03-6-2018, 03:30 AM | #2461 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,982
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Re: FFR Suggestions
Unlockables like that do add precious grind value to the game to keep people playing, but that wears off pretty quickly when you put it against the 1500+ completely free and public files in game.
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Last edited by rushyrulz; 03-6-2018 at 03:31 AM.. |
03-6-2018, 03:49 AM | #2462 | |
FFR Player
Join Date: Feb 2018
Posts: 9
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Re: FFR Suggestions
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-No, didn't you write the "Logical Fallacy and You!" topic? lovely. -The third question is an interesting proposal, actually. -And finally: plenty of them. Though I'll save my advice. The game is good enough and people know what they're doing. I'll leave em to it.
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Modern Keyboardsmasher Last edited by Adalicia; 03-6-2018 at 03:49 AM.. Reason: pce |
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03-6-2018, 10:15 AM | #2463 |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: FFR Suggestions
Somehow automate and merge the TCG into the game itself and people can buy packs
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03-6-2018, 01:17 PM | #2464 |
longing
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,680
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Re: FFR Suggestions
once you become smart enough/invested enough in the game, you could just make your own custom engine, and put your custom files on it.
heck, you could even befriend some steppers, and get them to send you their files (I have chaoz japan v2 for some reason in SM, the credit shop file). I think the best thing for credits would be to just wipe everyones credits (ommggg people will cry, the same people who probably say credits are worthless tho???) and then add things to buy with them that people would actually want, e.g. custom username color on ffr forums, custom user title color, custom name colour in the FFR multiplayer lobby etc. I remember waaaay back in the day, you could support FFR and you could use the new engine which had stuff like mirror etc (I remember I used to flip my monitor upside down, play upscroll, and reverse my keybinds cause i was too cheap to buy it lul).. Perhaps there could be a way to like, buy "supporter" with credits, i dunno mang, osu has supporter and it just has small features like being able to download files ingame, custom colored name in chat etc. |
03-6-2018, 03:35 PM | #2465 | |||
Very Grave Indeed
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Re: FFR Suggestions
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Asking you for where you stand on the general subject helps address ideas about the specific suggestion you made. If you think that credits might be something that could just be removed, then there's more to talk about in terms of "finding ways to reward step artists" when we've established that you aren't mandatorily marrying the idea to the credits/shop system. It also establishes whether what you're doing is primarily searching for ways to incentivize step artists to step, or whether you are primarily searching for ways to make credits relevant or the shop relevant or what. My intention is always the benefit of the site and community. Quote:
Last edited by devonin; 03-6-2018 at 04:11 PM.. |
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03-6-2018, 08:07 PM | #2466 |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: FFR Suggestions
I wish there was a "purchase all secret songs" option for 150,000. Then it would essentially "bank" those credits so you never have to worry about keeping 150,000 on you.
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03-6-2018, 09:06 PM | #2467 |
Very Grave Indeed
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Re: FFR Suggestions
If they individually "cost" what they needed to be unlocked it would be waaaaay more than 150k.
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03-6-2018, 09:33 PM | #2468 | |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
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Re: FFR Suggestions
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I don't see the point of this post. |
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03-6-2018, 11:10 PM | #2469 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,982
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Re: FFR Suggestions
not a bad idea tbh
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03-6-2018, 11:15 PM | #2470 |
Very Grave Indeed
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Re: FFR Suggestions
it's an implementation as a willpower button. I'd rather look at ways to make credits actually worth caring about. Having 150k and not spending it and having 150k and not spending it via pushing a button that makes it look like you have 150k less than you do are basically the same thing.
I'm more concerned with how we want to look at the current grind to fully unlock songs. It's a little over 300,000 credits to be able to play everything, where "everything" is an additional what, 177 songs out of 2,125? And by the time you've gotten 300k credits from actual gameplay, a good chunk of the songs you've unlocked are like...play once for the AAA if you even care about AAAs and not just your skill level from top 15 songs. That's why I keep trying to get at whether people's suggestions are specifically about wanting credits to mean something, or about general desires for game things, or about, since credits exist, feeling like steps need to be taken to justify their existence. Like, RATO is publicly available but clearly signposted that it is really hard and not for casual playing, and it's been played by 26,644 people, over 200,000 times. Conversely, ==Planet KARMA== which is the end goal of the Secret genre has been played by only 1,326 people and been played only 19,000 times. More individual people have played RATO than the total gameplays for all players combined on KARMA. And Karma is the older song by about 100 songs. So to me it seems more pointful to evaluate how the system works at all from a core perspective of "Are purchased/Secret songs even DOING anything useful?" Last edited by devonin; 03-6-2018 at 11:31 PM.. |
03-7-2018, 03:28 AM | #2471 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,982
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Re: FFR Suggestions
Yeah, credits are a bit of a novelty at this point-- just a number to try and grind up.
Pretty much every user-hosted tournament gets a prize pool of over a million because everybody has so much excess with nothing to spend it on. I just pissed away a million in the gambling hall the other day and don't even care. Purchased and Secret songs could probably be released from behind their respective credit walls, but only if we come up with an inventive way to spend credits instead. I have proposed that username changes in the future, if that ever happens, would cost a large sum of credits beyond the first one which I think should be free or very cheap. On the other side, logically, an in-game currency in a rhythm game should be used to unlock songs and other purposes don't really make sense. Noteskins, client customization, etc. could have been (and perhaps still can be, but bring on the outrage) another outlet for credits, but we already have those things for free now. Another outlet I can think of is an official* FFR user-submitted file playlist where users may submit charts they stepped of songs that FFR has permission to use to an alternate FFR playlist that is not a part of any leaderboards, but also doesn't have a rigorous and strict judging process. Submitting files to this engine/playlist would require a simple verification by a moderator and a reasonable credit fee. But again, this is kind of already done with FFRMania. *Available by default in the Engine Playlists menu
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Last edited by rushyrulz; 03-7-2018 at 03:30 AM.. |
03-7-2018, 03:27 PM | #2472 |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: FFR Suggestions
I still think we should somehow merge the TCG into the game as a credit dump, but I understand that's a long shot
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03-7-2018, 03:31 PM | #2473 |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: FFR Suggestions
Hell, it could be a series of check boxes on the level rank page with a value sum at the bottom, but it would be harder to implement a way to make trades.
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03-7-2018, 03:44 PM | #2474 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,982
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Re: FFR Suggestions
reuben tate designed a full database for it, but I don't think it's gonna happen.
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03-7-2018, 03:45 PM | #2475 |
longing
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,680
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Re: FFR Suggestions
can perhaps add things to actual game for credits using, yes.. no adding useless collecting..
Last edited by Dinglesberry; 03-7-2018 at 03:46 PM.. |
03-7-2018, 03:47 PM | #2476 |
longing
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,680
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Re: FFR Suggestions
personally, i think ffr is too nice, force people to like, pay for supporter to use the advanced filters while searching for songs or something l0l, just lock important shit behind a paywall, fuk it
Pay 100k credits one time to unlock mirror Last edited by Dinglesberry; 03-7-2018 at 03:47 PM.. |
03-7-2018, 04:25 PM | #2477 | |||
🡸Index🡻Is🡹Fun!🡺
Join Date: Dec 2010
Location: Auserd
Posts: 1,941
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Re: FFR Suggestions
Paying credits to unlock mods like Tornado sounds cool
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03-7-2018, 06:06 PM | #2478 |
longing
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,680
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Re: FFR Suggestions
it could very well be like, pay credits to unlock noteskins and stuff, and you can preview them in the shop etc, i dunno.. theres alot of ingame things that can be done with credits but the unfortunate thing is, at this point if you tried to implement them, it'd be like "taking away" things
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03-14-2018, 11:03 AM | #2479 |
FFR Player
Join Date: Dec 2007
Posts: 4
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Re: FFR Suggestions
One suggestion: Save global offset by song. I'm sorry but some good song are terribly sync and some are great. If I'm playing "Euthanasia" in need to set like 0 or even -1 and if I'm playing "Badinerie" I need to be at 2 or even 3. That make no sense to a rythm based game to have offset arrows from songs to songs...
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03-14-2018, 11:04 AM | #2480 | |
D7 Elite Keymasher
Join Date: Jan 2008
Location: In My Room, 10101
Age: 33
Posts: 4,678
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Re: FFR Suggestions
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