Re: R1 - Actual Song Difficulties V2
Why can't we keep [Oni] at the same difficulty? There are plenty of people who have gotten it on songs that would definitely not be considered FMO now, and that's annoying to me because I don't have [Oni]. Given my ranks on low to mid FMOs, I know I'm at least in the top 428 players here; and yet 428 people have [Oni] and I don't. I don't think that the requirements for a skill token should get harder just because players who have already done the requirement 50 times over think it's too easy.
Personally I don't think we should keep moving the difficulties down so that the best players are always competing on FGO songs. I am more in favor of keeping the difficulties where they are and just accepting the fact that we have a higher proportion of high-difficulty songs than we used to (and maybe that the hardest songs have a higher difficulty than we used to allow for). There's nothing that says 12 has to be the highest difficulty, either - if you think FGO is getting too wide, why not just push the harder songs into 13? I mean, that's what happened on pad, the original difficulty 10 got too easy, but instead of continually making the requirements for a song to be a 10 (or whatever) harder, so that you had to keep improving to stay where you were, they just started giving songs difficulties of 11, 12, and so on. I think it's better that way, because then someone who could comfortably pass 12s in 2003 would still be able to do that in 2007 if they stayed at the same skill level... that would just be ranked worse in the community. I don't think difficulty levels should reflect how good the community is or how many people can FC/AAA them (subjective rankings), just how hard the song itself is (objective rankings).
Why can't we keep [Oni] at the same difficulty? There are plenty of people who have gotten it on songs that would definitely not be considered FMO now, and that's annoying to me because I don't have [Oni]. Given my ranks on low to mid FMOs, I know I'm at least in the top 428 players here; and yet 428 people have [Oni] and I don't. I don't think that the requirements for a skill token should get harder just because players who have already done the requirement 50 times over think it's too easy.
Personally I don't think we should keep moving the difficulties down so that the best players are always competing on FGO songs. I am more in favor of keeping the difficulties where they are and just accepting the fact that we have a higher proportion of high-difficulty songs than we used to (and maybe that the hardest songs have a higher difficulty than we used to allow for). There's nothing that says 12 has to be the highest difficulty, either - if you think FGO is getting too wide, why not just push the harder songs into 13? I mean, that's what happened on pad, the original difficulty 10 got too easy, but instead of continually making the requirements for a song to be a 10 (or whatever) harder, so that you had to keep improving to stay where you were, they just started giving songs difficulties of 11, 12, and so on. I think it's better that way, because then someone who could comfortably pass 12s in 2003 would still be able to do that in 2007 if they stayed at the same skill level... that would just be ranked worse in the community. I don't think difficulty levels should reflect how good the community is or how many people can FC/AAA them (subjective rankings), just how hard the song itself is (objective rankings).


Comment