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#221 |
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Posts: 7,327
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![]() something quick
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#222 |
FFR Player
Join Date: Sep 2011
Posts: 164
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Really enjoying all the colors!
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http://soundcloud.com/undercoverapplemusic/leaflette-across-the-ocean-ep [ Across the Ocean EP now availabe on iTunes/Amazon/Bandcamp! ] |
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#223 |
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#224 |
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Posts: 7,327
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![]() the mysterious faceless protagonist in every visual novel ever
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#225 |
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Thanks, really means a lot---- being colourblind and all
![]() Another quick photoshop brainstorm ![]()
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#226 |
¯\_(ツ)_/¯
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Age: 34
Posts: 1,837
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If this is for practice purposes, the only thing I'll say is: don't use anime for practice.
Anime is a style derived from realism. You must first understand the basics and "master" realism in order to create proper stylization such as anime. You might not realize it but anime does in fact follow the rules of real life such as anatomy, value, color, how form is defined or how shadows fall. If you still want to do anime after, be my guest but you'll be a much better artist if you know how things work and apply that knowledge in anime.
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![]() Last edited by Nullifidian; 07-24-2012 at 09:34 AM.. |
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#227 |
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![]() Yes, I do realize all of that. Great advice though, especially coming from you as a digital illustrator.
I am by no means an artist—I am a designer. I rarely ever pull out my tablet to draw/paint digitally nowadays so this was something done on a whim, lol. Even I need to drop a load into a drawing sometimes. I used to do some realism and direct observational sketches back when I was in high school, although I wasn't very great at it and I always just ended up doing my own thing, even if it was poor or amateur as fuc. Quite frankly when it came to drawing, I never really explored beyond the very basic essentials, let alone invested anytime to mastering any techniques. As such, I sort of just did whatever I felt like, not really following any guidelines or theories until I was more or less self satisfied. It probably looks like something an 8 year old girl who just downloaded photoshop posted on deviantart to everybody else, but with all honesty even something as basic as that can satisfy what I had in my mind.
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Last edited by Gundam-Dude; 07-24-2012 at 03:07 PM.. |
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#228 | |
¯\_(ツ)_/¯
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Age: 34
Posts: 1,837
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![]() Quote:
Designing is an art as well imo. Technically I'm a designer too, designing characters, creatures, props, environments and whatever else is asked of me.
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![]() Last edited by Nullifidian; 07-24-2012 at 11:32 PM.. |
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#229 |
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![]() I should've been more specific I guess, but I'm a print designer. All my time and effort is dumped into typography and layout, as well as making sure my works print exactly how I intended by following exact, precise technicalities and specifications.
My style and preference in particular centers around designing with flat colour schemes (with a very strong focus on typography), which really does affect my choices and viewpoints outside of my graphic design work, lol. I am a minimalist by nature, so I usually just incorporate the essentials, designing with the whole "less is more" mentality. That probably explains why whenever I draw or paint something it's usually very... flat and barren. I always did have a knack for this sort of thing, way before I even thought about getting into graphic design :V Anyways, thanks for taking the time to give some feedback and tips. I'll consider investing time into some drawing practice—it'll probably benefit me as a designer anyways.
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Last edited by Gundam-Dude; 07-24-2012 at 11:59 PM.. |
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#230 |
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Join Date: May 2011
Posts: 279
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![]() with respect, i would like to note that i do not consider myself a designer, and am no expert. although i try to keep up with trends and topics in the fields, i have no experience designing for commercial purposes. i am essentially speaking from my armchair, so i invite you to please point out any errors in my reasoning, or areas where my knowledge falls short.
i feel like the "less is more" approach to design is very dangerous, and people should be very careful not to fall into the trap that is 21st century minimalist design. simple and effective designs are always good, but it is my opinion that a designer's job involves tailoring the design to the product, and not vice-versa. if a job demands more than a minimalist interpretation, it is not conducive to instinctively try and reduce the aspects of a design to a bare minimum. rather, a designer should have a big and varied toolbox of fonts, skills, and knowledge of different styles so that he may find the right tool for the right job. nowadays, modern designers have powerful software and hardware that trivialize many different facets of publishing. the boundaries between traditional design and illustration are becoming increasingly blurred, and i believe it is a good investment of time for respective professionals in each field to obtain a small amount of familiarity, or even a passing proficiency in the other field. if an artist is well-versed in the process of typesetting, publishing and printing, he has a clear advantage over others in the field who don't make use of such skills. likewise, the reverse is also true -- many designers could also benefit from learning how to draw, instead of making poor fascimilies of existing stock imagery on the internet in adobe illustrator. australian ken taylor is one of my favorite designers/illustrators. his work features a breathtaking amount of intricacy, and stresses a stylistic level of detail. instead of suffering from complexity, his designs bask gloriously in it, engrossing audiences and effectively communicating ideas. in contrast, here is the work of photographer, designer, and art director peter mendelsund, who is one of the best and well-respected book designers in the industry right now. while book covers are completely different beast, there is no doubt that his understanding of art contributed to the streamlining and composition of his cover projects. |
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#231 |
¯\_(ツ)_/¯
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Age: 34
Posts: 1,837
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![]() ![]() quick apple painting practice (done on one layer)
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#232 |
FFR Veteran
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Location: Houston, TX
Age: 36
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![]() Love the apple, Spitfire.
Here's a box I've done to get back into digitally painting. ![]() |
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#233 |
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![]() I'm digging it Mahjix, showmore B)
![]() Here's a cruddy pic of a WiP, just have to draw the top portion of the skull (as you can see from the teeth to the right~~~ it'll be a head) Just something i've been picking at on my breaks at work. I'm hoping the face will turn out good.
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#234 |
moonchild~
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made this my wallpaper cause the colors are so circley~
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#235 |
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![]() Glad you like it dude c:
Here's an update on that other doodle, upper portion of it. ![]() Gonna have the words "Self" "Ego" and "ID" within the head bubbles.
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#236 |
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Location: Houston, TX
Age: 36
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![]() That's a very interesting piece you have, Spenner. Are you using just a regular ball point pen? I like the dots where the "AAAAA!" is. The flowing things in the back of the neck are cool too. Lovely use of line weight.
Here's something most recent. It's Minette from Skullgirls. ![]() Last edited by Mahjix; 10-30-2012 at 10:02 PM.. Reason: Broken image link...? |
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#237 | |
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![]() Quote:
![]() ![]() ps nice work, the only thing throwing me off is the light source. The technique for the shading and such looks good :] EDIT: some mindless illustrator doodling ![]()
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![]() ![]() ![]() ![]() ![]() ![]() Last edited by Spenner; 09-4-2012 at 12:29 AM.. |
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#238 |
¯\_(ツ)_/¯
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Age: 34
Posts: 1,837
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![]() e: nvm it's ugly!
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![]() Last edited by Nullifidian; 10-30-2012 at 07:37 PM.. |
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#239 |
Forum User
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![]() a+++ spit. You're really getting down that concept artist looking professional quality :B
Some sketching in class (on tablet). I want to try this style with some natural mediums, imma get myself messy with some ink sometime. ![]() ![]() ![]()
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#240 |
nah
![]() Join Date: Jan 2008
Location: nah
Age: 30
Posts: 3,506
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![]() ![]() recreation of da vinci's madonna and child ![]() rooooooot ![]() mo rootz ![]() i have lots of root drawings i really like roots
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nah Last edited by Quigly; 10-15-2012 at 08:14 PM.. |
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