Ingame Song Information

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  • Plan_Bsk81127
    snooches
    FFR Simfile Author
    • Aug 2007
    • 6420

    #2086
    Re: R1 - Actual Song Difficulties V2

    Originally posted by sc979
    There are 36 VC songs that have as much or more AAAs than SoSaSG right now.
    lol, SoSaSG should be a VC then.

    Comment

    • dore
      caveman pornstar
      FFR Simfile Author
      FFR Music Producer
      • Feb 2006
      • 6317

      #2087
      Re: R1 - Actual Song Difficulties V2

      you can't discount pass difficulty, either... while that doesn't affect that many players it affects many who could possibly become good with enough practice

      also jesus christ so many unnecessary apostrophes ksdfkjsdnhflkajsh
      http://www.youtube.com/watch?v=IREnpHco9mw

      Comment

      • qqwref
        stepmania archaeologist
        FFR Simfile Author
        • Aug 2005
        • 4092

        #2088
        Re: R1 - Actual Song Difficulties V2

        Originally posted by stavie33
        The line of when you enter 'pro' out of these two difficulties is when you can clean FC 3 FMO's. [...] But once you reach 'pro' level, or where I am, you should be able to clean FC or SDB every FMO and a few FGO's.
        Right now I have 10 clean FMO FCs... but I think I'd have to be a lot better than I am now to FC every FMO or SDB any FGO [actually, wait, I have 8 boos on Ketsarku, but that doesn't count]. Your definitions are a bit off from each other.

        Originally posted by stavie33
        When you reach 'pro', you'll realize the VC songs with a lot of AAA's are still much harder than the easy songs with nearly no AAA's, because it won't seem as hard now that you're better. But this is just my view on things
        I kind of agree with you there; however the VC songs with a lot of AAAs are typically not easy but rather "straightforward". By that I mean they're easy-to-read patterns (mostly stream and jumps) at a rather slow speed. So as long as you can keep on the beat and you can read/hit the notes, it shouldn't be all that difficult to AAA those songs. On the other hand, stuff like Synth files and TGWP (and piano files in general) is really tough to AAA because it's not at all straightforward - you have to basically be able to read the notes individually, and just keeping on the beat won't cut it. Files like those are often much easier than VC level in terms of raw difficulty (as in the speed and reading ability required to FC them) but quite tough to AAA because no matter how good you are at reading and hitting standard stream/jumpstream/jump/jack patterns you still have to be able to PA individual notes with pretty much random placements, which is IMO a separate skill which players won't get from just practicing stream songs. So... yeah, I'd definitely say a song like BB Euro or Cutting Circles is harder than SSSG or Legend of Zelda, but in some sense it's easier to AAA.

        In addition, I think songs that are easier than VC actually have fewer AAAs than they deserve. What I mean is that if you put a specific song into FFR, and call it a low VC, it will have many more AAAs in a year than if you had called it a high C. I've noticed this a lot between Cs and VCs of similar difficulty and length. I think one reason is that songs of VC difficulty or higher look difficult enough to be worth trying, so people who have previously played SM and come to FFR are much more likely to give those a shot (and possibly AAA them) than to try easier songs. In addition a lot of VC+ songs are in the tier point list, so there's a real incentive for any player who CAN AAA a given VC+ to do it, whereas only some players will be willing to go AAA a random C (the same players who go AAA all the easy songs).
        Best AAA: Policy In The Sky [Oni] (81)
        Best SDG: PANTS (86)
        Best FC: Future Invasion (93)

        Comment

        • stavie33
          FFR Player
          • Aug 2006
          • 1925

          #2089
          Re: R1 - Actual Song Difficulties V2

          Originally posted by qqwref
          Right now I have 10 clean FMO FCs... but I think I'd have to be a lot better than I am now to FC every FMO or SDB any FGO [actually, wait, I have 8 boos on Ketsarku, but that doesn't count]. Your definitions are a bit off from each other.


          I kind of agree with you there; however the VC songs with a lot of AAAs are typically not easy but rather "straightforward". By that I mean they're easy-to-read patterns (mostly stream and jumps) at a rather slow speed. So as long as you can keep on the beat and you can read/hit the notes, it shouldn't be all that difficult to AAA those songs. On the other hand, stuff like Synth files and TGWP (and piano files in general) is really tough to AAA because it's not at all straightforward - you have to basically be able to read the notes individually, and just keeping on the beat won't cut it. Files like those are often much easier than VC level in terms of raw difficulty (as in the speed and reading ability required to FC them) but quite tough to AAA because no matter how good you are at reading and hitting standard stream/jumpstream/jump/jack patterns you still have to be able to PA individual notes with pretty much random placements, which is IMO a separate skill which players won't get from just practicing stream songs. So... yeah, I'd definitely say a song like BB Euro or Cutting Circles is harder than SSSG or Legend of Zelda, but in some sense it's easier to AAA.

          In addition, I think songs that are easier than VC actually have fewer AAAs than they deserve. What I mean is that if you put a specific song into FFR, and call it a low VC, it will have many more AAAs in a year than if you had called it a high C. I've noticed this a lot between Cs and VCs of similar difficulty and length. I think one reason is that songs of VC difficulty or higher look difficult enough to be worth trying, so people who have previously played SM and come to FFR are much more likely to give those a shot (and possibly AAA them) than to try easier songs. In addition a lot of VC+ songs are in the tier point list, so there's a real incentive for any player who CAN AAA a given VC+ to do it, whereas only some players will be willing to go AAA a random C (the same players who go AAA all the easy songs).
          Completely agree, and a big reason that synth songs aren't AAA'd as much is that many good players and pro's don't like playing easy songs at all, as it's boring, I was that way until one week I had nothing to do so I tried to AAA every song I could. But a lot of them, like TC Halogen, Minacious, and many, many more could easily AAA them but don't because it's not fun and the files suck. I bet that nearly half the people that have 1 or more VC AAA's could AAA any of the synth files if they took the time, but no one wants to, and that's why they have such a small AAA count.
          It's getting better all the time
          I used to get mad at my school (No, I can't complain)
          The teachers who taught me weren't cool (No, I can't complain)
          You're holding me down (Oh Oh)
          Turning me round (Oh Oh)
          Filling me up with your rules (Oooh)

          Comment

          • bmah
            shots FIRED
            Profile Moderator
            FFR Simfile Author
            Global Moderator
            • Oct 2003
            • 8448

            #2090
            Re: R1 - Actual Song Difficulties V2

            In other words, the number of AAAs in a song is not an absolute, but at most a relative, attribute in determining song difficulty.

            Comment

            • Bolth mannn
              FFR Veteran
              • Aug 2008
              • 2228

              #2091
              Re: R1 - Actual Song Difficulties V2

              then there comes songs like improvisation et chien. its not too hard to FC, but AAAing takes quite a lot of reading skills. i think these kind of songs are what are leveled according to AAA

              Comment

              • Xx{Midnight}xX
                FFR Player
                • Aug 2007
                • 8548

                #2092
                Re: R1 - Actual Song Difficulties V2

                I don't know if this was ever brought up But I'm inclined to ask.
                Are the difficulties wrong or is Oni not unlockable on all FMO's as the token conditions "AAA a For Master's Only" state? Same thing with Heavy 'cept it's only like one song.
                That was just looking at the list of public songs by the way.

                Comment

                • Bolth mannn
                  FFR Veteran
                  • Aug 2008
                  • 2228

                  #2093
                  Re: R1 - Actual Song Difficulties V2

                  Originally posted by Xx{Midnight}xX
                  I don't know if this was ever brought up But I'm inclined to ask.
                  Are the difficulties wrong or is Oni not unlockable on all FMO's as the token conditions "AAA a For Master's Only" state? Same thing with Heavy 'cept it's only like one song.
                  That was just looking at the list of public songs by the way.

                  pretty much everyone wants the oni token to be unlockable by any FMO.

                  apparently, only the FMOs that were already out when the token was released, still unlock oni.

                  meh.

                  Comment

                  • cedolad
                    moonchild~
                    FFR Simfile Author
                    • Jan 2007
                    • 6879

                    #2094
                    Re: R1 - Actual Song Difficulties V2

                    Which I find retarded/lazy.

                    Comment

                    • Xx{Midnight}xX
                      FFR Player
                      • Aug 2007
                      • 8548

                      #2095
                      Re: R1 - Actual Song Difficulties V2

                      Originally posted by Bolth mannn
                      pretty much everyone wants the oni token to be unlockable by any FMO.
                      It's not about what we want it's about the fact that I can AAA a FMO that's easier than FOTBB and unlock Oni yet I AAA FOTBB and no Oni get. I just don't see the logic behind it.
                      Last edited by Xx{Midnight}xX; 04-20-2009, 06:14 PM.

                      Comment

                      • qqwref
                        stepmania archaeologist
                        FFR Simfile Author
                        • Aug 2005
                        • 4092

                        #2096
                        Re: R1 - Actual Song Difficulties V2

                        I don't see why it even has to be a list of songs. It should just be "ok, you AAA'd the song... is it a difficulty 11? yes? you get Oni". That can't be hard to check.
                        Best AAA: Policy In The Sky [Oni] (81)
                        Best SDG: PANTS (86)
                        Best FC: Future Invasion (93)

                        Comment

                        • Xx{Midnight}xX
                          FFR Player
                          • Aug 2007
                          • 8548

                          #2097
                          Re: R1 - Actual Song Difficulties V2

                          Originally posted by qqwref
                          I don't see why it even has to be a list of songs. It should just be "ok, you AAA'd the song... is it a difficulty 11? yes? you get Oni". That can't be hard to check.
                          This seems better.

                          Comment

                          • Niala
                            (╯°□°)╯︵ ┻━┻
                            FFR Simfile Author
                            • Jul 2007
                            • 1697

                            #2098
                            Re: R1 - Actual Song Difficulties V2

                            Originally posted by qqwref
                            I don't see why it even has to be a list of songs. It should just be "ok, you AAA'd the song... is it a difficulty 11? yes? you get Oni". That can't be hard to check.
                            Agreed. Especially considering how few people are actually able to AAA an FMO, even if the list was widened, they wouldn't have to do a whole of lot extra work to distribute the token to those who already AAA'd FMO's.

                            Comment

                            • TK_goelo
                              FFR Veteran
                              • Jan 2009
                              • 389

                              #2099
                              Re: R1 - Actual Song Difficulties V2

                              i think that can be done with [heavy]
                              Originally posted by ? 3?
                              im a guy i just have hot girls in my avatar because i like tits ? 3?




                              Comment

                              • Bolth mannn
                                FFR Veteran
                                • Aug 2008
                                • 2228

                                #2100
                                Re: R1 - Actual Song Difficulties V2

                                I have reason to believe that until you leave (heavy) should be a low 7.

                                besides the amount of notes for a lvl 6, its got those annoying slow jacks all the way through the song just like first try as well as some akward jump patterns and some 16ths that dont fit as a lvl 6.


                                good song though...brb updating artist blanket permission thread

                                Comment

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