10-1-2009, 12:16 PM | #2861 |
FFR Player
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Re: R1 - Actual Song Difficulties V2
the patterns in the beginning on lw4 feel really retarded to me but thats probably just me =x
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10-1-2009, 01:53 PM | #2862 |
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Re: R1 - Actual Song Difficulties V2
Not just you, they are really, really retarded, that's why I still have 2 goods on it and not a AAA, can't do that beginning worth ****
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10-4-2009, 09:01 AM | #2863 |
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Re: R1 - Actual Song Difficulties V2
Hey, Jimerax, while you're at it: please, change For FFR to 76.
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10-4-2009, 10:36 AM | #2864 |
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Re: R1 - Actual Song Difficulties V2
There's little possibility of bumping For FFR to FMO considering the history of FFR.
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10-4-2009, 12:32 PM | #2865 | |
cavs
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Re: R1 - Actual Song Difficulties V2
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I agree with everything. But Going On Spring Wind is DEFINITELY an FMO. It's harder than BKE in my opinion. |
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10-7-2009, 07:25 AM | #2866 |
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Re: R1 - Actual Song Difficulties V2
Well, this is current conclusion of major difficulties.
So those 4 songs are changed to VC. [VC] 74 SC 75 Silence 75 K8107 75 LW4 [FMO] 76 Novo (yet to be determined) 76 Choprite (yet to be determined) 76 GOSW 76 BNE 76 STP |
10-7-2009, 07:32 AM | #2867 |
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Re: R1 - Actual Song Difficulties V2
thoughts on disconnected hardkore?
I think that'd make a very good top VC, but some might think the speedier sections might make it low FMO worthy |
10-7-2009, 10:39 AM | #2868 |
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Re: R1 - Actual Song Difficulties V2
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10-7-2009, 02:57 PM | #2869 |
stepmania archaeologist
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Re: R1 - Actual Song Difficulties V2
Novo is definitely VC if the others are; I can see why some people think it's tricky but I BF'd it so it doesn't deserve to be one level up. Similarly I have like 3 goods on Choprite and it's pretty long so that one should be bumped down too. Those are (currently) clearly the two easiest FMOs because they are the only ones I have <5 goods on, so they definitely ought to be bumped down.
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10-7-2009, 03:09 PM | #2870 | |
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Re: R1 - Actual Song Difficulties V2
Quote:
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10-7-2009, 03:12 PM | #2871 |
snooches
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Re: R1 - Actual Song Difficulties V2
whaaa, if Novo stays a FMO so should K8107, those end trill jumps are tricky. The other 3 can go down. I see why SC, I just suck at it, LW4, duh that obvious, and Silence, eh, it is easy once you can pick out the patterns.
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10-7-2009, 05:09 PM | #2872 |
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Re: R1 - Actual Song Difficulties V2
itt: we only use our scores to rate songs
hey guys, fotbb was my second FMO AAA and I got it way before stuff like NWE and LW4 so it should be 73 lollilops on a serious note, honestly, what do you guys think about DH? |
10-7-2009, 06:04 PM | #2873 |
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Re: R1 - Actual Song Difficulties V2
how can you justify changing southern cross to VC.... there has to be a boundry sumwere, you seem to be making that boundry higher and higher as the top players get better... k8107 aswell.... cmon.
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10-7-2009, 06:10 PM | #2874 |
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Re: R1 - Actual Song Difficulties V2
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10-7-2009, 06:20 PM | #2875 |
cavs
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Re: R1 - Actual Song Difficulties V2
I agree with it being an FMO, bad with my reasoning, but I think it should stay FMO.
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10-7-2009, 06:48 PM | #2876 |
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Re: R1 - Actual Song Difficulties V2
If Southern Cross is a VC then what the **** is a FMO anymore? NWE is Semi reasonable, but Southern Cross isn't at all and then K108? I'm surprised anyone here agreed to that. I mean sure the trills are pretty easy, but PAing them is one hell of a task. You add that ending in and you have your FMO (A low one but still.) I mean all of you need to go replay Southern Cross and remember why it was (IS) FMO.
Solution: SC = FMO NWE = The cut off of VC/FMO (But leave it VC) K108 = FMO but probably the easiest one. We need to start establishing some guidelines and ****in stick to them. We did it for the 9's lets apply it to the 10's 11's and 12's. Ideas: 10: None Would Escape (Or Nova Pulsar.) 11: Piano Etude (Gymnastics) 12: Eclipse (Solar) OR Crowpleaser |
10-7-2009, 07:21 PM | #2877 | |
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Re: R1 - Actual Song Difficulties V2
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10-7-2009, 07:34 PM | #2878 | |
stepmania archaeologist
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Re: R1 - Actual Song Difficulties V2
Quote:
This is reasonable for 10 and 11. For 12, I think the cutoff should essentially be the hardest AAAable file in FFR - 13s should be files that nobody can AAA. Maybe this shouldn't be a well-defined boundary at all; we don't have all that many files of that difficulty, so I think defining a "hardest 12" boundary now might be counterproductive and in the end inaccurate.
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10-7-2009, 07:39 PM | #2879 | |
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Re: R1 - Actual Song Difficulties V2
those 4 difficulty changes make sence to keep consistency between previous high-VC songs.
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then prove if you think those songs are harder than previous high-VC songs. |
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10-7-2009, 07:50 PM | #2880 |
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Re: R1 - Actual Song Difficulties V2
we set the hardest VC as For FFR and all of those songs are easier then For FFR i agree with the change although now im not good at any FMO's
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