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Re: R1 - Actual Song Difficulties V2
I think Chaoz Japan is a bit under placed. I think it should be a 10. The 32nd bursts into a jump should at least make it a 10. Also, the first stream has a 32nd burst in it as well. Nonetheless it's a jumpstream too.
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Re: R1 - Actual Song Difficulties V2
lolwut? I thought it should be an 8. It's one of the easiest C songs out there. CIA rave is harder due to blue note syndrome and runningmen. Also, songs like For Your Love have harder rolls. The rolls in Chaoz Japan can easily be jumped, much easier than the ones in songs like For Your Love. And if this is VC for that roll reason, than Tori no Uta would be FMO. It's a fun, easy C. I love the file, but b/c I can AAA it 95% of the time I play it, it's definitely not VC. But this is just IMO.It's getting better all the time
I used to get mad at my school (No, I can't complain)
The teachers who taught me weren't cool (No, I can't complain)
You're holding me down (Oh Oh)
Turning me round (Oh Oh)
Filling me up with your rules (Oooh)Comment
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Re: R1 - Actual Song Difficulties V2
I kinda think so for hellbeat, I still have trouble AAAing that file, was complete luck, I somewhat still think it should be an FMO, I dunno though, overall it's pretty easy, just AAAing through that jack is a pain. As for VB and BF, I can understand those being VC. VB is both spread and index friendly, nothing hard about it really, just simple streams, and the one handed trills aren't too fast. BF I can 100% understand being VC, files pretty easy.Last edited by II ViRiZ II; 04-12-2009, 04:15 PM.Comment
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Originally posted by who_cares973playing with your cock is anything but easy. its really hard to keep a hard-on because of what you're doing. when i was playing with my penis i had to keep a porn video playing on the side so i could maintain a decent erection throughout the song.Originally posted by xferrarixactually i go under 1.2 million dollar funding to figure out whos bs in stepmania. i analyze the score using super bs technology along with buying thousand dollar cameras to understand bsing methods further. but thanks you were close!Comment
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Re: R1 - Actual Song Difficulties V2
It stays as a mid-high FMO IMO. If you have speed, everything else except the trills is not really that difficult; if you can AAA that and the confusing(?) 12ths right after, you AAA the song. Harder FMOs would be Blooddrunk, RunnyMorning etc. etc. generally those songs that has been around a long time but with very few AAAs.
imo

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Re: R1 - Actual Song Difficulties V2
I suck at trills and lack speed that's not consistent stream, so yeah, I fail at MLIt stays as a mid-high FMO IMO. If you have speed, everything else except the trills is not really that difficult; if you can AAA that and the confusing(?) 12ths right after, you AAA the song. Harder FMOs would be Blooddrunk, RunnyMorning etc. etc. generally those songs that has been around a long time but with very few AAAs.
imoIt's getting better all the time
I used to get mad at my school (No, I can't complain)
The teachers who taught me weren't cool (No, I can't complain)
You're holding me down (Oh Oh)
Turning me round (Oh Oh)
Filling me up with your rules (Oooh)Comment
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Re: R1 - Actual Song Difficulties V2
I think that Momentary Life is well placed. It's definitely a hard FMO, but I wouldn't call it an FGO. The hardest part of the song IMO is right at the start with the awkward jump section, besides that, the rest of it doesn't seem overly difficult. Some of the runs are kind of difficult, but it's really easy to mash a FC on them. Not quite the second hardest FMO, because IMO Silly Symphony is much harder to do well, not to mention Perfect Cherry Storm, but it's still a hard FMO.Comment
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Re: R1 - Actual Song Difficulties V2
FC? I'm talking about AAA'ing it, that's like 10x harder than Perfect Cherry Storm and Silly Symphony to AAAI think that Momentary Life is well placed. It's definitely a hard FMO, but I wouldn't call it an FGO. The hardest part of the song IMO is right at the start with the awkward jump section, besides that, the rest of it doesn't seem overly difficult. Some of the runs are kind of difficult, but it's really easy to mash a FC on them. Not quite the second hardest FMO, because IMO Silly Symphony is much harder to do well, not to mention Perfect Cherry Storm, but it's still a hard FMO.It's getting better all the time
I used to get mad at my school (No, I can't complain)
The teachers who taught me weren't cool (No, I can't complain)
You're holding me down (Oh Oh)
Turning me round (Oh Oh)
Filling me up with your rules (Oooh)Comment
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Re: R1 - Actual Song Difficulties V2
I remember reading that it's based on how difficult it is to AAA. The obvious exceptions to that would be the early Synth files, but just because they're so off-beat doesn't necessarily make them FMOs or something.fgsfdsComment
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Re: R1 - Actual Song Difficulties V2
Ideally it should be both, but in reality the difficulty is pretty much completely based on how hard it is to FC without mashing.
If we took AAAs into account, a lot of the early Synth files and rainbow-colored 8s and 9s would be well into VC territory. The first four difficulty 4 songs released have 107, 185, 187, and 188 AAAs; I know of several VCs with more AAAs than that (and which have been around for much less long). So clearly these are not 4s if we consider how hard it is to AAA. I think it's pretty clear that rating those songs as much higher (say 8-9) would be counterproductive, though, because then people would be going "I FC'd my first 8!" and it would be a Synthlight file. So because we have so many beginners on FFR it's better to keep those songs ranked at a low difficulty despite the fact that many top players consider them as hard to AAA as VCs or even FMO/FGO songs.
Maybe we need separate "difficulty" and "complexity" (or something... chaos?) ratings for songs. So the difficulty would be how hard the song actually is to play and the complexity would be how complicated the patterns are, that is, how hard it is to AAA the song.Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)Comment
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Re: R1 - Actual Song Difficulties V2
Difficulty is actually divided into both FC and AAA, but each only applies to the two levels of players: Pro's and non pro's. What does that mean? The line of when you enter 'pro' out of these two difficulties is when you can clean FC 3 FMO's. People below pro should not concentrate on AAA's, but ONLY clean FC's, as that's the highest they'll probably reach at their level. So, for non-pro's, a songs difficulty is how hard it is to clean FC. But once you reach 'pro' level, or where I am, you should be able to clean FC or SDB every FMO and a few FGO's. Once you reach that point, FC is irrelevant and the difficulty concentration goes to AAA'ing. For most pro's, the synth files aren't hard AAA's at all, they're just annoying. The ONLY hard one is SSSG, which should be Difficult IMO just for annoyingness.Ideally it should be both, but in reality the difficulty is pretty much completely based on how hard it is to FC without mashing.
If we took AAAs into account, a lot of the early Synth files and rainbow-colored 8s and 9s would be well into VC territory. The first four difficulty 4 songs released have 107, 185, 187, and 188 AAAs; I know of several VCs with more AAAs than that (and which have been around for much less long). So clearly these are not 4s if we consider how hard it is to AAA. I think it's pretty clear that rating those songs as much higher (say 8-9) would be counterproductive, though, because then people would be going "I FC'd my first 8!" and it would be a Synthlight file. So because we have so many beginners on FFR it's better to keep those songs ranked at a low difficulty despite the fact that many top players consider them as hard to AAA as VCs or even FMO/FGO songs.
Maybe we need separate "difficulty" and "complexity" (or something... chaos?) ratings for songs. So the difficulty would be how hard the song actually is to play and the complexity would be how complicated the patterns are, that is, how hard it is to AAA the song.
So yeah, if you are non-pro, a songs difficulty is gauged by FC. Once you're a pro, your perspective completely changes, and difficulty is generally gauged by how hard it is to AAA.
When you reach 'pro', you'll realize the VC songs with a lot of AAA's are still much harder than the easy songs with nearly no AAA's, because it won't seem as hard now that you're better. But this is just my view on thingsIt's getting better all the time
I used to get mad at my school (No, I can't complain)
The teachers who taught me weren't cool (No, I can't complain)
You're holding me down (Oh Oh)
Turning me round (Oh Oh)
Filling me up with your rules (Oooh)Comment
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Re: R1 - Actual Song Difficulties V2
There are 36 VC songs that have as much or more AAAs than SoSaSG right now.
edit:
no, SoSaSG is not VC.
IMO
Story of Snowman and Sunshine Girl / 4->5
The Lion's Dance / 6->7
Death Piano / 12->13
None Would Escape / 11->10
Dot Death / 10->9
Mario Eurobeat / 7->6Last edited by sc979; 04-14-2009, 08:28 PM....Comment


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