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Old 10-1-2006, 04:57 PM   #261
ToshX
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Default Re: SSing in GunZ is as retarded as Wavedashing in SSBM

It might, because it's a new version. Some versions don't work for me when I know I'm not IP Blocked by them, but then they work later on. I guess you should just kinda find out, because I don't think there's a way to know.
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Old 10-2-2006, 04:32 PM   #262
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Default Re: SSing in GunZ is as retarded as Wavedashing in SSBM

"hmm. the falco needs to work on his mindgames.you have the basic tech down right but you dont use the U tilt as much as you can or grab as much as you should. when any character jumps at you, you cant always counter with a move which is why you should go with the safe method of shield grabbing. your pretty good and i like how well you integrate your SHL up close but learn to end a SHL with a SHFFLANA to a U tilt. its like a miracle combo."
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Old 10-2-2006, 07:51 PM   #263
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Default Re: SSing in GunZ is as retarded as Wavedashing in SSBM

Omega -.-

Oh yeah, I'm making a video for fun, and I guess you can see what I do everyday. The entire video will be based on one day of gameplay, and yeah. I said like a month ago I'd release it Halloween, so you're kinda gonna have to wait until then :/ I dunno, I guess I could PM it to a couple of people on FFR. I didn't really exactly advertise that it was gonna be released Halloween, but yeah.
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Old 10-3-2006, 06:37 PM   #264
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Default Re: GunZ: The Duel

Sweet, sign me up.
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Old 10-3-2006, 07:14 PM   #265
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Default Re: GunZ: The Duel

Well, I've pretty much selected the replays I'm going to use, and I have Sony Vegas, which is good for making this kind of stuff.

And trust me, I recorded a LOT for one day. I think like 30 replays. The thing is, I do them in small pieces. I do it from when I live to when I die.
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Old 10-3-2006, 07:25 PM   #266
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Default Re: GunZ: The Duel

Oh make sure the music doesn't suck. Too many GunZ videoes use Linkin Park music
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Old 10-5-2006, 05:41 PM   #267
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Default Re: GunZ: The Duel

I was thinking of Dragonforce because that's what people want.

But I may be using something else. Google Hylian Nightmare in Google Video.

EDIT: Also Google Pure Nastyness.

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Old 10-5-2006, 08:23 PM   #268
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Default Re: GunZ: The Duel

yo any of yall have the metroid game my freind code is 2663-6720-2039
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Old 10-5-2006, 08:44 PM   #269
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Default Re: GunZ: The Duel

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Originally Posted by 13coolguy View Post
yo any of yall have the metroid game my freind code is 2663-6720-2039
DIE.

Also, will I be able to finally play Gunz? I downloaded it months ago only to play the game and get a "Host Agent Error" or something like that every time I tried to play. =\
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Old 10-5-2006, 08:52 PM   #270
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Default Re: SSing in GunZ is as retarded as Wavedashing in SSBM

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Originally Posted by lord_carbo View Post
server location really doesn't matter
Now I'm not sure exactly how GunZ works, but location of anything that affects the game DOES affect response time (aka: lag). -____-
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In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.

So now I'm on Twitter @NoahWright.
And I write the blog for their website.

Plus I do cool programming in-house that you'll never see. =O
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Old 10-5-2006, 09:11 PM   #271
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Default Re: GunZ: The Duel

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DIE.

Also, will I be able to finally play Gunz? I downloaded it months ago only to play the game and get a "Host Agent Error" or something like that every time I tried to play. =\
You should be able to, try exitting and reentering if it happens again, but it really shouldn't. If you get an Agent Error, and only one person has 999 ping, then you're just fine, and that's normal. It's likely coming from his end, then, or there's a disturbance in the connection between you two, but it really doesn't happen that often.

If EVERYONE has 999 ping to you(which they shouldn't, but it's POSSIBLE), then just change your settings. Turn whispers on or off, seriously, mess with the settings. I'm not talking exclusively about graphics settings.
---
EB, the entire thing is supposedly personerson, as Carbo says, but I believe the server does mess with the lag a bit.
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Old 10-5-2006, 09:23 PM   #272
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Default Re: GunZ: The Duel

Well if it's person to person (rofl :P became a smiley for you XD) then distance still matters, it's just the distance between you and the person. If the server affects any part of the gameplay itself, then it's important in lag.

Btw, person to person style games suck because dual kills (I kill you, you kill me) because of lag are wayyyyyy common. When it's all handled by a central server, that sort of thing is rare (and is only in games that take bullet velocity into account, like BF2).

...well, unless the game has rockets and such, in which case dual kills are bound to be REALLY COMMON.
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So I've gone completely slack-ass and haven't done any work on creating games. =(

In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.

So now I'm on Twitter @NoahWright.
And I write the blog for their website.

Plus I do cool programming in-house that you'll never see. =O
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Old 10-6-2006, 04:49 AM   #273
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Default Re: GunZ: The Duel

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Originally Posted by evilbutterfly View Post
...well, unless the game has rockets and such, in which case dual kills are bound to be REALLY COMMON.


It does. And I use it against people who like to butterfly alot, and it sure pisses them off.
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Old 10-8-2006, 02:57 PM   #274
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Default Re: GunZ: The Duel


---

---
Quote:
Originally Posted by evilbutterfly View Post
Well if it's person to person (rofl :P became a smiley for you XD) then distance still matters, it's just the distance between you and the person. If the server affects any part of the gameplay itself, then it's important in lag.

Btw, person to person style games suck because dual kills (I kill you, you kill me) because of lag are wayyyyyy common. When it's all handled by a central server, that sort of thing is rare (and is only in games that take bullet velocity into account, like BF2).

...well, unless the game has rockets and such, in which case dual kills are bound to be REALLY COMMON.
Dual kills wouldn't exactly happen THAT much.

I'd say for every 100 kills, yeah, I may get killed by the enemy I killed on the same second I killed him.

The way this game works is different than in BF2. In BF2, if you hit on your screen, then your opponent takes damage. In this game, you have to hit on your opponent's screen. You have to lead a little, but not to the point that it becomes unplayable, and this is coming from a deathmatch player. I can lead on 300, 400, 500 pings now, with 500 taking a bit of prediction towards where they'll go. I mean, they all take prediction at that high of a ping, but it's really easy to tell where people are going to go in this game. Most of the people that you need to lead more than a very small bit are kicked, anyway. In deathmatch, it really doesn't matter, because you'll get used to it so quickly that you won't be able to tell. When I say quickly, I mean it may take 30 kills, but you're playing a 100 kill game, so you'll get the hang of it.

Kills in deathmatch in this game go by fairly quickly. I get an average of about 5 kills per minute, and I'd say the average North American player gets around 3-4. The average South American player gets about 1 at the max. I'm racist because of this game, deal with it, lmao.

Most places in this game, with an exception of Town, are fairly narrow, and everywhere except the center in Town is narrow. Garden has a fairly large opening up top, but it's REALLY narrow down below.

This isn't really comparable to an FPS considering we have Kstyle, and that means people literally move around like a bunch of weird pieces of crap.

Easiest way to describe Kstyle is, well... Ever gotten a plastic bottle that was 1/3 full and thrown it? Notice how it flails around aimlessly and seems off-balance? That's Kstyle.
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Old 10-8-2006, 03:11 PM   #275
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Default Re: GunZ: The Duel

I was thinking about saying congratulations in the game but I was too lazy, so, Congratulations.
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Old 10-8-2006, 06:39 PM   #276
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Default Re: GunZ: The Duel

I have my whispers turned off oftentimes, anyway, and thanks.
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Old 10-8-2006, 06:42 PM   #277
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Default Re: GunZ: The Duel

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I have my whispers turned off oftentimes, anyway, and thanks.
Yeah you had them off when you were in that SWAP GAME.

Tsk tsk.. swapping...
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Old 10-8-2006, 09:29 PM   #278
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Default Re: GunZ: The Duel

Hey, MAN, my friend is level 75.

In reality, we were just kinda messing around. I figured out you could turn DBF into loads of fun steps that I haven't seen others do yet. Then again, I'm sure many people already have done this.

Berserkers kinda sucked today. In fact, I don't really think I found one real good one. Maybe one, but that's it.

Actually, was a half-decent game.
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Old 10-9-2006, 03:02 PM   #279
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Default Re: GunZ: The Duel

I've been loading this game atleast 10 times and it keeps on stopping the torrent at like 96%...
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Old 10-9-2006, 03:08 PM   #280
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Default Re: GunZ: The Duel

That means it's torrenting.

It's just doing it very slowly.

Go to bed, wake up.
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