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Old 07-8-2009, 03:54 PM   #2501
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by mhss1992 View Post
It's funny how Lethal Injection used to be a 7 and now people are saying it's a 9. I agree, though.
I just thought of something: if Otter's Dance should be VC because of it's bursts, shouldn't Into the Night also be a low VC?
I mean, it has a single difficult burst, and it's short, but this single burst is MUCH harder than any of the bursts in Otter's Dance, it's actually something I'd expect on a low FMO (no kidding, I had lots of trouble in it when I played it again, even though I AAA'd it before).
really? I find the burst in Into the Night around C difficulty, I don't think it's that hard at all, Otter's Dance has much weirder patterns for it's bursts too, but what/ev, I haven't played Into the Night for a while, but it's definitely not a VC
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Old 07-8-2009, 04:02 PM   #2502
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Default Re: R1 - Actual Song Difficulties V2

Otters Dance could make a low VC. It is harder then State of Emergency and that is a VC.

Into the night isnt all the hard. One burst shouldnt make it a VC, plus the length is shorter too. This should stay a C.
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Old 07-8-2009, 07:21 PM   #2503
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Default Re: R1 - Actual Song Difficulties V2

Sorry, I was crazy. But that burst is hard.
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Old 07-9-2009, 01:49 AM   #2504
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by stavie33 View Post
really? I find the burst in Into the Night around C difficulty, I don't think it's that hard at all, Otter's Dance has much weirder patterns for it's bursts too, but what/ev, I haven't played Into the Night for a while, but it's definitely not a VC
Ahem. *in high falsetto* Bitch, you crazy? *done with falsetto* I think you tend to forget that because you're actually very good at this game, that things seem easier to you than they are to most people, lol. The burst in Into the Night would make perfect VC material, I think. Explanation: it starts out as a full 32nd burst, switching directions, and then switches back into a 24th burts, which then switches directions again, which makes it a surprisingly hard spot to PA; I haven't really tried just jump-trilling the 32nd part, but I can't see that making it a whole lot easier it if is PAable that way. However the rest of the song isn't that hard, and as it's been said before, getting the AAA for most people is just a matter of getting lucky on the burst and not making any stupid mistakes on the rest. I agree that the song should be a C, it's short and has nothing too tricky in it besides one silly burst, however calling that burst a C is kind of applying raw difficulty to your own skill level; and we don't need people "beating you into the ground" with silly "OMG MAKE LETHAL INJECTION FGO PLZ" comments again, amirite? :P
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Old 07-9-2009, 01:54 AM   #2505
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Default Re: R1 - Actual Song Difficulties V2

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that's a very good point, I just got pwnd. You know what, if intermediate players find it difficult, then it's up to them, at my level, I'd be happy with it at difficult, so I guess I shouldn't be judging, hence why when I made my list of difficulties, I stuck mainly to C and up, but I wouldn't place this under C, but almost all my opinions are bias on skill and what chart I think is easy, so idk. Besides, Who cares made the best file in FFR history IMO so I'll just go with him till EA or JX come on or something
oh hey stavie

rate songs based on the file itself NOT HOW WELL YOU CAN PLAY THE FILE

DEAD AND DIRECT SHOULD BE VC BECAUSE I FIND IT EXTREMELY EASY
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Old 07-9-2009, 11:23 AM   #2506
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Default Re: R1 - Actual Song Difficulties V2

alright, just played Into the Night again, I don't remember it being that tough, wow, I totally forgot that part. It's not a low C, it's a mid C now, my bad. Definitely not VC, but that part is quite hard to PA, took me two tries to AAA, so yeah, mid C, and yes, the burst is VC level
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Old 07-9-2009, 11:57 AM   #2507
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Default Re: R1 - Actual Song Difficulties V2

i just played both into the night and otter's dance. the bursts in OD are not as extreme but there are more of them, just as annoying and are easier to get nervous on. the ones in ITN come naturally to me lol but there's only 2 of them and they can easily be whored.


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oh hey stavie

rate songs based on the file itself NOT HOW WELL YOU CAN PLAY THE FILE

DEAD AND DIRECT SHOULD BE VC BECAUSE I FIND IT EXTREMELY EASY
you can't find it easy because you say you have to jumptrill every part of the file, because it's too hard for you to play properly. and you have 9-1-0-2 on it, which is still crap btw :P

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Old 07-9-2009, 12:10 PM   #2508
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Default Re: R1 - Actual Song Difficulties V2

I only jumptrill the long roll lol and the hardest part of dead and direct is the left right jump jack which is where most of my goods come from.
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Old 07-9-2009, 10:36 PM   #2509
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Default Re: R1 - Actual Song Difficulties V2

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I only jumptrill the long roll lol and the hardest part of dead and direct is the left right jump jack which is where most of my goods come from.
that's definitely not the hardest part, IMO the hardest part is the first roll wall where it reverses the pattern, I can wrist jack the jacks but I can't jump trill that part and it's really fast so if I roll it I generally get 1 or 2 goods there
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Old 07-12-2009, 01:13 PM   #2510
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Default Re: R1 - Actual Song Difficulties V2

Thoughts on Blindfolds Aside? I vote 81, anyone else?
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Old 07-12-2009, 01:19 PM   #2511
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Default Re: R1 - Actual Song Difficulties V2

What do you guys think about the difficulty of Yorukumoryuu Yamikaze?

Rolls are all over the place and the ending is pretty hard..
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Old 07-12-2009, 02:30 PM   #2512
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Default Re: R1 - Actual Song Difficulties V2

It's a pretty high 11... I'd say 80ish. I had a tough time PAing it.
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Old 07-12-2009, 08:23 PM   #2513
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Default Re: R1 - Actual Song Difficulties V2

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I'd say 80 for Yorukumoryuu Yamikaze

I'd make Blindfolds Aside 81 or 82 because of length

so am I the only who thinks viennacore should be a challenging?
No, I agree, Viennacore could be C,

And I think Yorukumoryuu Yamikaze is 79, not anywhere near as hard to AAA as Kyrie, which you guys voted 79, and Blindfolds Aside is 81 IMO, I wouldn't hit 82, that stuff's reserved for songs like Toxiferious Distopia and Silly Symphony (that songs crazy **** yo)
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Old 07-13-2009, 12:04 PM   #2514
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Default Re: R1 - Actual Song Difficulties V2

Blindfolds aside is probably the most fun stepfile in the 1200s
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Old 07-14-2009, 03:05 AM   #2515
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Default Re: R1 - Actual Song Difficulties V2

I think power should be low 2.
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Old 07-14-2009, 03:05 AM   #2516
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Default Re: R1 - Actual Song Difficulties V2

farewell should be challenging because thats what i planned on having it be
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Old 07-14-2009, 03:08 AM   #2517
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Default Re: R1 - Actual Song Difficulties V2

I agree. Farewell has a few little blips that can definitely trip someone up if they aren't paying attention.

Still a very fun file. I think Challenging suits it better.
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Old 07-19-2009, 12:57 PM   #2518
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Default Re: R1 - Actual Song Difficulties V2

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I agree. Farewell has a few little blips that can definitely trip someone up if they aren't paying attention.

Still a very fun file. I think Challenging suits it better.
idk, it could be challenging, but the overall song isn't that bad, when I compare it to a C, it's not harder than CIA Rave IMO, it reminds me of That is Fair in the way that it has a few evil rolls, but they can be jump trilled. But it's either 58 or 60, one or the other, so idk, could be C, I like VD...but oh well

EDIT: Nvrmind again

EDIT 2: Anyone think Wild Sky should be VD? That song is way to straightforward and easy for a C
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Old 07-20-2009, 02:07 PM   #2519
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Default Re: R1 - Actual Song Difficulties V2

Ivaltek should be VC. It's harder than Dokudenpa and Kamonene, and definitely has enough speed for it. Look at Forsaken Neon, I think the only reason why it's a 67 is because of it's speed, and Ivaltek has a similar speed and is much longer.

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But it's either 58 or 60, one or the other, so idk, could be C, I like VD...but oh well
lol, what about 59?
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Old 07-20-2009, 02:12 PM   #2520
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Default Re: R1 - Actual Song Difficulties V2

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Ivaltek should be VC. It's harder than Dokudenpa and Kamonene, and definitely has enough speed for it. Look at Forsaken Neon, I think the only reason why it's a 67 is because of it's speed, and Ivaltek has a similar speed and is much longer.
Agreed on Ivaltek being VC
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