11-14-2006, 01:12 AM | #241 | ||||
TWO THOUZAND COMBO
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Re: R1 - Actual Song Difficulties V2
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11-14-2006, 06:31 AM | #242 | |
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Re: R1 - Actual Song Difficulties V2
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11-14-2006, 04:24 PM | #243 |
FFR Player
Join Date: Jul 2006
Posts: 36
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Re: R1 - Actual Song Difficulties V2
If it were up to me, there would be no decimals. Integers all the way. Just subtract 1 from everything on the Chardish scale and multiply it by 2. 11 grade scale from 0 to 10.
It would be somewhat difficult to switch to a % scale, but you could probably have a set of standards on what makes a song hard. Ie... Jacks, Length, Total Arrows, offbeat (maybe? it might not be wise to include this and just assume all songs are on beat), arrow difficulty. You could make it so that each group was weighted differently. That would take away from the difficulty of saying "oh this one should be a little bit harder than that one". Of course, that's too hard, and will never happen. Also: the difficulties don't have to be linear. A 49 second song is not much different from a 2 minute song, but once you pass 2 minutes, you can tell. On Max Forever and Pants, it's definitely noticeable, and should have nearly all points of the length or endurance portion. Last edited by Ziin; 11-14-2006 at 04:29 PM.. |
11-19-2006, 09:18 AM | #244 |
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Re: R1 - Actual Song Difficulties V2
Of course ALL factors are considered for the difficulty, even though they aren't total objective.
Advenced Chardish scale is from 1.0 to 6.0, as integer from 2 to 12, which is totally compatible with ingame difficulty. Added more info, 99 grade rating is still beta. |
11-20-2006, 08:51 AM | #245 |
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Re: R1 - Actual Song Difficulties V2
added Norgers to 3.
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11-20-2006, 12:36 PM | #246 | |
TWO THOUZAND COMBO
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Re: R1 - Actual Song Difficulties V2
I'd call it low 3.5 for the jacks.
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11-21-2006, 03:23 AM | #247 |
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Re: R1 - Actual Song Difficulties V2
yea it could be 3.5, need more opinion I guess.
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11-21-2006, 07:17 AM | #248 |
Retired BOSS
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Re: R1 - Actual Song Difficulties V2
I'd put it in the 41-43/44 range. the jacks plus the jump endings to the bursts. i always have a hard time PAing that kind of a sequence.
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11-21-2006, 11:59 AM | #249 |
Fractals!
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Re: R1 - Actual Song Difficulties V2
The minijacks remind me unfavorably of 100 Bar Blackout in regards to how surprisingly difficult it is to combo them regularly (at least for me). I'd agree with Shash at the 3.5 rating because the jumps might throw off some of the less experienced players.
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11-21-2006, 05:08 PM | #250 |
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Re: R1 - Actual Song Difficulties V2
fixed it to 3.5/41.
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11-23-2006, 03:28 AM | #251 |
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Re: R1 - Actual Song Difficulties V2
KYA is def 5 and set it at 70, around Klung.
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11-24-2006, 11:50 PM | #252 |
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Re: R1 - Actual Song Difficulties V2
I just noticed you left the s off of song for the nihonjins.
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11-25-2006, 12:22 AM | #253 |
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Re: R1 - Actual Song Difficulties V2
k fixed.
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11-26-2006, 07:23 PM | #254 |
Banned
Join Date: Oct 2006
Posts: 132
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Re: R1 - Actual Song Difficulties V2
got your genres switched? i think its the other way around. but i dont know. im 87% rEtArDeD
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11-26-2006, 08:56 PM | #255 |
FFR Veteran
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Re: R1 - Actual Song Difficulties V2
nah it's in secret.
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11-27-2006, 12:47 AM | #256 | |
TWO THOUZAND COMBO
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Re: R1 - Actual Song Difficulties V2
BPM on TGWP is 25-190, if I'm not mistaken.
And as for difficulty...meh, really hard to judge since FFR hasn't had a file like this before. I honestly have no idea, although I'd probably say something like REALLY high 5 or so.
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11-27-2006, 12:58 AM | #257 |
FFR Veteran
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Re: R1 - Actual Song Difficulties V2
I'd say between for FFR and end night, although that may change after several more plays.
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11-27-2006, 01:10 AM | #258 | |
TWO THOUZAND COMBO
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Re: R1 - Actual Song Difficulties V2
Also, max score is 1 good.
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11-27-2006, 04:47 AM | #259 |
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Re: R1 - Actual Song Difficulties V2
TGWP is a kind of similar type of steps to Libertine/Evil Approaches/GGC.
Yea I think it's around End Night. a little tricky and pretty hard to AAA(MAX) but overall easier than For FFR/JRB/Nova. |
11-27-2006, 08:35 AM | #260 |
Retired BOSS
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Re: R1 - Actual Song Difficulties V2
also, only 6 FCs after 10 hours. definately high 5s
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