: Feb 2007
Age: 34
Posts: 1,749
|
![]() well as for sm teachers i could be a teacher for simple charts
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|